Good afternoon.
Yesterday, although I wanted to continue, the rest option was more pleasant for the moment, considering that my mind needed a ''refresh''. Today, upon waking, I enjoyed the opportunity to make a brief reading of the last comments, and did some additions to my notes. It is good to see that everyone managed to share a little of their own opinions and, consequently, demonstrate that they still care about the outcome of the match. But, as we all know, there are three players among us that need to be located and eliminated, in favor of our condition of victory. With that said and with a good cup of coffee in hand, I would like to introduce my partial read of the observations I wrote down throughout the game:
Setup Specific Rules
*There is one Wolf goon and two traitors.
*There is no scum chat.
*For day 1 only, if a member of the werewolves (werewolf Goon or 2 traitors) were to be the last person to vote to lynch a player, they would, themselves, be lynched as well.
*Traitors are only endgamed if they are all lynched. In other words, if the wolf is lynched, they still can win by being the majority.
*The Werewolf knows who the two traitors are, and the Traitors both know who the Wolf is, but they do not know who each other are.
*This game is nightless
*If you are confused about anything ingame, please don't hesitate to question me, and if I deem it worthy enough, I'll add your question to this wall of game specific rules.
*Day Phases will last approximately 10 days. If a consensus of who to lynch isn't reached, then the player that has reached the most amount of votes first will be lynched.
Le Roles
4 Vanilla Townies
1 Werewolf Goon
2 Werewolf Traitors
The first thing i noticed, after entering the room, were the specifications that characterize the setup, with five peculiar points:
1°
There is one Wolf goon and two traitors
- Unlike a conventional setup, as are those belonging to the scope of newbie games, it has three instead of two members belonging to the scum side. This impacts the game in the sense that, considering that town side does not have mechanical tools (prs), it becomes much more difficult to find associative evidence between the three individuals, if not impossible.
This context benefits neutral players much more significantly than aggressive ones
.
2°
There is no scum chat
- There is no private communication exclusive to them, which prevents more elaborate pre-day strategies. However, it does not completely stop the execution of more intuitive movements of common sense
(including self-vote too)
.
3°
For day 1 only, if a member of the werewolves (werewolf Goon or 2 traitors) were to be the last person to vote to lynch a player, they would, themselves, be lynched as well
- I believe that this rule, in isolation, suggests a generalized misinterpretation, if not complemented with additional information displayed in the messages along with the roles. Such deficiency opens up the possibility that i mentioned in post
80, where a scum can claim innocent by hammering a partner and not automatically die (which contradicts the initial interpretation of the rule).
Pointing this out in post
51 was essential
to clear up that doubt, but it was also strange not to have been mentioned by someone else before. I believe that not only me, but others were also aware of this disparity in interpretations, but they chose not to comment.
This also suggests the reasoning that the scum, as a rule, should vote early, to avoid the hammering situation later.
4°
The Werewolf knows who the two traitors are, and the Traitors both know who the Wolf is, but they do not know who each other are
- Considering this, signaling scenarios don't come into play.
This would make the misunderstanding described in post
91 correct.
5°
This game is nightless
- In addition to emphasizing the morning period and prioritizing the voting stage, there are two others characteristics: the fact that it is not possible to eliminate an active voice player, whose presence would be a threat to the late game, and the incentive to not do risky gambits, considering that the game can end at any time, if performed incorrectly. It is very likely that the approach by scums, given this scenario, would be more incisive, considering that they can win if they advance a player's lynch early in the day.
Based on that, they would jump at the first viable wagon opportunity
5.
Given the comments on the rules, i will proceed to the posts:
The theory I created about the post above disregarded any interpersonal traits about Norwiegan's personality, considering the possibility of being a biased act. The use of caps lock further enhances this ''fabricated'' attention, allowing for a deliberate misread and providing a safe vote, without much contestation, as it delivers a plausible motivation to be suspicious. However, as i noticed in his response to my advances in
94. Unconsciously, he seemed genuinely uncomfortable with my pseudo-accusations, which i used as a tool of controlled pressure, precisely to get a sudden response. I don't think he is, in fact, lock-scum, mainly because of the empathy i had when observing his read about me, as mentioned in
117.
Hectic, Espeonage and Dsjstr started a wagon, encouraged by the content that, to common sense, seemed justifiable to condemn, or at least, pressure. Judging by the time of execution of the votes, which took place from 7-6 posts, respectively, the information processing and decision making time was very similar, something that i consider as a sign of doubt about Doctor Drew's vote (
13), which curiously, diverged from the common opinion and is present between posts
12 and
18. In other words, he was unaffected by the first comment because of a pre-established response, that guided his vote.
Probably a scum response.
I consider this post interesting, not only for his concern, but also for his veracity. If we look closely, there was a 13 minute delay to respond to the third vote (
18), however, I noticed that he posted one minute after the announcement, progressing on a scale ranging from 3, 5 and 2, until he finished his sequence of posts 2 minutes before sending post
20 here. In other words, close to the time when the third vote was confirmed, he was already typing in another topic, where he remained until 2 minutes before his answer here, showing that this was the time he navigated from one topic to the other, confirming his concern about a possible accidental hammer.
In post 140, AaronFrost wrote: In post 114, Hectic wrote:S-sorry to bother you. Any opinion on Norwee's case on him?
I think Norwee has a valid point about clidd being a little too confident on his read and basing his solving around Norwee being scum. It doesn't really 'feel' intentional though or at least it feels non-malicious, I think it's more of a subconscious thing and I don't see his tone as hostile like Norwee said it was.
I think I'm also gonna go with a weakish townlean on Norwee at the moment just because I think town!Norwee has a tendency to take heat early like what's happening here.
Although i don't appreciate the explicit indecision present in Aaron's posts, and see his characteristic of impartiality, in this context, as a way to avoid having to take a side (a scum attitude), i believe that his questioning, partially puzzled, led to him to reconsider the aspects that structured his read, so it is still too early to definitively formulate an opinion on him. I hope that i can, effectively, determine his alignment next day.
In post 48, dsjstr wrote:To my understanding for D1 if a wolf hammers then they die even if they are hammering a wolf, I meant that if someone hammers D1 and they don't die they have to be town. Am I understanding the rule correctly?
In post 137, dsjstr wrote:I'm probably trying too hard to find the wolves slip up, it just seems like an obvious way to catch a mafia.
I was thinking the werewolf has all the knowledge and the traitors have enough to be able to figure out who the other traitor is. I talked about the signal being between you and Drew the first time because I see RVS as the time to get away with signalling by voting. I could really look at any interaction and claim it is signalling but I like coming up with theories like that.
He seems to try, as far as possible, to actively engage in the development of the case. I do not consider him as an innocent newbie, mainly because of his doubts, suggestively forced, as if try to justify himself by the mantle of ''inexperienced'', lowering himself in the process to gain empathy for others. His town-slips are unlikely to be authentic.
In post 141, Espeonage wrote:I have two soft town reads, one soft scum read. So I am happy to vote within my unsorted pool bc if I am right it only includes one town and if we are voting on both we can't lose out day 1 with it.
So my Lynch pool is djester, DD, Norway, and aron.
I am willing to give a soft af town read to Aaron for caring my opinion.
So I am happy to get one of those three to hammer one of the others. Prefs for Norway to be included. Still feel his early game is scum indicative. Anyone got opinions about this?
I admire the inaccuracy in my read about you, considering that, naturally, due to your style of play, I tend to read it as null. You are vaguely well-intentioned, but i think that a slightly more aggressive approach would drastically change my opinion of you (early, of course).
With that said, this would be my distribution:
Dsjstr -
Scum indicative
Hectic -
Joker
(Can flip both sides)
Doctor Drew -
Scum indicative
NorwieganboyEE -
Town indicative
AaronFrost -
Town indicative
Espeonage -
Scum indicative
Particualrly, i would like to lynch
or
today. If my partial read did not please the public, i am prepared for the case of being voted. But, obviously, im selecting the person who will hammer me. In both scenarios, we will lynch a scum.