Posted: Fri Aug 30, 2019 7:24 am
I was thinking "wow maybe xyzzy is right and games don't need deadlines" when all the days finished in the first third of deadline.
Then this lylo happened
Then this lylo happened
It's very interesting how everyone was willing to end the days very quickly whenever we were going to spare someone, but when someone has to be lynched town decides to play up until the deadline. At least in this particular game I think that is also a way in which the Pacifist route benefited me and my partner: the game moved so fast because everyone more-or-less agreed on all of the consensus townreads (Chennisden, Elements, DDL, and Adorable). Most of the days ended very quickly with minimal information (compared to if each day were played out until the deadline), and that usually benefits scum rather than town. The game is only 31 pages long and we are at the very end of four-player mylo! A lot of games would be at 100+ pages by this stage of the game.In post 150, popsofctown wrote:I was thinking "wow maybe xyzzy is right and games don't need deadlines" when all the days finished in the first third of deadline.
Then this lylo happened