Posted: Fri Jul 03, 2020 2:04 pm
@JamSV, why did you put Blopp at L-1 and proceed to tell players to feel free to hammer and state that you see quickhammers as NAI?
Have I told you that I still hate when you assign scumpoints like this?In post 139, 72offsuit wrote:LAMIST. Scumlean on Lucky for not removing his vote... lol. Feels like a forced post.In post 67, Raya36 wrote:UNVOTE:
I don't want a quick hammer. L-2 is plenty for pressure. Scumlean on Lucky for not removing his vote. Could be hoping for that quickhammer
-0.5 Gangrenous Limb
That's in response to thisIn post 149, LuckyLuciano wrote:If one of Blopp or I is eliminated, and flips town, do you intend to eliminate the other player tomorrow?
The minimum amount of day phases, the game can go on for is 3 day phases, in which case two town would have been accidentally killed, and two town during the night phase, this is the simplest and most common way to get to an ELo situation. You're certainly correct that during an ELo, players look back on earlier day phases in order to make their decisions. However, that is precisely why the day phase should be prolonged. We can all agree, we can't all play perfectly and optimally, especially considering this is a newbie game. The longer the game goes on the higher chance somebody will slip, or make a mistake with logic somewhere along the lines. Working from nothing, also allows a snowball effect to occur. If pressure is applied to somebody repetitively, even if it starts of slowly, as more people start to pressure said person, the more information we can work out from them, for example, we would be able to get a better grasp of their play style, what they consider to be the most scummy and least scummy things to do, etc etc. With a longer day you also have an effect on Lurking. If Day 1, were to always end within 3 days, it would be much harder to call out a lurker, we'll have less time to see if its genuine, prod dodging, or if they're scummy or not.In post 145, LuckyLuciano wrote:JamSV, I'm not going to derail the game with stats. I'll give you some info and if you want to put in the legwork of verifying it, you can.
There has been 62 completed newbie games on this site with this current setup matrix. Within those games, there is not a statistical difference in town eliminations and mafia eliminationsday 1based on post count. In other words, deviations in post count cannot reliably predict which faction will be lynched day 1. Posting more or posting less has no statistically significant effect. In games where mafia is eliminated day 1, town has won 17/18 times. In the single game representing a mafia win after a D1 mafia elimination, a town player was on V/LA during ELo and did not place a vote before EoD, resulting in a no elimination. If you eliminate mafia day 1 as town, you win. It's a flaw with the setup that has been known practically since its inception. Mafia mechanically loses if one of them is eliminated D1.
Now let's look at games where town is eliminated day 1. Note, there was one game with a no elimination day 1, which is not accounted for in these numbers. In the games where town is eliminated D1, the average D1 post count in mafia wins is 19.7% higher than the average post count in town wins. That is to say, posting more or posting less does not increase or decrease your chances of eliminating mafia on D1, so while you win the game if you eliminate mafia D1, posting more doesn't yield any different results than posting less in this case. However, in the instances which you eliminate town D1, town wins more often when they have less posts D1. Now you can go ahead and graph everything out to determine if this is actually predictive or if its coincidental, but I'm not going to waste thread space going over it. If you want to save yourself time and actually trust other people for once (Hint: This is how you win mafia games), you can take my word that you can determine the winning faction in games where town is eliminated D1 in this setup accurately enough using D1 post count alone to make a money gambling on game outcomes.
My personal theory as to why this correlation exists has been given before:
My theory as to why this is true is two-fold, (1) Players are reluctant to change their reads because they don't want to be wrong. However, given that DP1 is the point in the game with simultaneously the least amount of information and the statistical highest chance of a mis[elimination], reads are most likely to be wrong DP1. Extending the DP artificially prompts players to make more and more reads in a dayphase where they shouldn't have that many. (2) Players look back on earlier DPs at [E]LO to solve the game. The more valuable and genuine information available, the more likely town solves the game at [E]LO. Cross-applying the latter analysis of (1), we see that artificially extended DP1s prompt town players to give less valuable and less genuine reads because they are trying hard to make something out of the nothingness that is DP1.
You can choose to reject this information if you want, but I insist you focus on behavior that is actually alignment indicative. Somebody telling you that you are wrong is not alignment indicative. You need to look more intowhyplayers take the stances that they do.
A quickhammer can be seen as NAI as it could just be a really bad misunderstanding leading to a bad play. Which is why I believe a quickhammer without an explanation is scum indicative, but one with (on its own) is NAI.In post 150, LuckyLuciano wrote:@JamSV, why did you put Blopp at L-1 and proceed to tell players to feel free to hammer and state that you see quickhammers as NAI?
NoIn post 159, LuckyLuciano wrote:Between when the case was actually made against Blopp and when you replaced, Homura and JT had not posted, plus we have the replacement on the way. Why did you think Homura and JT would not express intent Also you just finished a game where a player replaced in and quickhammered town. You weren't worried of that happening again?
I'm unsure. I'm enduring a learning curve on this site. I have to learn to separate personality from actual play. Lucky is hard nut to crack. He has a big ego (not an attack, Lucky) and his approach is unique. I guess I'm less interested in Lucky than I am in his wagon, which I'll look at more closely tomorrow.In post 122, JamSV wrote:By the way Clark may I ask for your opinion on 72 and Lucky? Its okay if you're unsure, its still early in Day 1In post 121, ClarkBar wrote:I wonder if it'll be like last game and the bulk of the players are replaced.
No. Why do you ask?In post 148, Raya36 wrote:Have your thoughts on Blopp changed at all?In post 137, 72offsuit wrote:23 - dat smiley face --- bad overly friendly/buddy-buddy vibe.
LAMIST - "Lets move out of RVS" with 0 game-related content
Maybe. Why?In post 151, LuckyLuciano wrote:Have I told you that I still hate when you assign scumpoints like this?In post 139, 72offsuit wrote:LAMIST. Scumlean on Lucky for not removing his vote... lol. Feels like a forced post.In post 67, Raya36 wrote:UNVOTE:
I don't want a quick hammer. L-2 is plenty for pressure. Scumlean on Lucky for not removing his vote. Could be hoping for that quickhammer
-0.5 Gangrenous Limb
Nothing pinged me either wayIn post 153, LuckyLuciano wrote:What's everyone's thoughts on how Homura positioned herself while JamSV and I were arguing last night?
What's so glaringly noteworthy that I have ignored/ not commented on?In post 162, ClarkBar wrote:I'm unsure. I'm enduring a learning curve on this site. I have to learn to separate personality from actual play. Lucky is hard nut to crack. He has a big ego (not an attack, Lucky) and his approach is unique. I guess I'm less interested in Lucky than I am in his wagon, which I'll look at more closely tomorrow.In post 122, JamSV wrote:By the way Clark may I ask for your opinion on 72 and Lucky? Its okay if you're unsure, its still early in Day 1In post 121, ClarkBar wrote:I wonder if it'll be like last game and the bulk of the players are replaced.
7 2 off-suit is another matter. No comment yet, I'm a little tired and will post more tomorrow. I didn't like that this game had (in my mind) noteworthy developments that were worth a quick comment, and 72 declined despite being active elsewhere. And I really didn't like that my expertly crafted post referring to 72 and that specific issue went unnoticed. C'mon, how many poker references do I have to throw in?
In general, I'll be much more myself tomorrow. Had a bit of a shit day.
In post 827, Quick wrote:We have about 4 days left in D1 and we have a lot of content to inform us for things on D2.
GB seems to be giving "too little to late" content. He might be Town here, but given how everyone else in the game is playing, Consider this Intent to hammer.