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Posted: Sun Apr 18, 2021 7:18 pm
by lendunistus
(Crazy US President Alignment/Crazy US President)
Twice per game, once per night, you may
Nuke
a player. Your target and anyone who visits them that night will die without a flip.
You win when you are the last player alive.
Posted: Sun Apr 18, 2021 11:58 pm
by NotAJumbleOfNumbers
Werewolf 1-Shot Strong-Willed Scum Swapper
(Werewolf / 1-Shot Strong-Willed Scum Swapper)
Once per game, you can force change all Mafia alignments to Werewolf alignments, and all Werewolf alignments to Mafia alignments. PTs do not get swapped. This action may not be roleblocked or otherwise interfered with. Alignments will get swapped even if they have alignment-changing immunity.
Posted: Mon Apr 19, 2021 4:27 am
by TemporalLich
Town 1-shot Strong-Willed Universal Cop
(
/ 1-shot Strong-Willed Universal Cop)
Once in the game during Night, you may investigate a player to see their true role card, including mod notes and stuff the moderator has hidden from the player. Furthermore, you will learn the exact post(s) the player's role and alignment come(s) from. Partner and PT redactions will work as normal.
This action cannot be blocked, redirected or interfered with in any way.
Posted: Mon Apr 19, 2021 12:24 pm
by Ircher
(
Town
alignment, Grand Idea Inventor role)
Each night, you may submit to the moderator the post number of a role in the
Grand Idea Mafia thread as well as the name of a player in the game. You will attempt to give a copy of the role you selected to the player you selected. The moderator reserves the right to veto any role you submit and you cannot self-target. If a role must be vetoed, the moderator should to the best of their ability give the player a chance to select another role. Posts that are not actually roles (e.g.: things like "reroll" and that ilk) may not be submitted. Please ask your local moderator for the full list of restrictions and regulations on this role.
Posted: Mon Apr 19, 2021 1:52 pm
by TemporalLich
Mod Chooses After Picks Grand Idea Role
(
/ Grand Idea Role)
You are a random role from the
Grand Idea Mafia thread. Roll before sending the player their role card. The mod may veto roles as normal.
might as well add Grand Idea to the DoAR if we are having an inventor from there and also modPicks
Posted: Mon Apr 19, 2021 2:12 pm
by samantha97
(Werewolf / The Oracle)
At the start of each day, receive a list of random roles that currently exist in the game, held by living players. The number of roles you receive per day will be equal to 20% of the total number of players (living + dead), rounded up, and the list will always consist of entirely new roles each day. Once there are no longer any new roles to learn, you will stop receiving role messages unless or until a new role exists.
Posted: Tue Apr 20, 2021 8:48 am
by Morning Tweet
(
/ One-shot Gladiator Role)
Once during the game during the day, you may post
GLADIATE: Player
. For the rest of the day, all votes must be cast for either you or your target.
Posted: Tue Apr 20, 2021 10:12 am
by Kazyan
(
Town
alignment, Discard-Swiper role)
Only once, at any time during Day 1 or Night 1, you may select a role from the cards that were publically discarded. That becomes your role. (You may choose not to select a role.)
Posted: Tue Apr 20, 2021 10:16 am
by Kazyan
(
Werewolf
alignment, Informed role)
Mod Notes: Tell the player how many Third Party players there are in the roster at the start of Day 1. Don't tell them what the Third Parties do--just how many of them.
Posted: Tue Apr 20, 2021 10:24 am
by Kazyan
(
Cult
Alignment / 2-Shot Alibi role)
Twice per game, during the night phase, you can force all investigative roles that perform a night action that night to turn up their result as "no result".
Mod notes: The mod will have to decide what does and does not count as an investigative role.
Posted: Tue Apr 20, 2021 10:27 am
by Kazyan
(
Peacemaker
Alignment (Third-Party)/ Vanilla role)
You win if No Elimination is decided during a Day phase. (No Elimination must explicitly be voted for, rather than the result of the day phase's deadline expiring.)
Posted: Tue Apr 20, 2021 10:30 am
by Ircher
Mod Chooses After Picks Normal Role Inventor
(
Mod Chooses After Picks
alignment, Normal Role Inventor role)
Each night, you may submit an unmodified, explicitly normal role to the moderator as well as a target player. You will attempt to give a 1-shot copy of the role to your target.
Posted: Tue Apr 20, 2021 10:38 am
by Kazyan
Mod Chooses After Picks Superstar-izer
(
Mod Chooses After Picks
alignment / Superstar-izer role)
Once per night, you may target a player. Assuming no outside interference, they gain the Superstar modifier.
When the moderator reveals a role due to a Superstar modifier you have applied, they must show which card from the Deck of Astral Roles that the role was drawn from.
Posted: Tue Apr 20, 2021 10:56 am
by Jingle
Alignmentless Card Enthusiast (Alignmentless / Card Enthusiast)
When this card is drawn for any reason, immediately deal an additional card to all players. If players are choosing between cards for different purposes, they select one additional Role Card from their choices. If cards are being dealt for any other reason players automatically add the role to their own role. This does not inherently grant multitasking. If this card is required to have an alignment for any reason, it is treated as though it has the alignment of the card dealt to the person who drew it (or caused it to be drawn if it was not drawn by a player). This card must be chosen as a Role card if applicable.
Posted: Tue Apr 20, 2021 11:17 am
by Kazyan
Alien 1-Shot Hard Mode Player
(
Alien
alignment, 1-Shot Hard Mode Player role)
Once per game, during the night, you may PM the moderator to declare that the next Day/Night cycle is to be played on Hard Mode. Assuming no interference, at the start of the next day phase, the moderator will confirm that cycle is in Hard Mode--no roles function until the start of the next day phase. Factional abilities are unaffected.
When you activate Hard Mode, you become a Tree Stump.
Posted: Tue Apr 20, 2021 11:25 am
by TemporalLich
(
/ Card Swapper)
During the setup phase (as in whenever you are picking your alignment and role cards), if you are picking this as your role card, you may target a player. That player will have their role card and alignment card swapped with each other.
Reroll this role but not alignment if you aren't playing a setup where you choose alignment and role cards independently.
This was edited to fix the alignment ratio.
DoAR, being designed for Grandest Idea-style play, allows for roles like this that mess with the process of picking role and alignment cards.
The setup phase is the phase where you receive your role cards and have to pick a role card and an alignment card. The setup phase happens before pregame (in pregame, people get their actual Role PMs and those who picked
will see what they actually are).
Oh and Cult Leaders are vulnerable to role changes now, their ability only counts as a factional action for inherent multitasking purposes.
Posted: Tue Apr 20, 2021 2:40 pm
by TemporalLich
Mafia Role PM Messer Upper
(
/ Role PM Messer Upper)
The moderator will sneak the word "pineapple" into a random player other than you's Role PM.
Posted: Wed Apr 21, 2021 12:08 am
by Sirius9121
Mod Discretion Mod Discretion Vanilla
(Mod Discretion/Vanilla)
If you pick this role as your alignment, you belong to two groupscum who all know you as a {role} of that faction only.
Survivor alignments are not included.
Posted: Wed Apr 21, 2021 2:45 am
by Kazyan
(
Town
alignment, Lumberjack role)
If a member of the town is eliminated and your vote is currently to eliminate them (i.e. you are on their wagon), they become a Tree Stump. Non-town players are eliminated normally.
Mod notes: When you flip a townie, post something along the lines of "somewhere in the crowd of voters, someone cuts down PLAYERNAME. They are now a Tree Stump." It should hint that the stumping happens due to someone being on the wagon.
Posted: Wed Apr 21, 2021 3:52 am
by KittyTacky
Town 1-Shot Stumper Vigilante
(Town / 1-Shot Stumper Vigilate)
Once per game, at Night, you may target a player. That player will become a Treestump of their alignment. This action takes after any non-kill actions but before kills (so it stops kills).
Posted: Wed Apr 21, 2021 4:36 am
by Guillotina
Town Vigilante with a Spear
(Town /Vigilante with a Spear)
For all intents and purposes you are just a vanilla townie.
If you become a treestump for any reason, you will gain the ability to create one of these spears every night to use it the same night they are created:
Pine Spear:
Kills a player
Maple Spear
: Lie detects a player, if the target lied it dies.
Oak Spear:
Kills and treestumps another player
Alder Spear:
Self stabs with it removing itself from the game and off to the DVC.
Beech Spear
: Watches a player and reflexively kill whoever targets the player you are watching.
Posted: Wed Apr 21, 2021 5:14 am
by KittyTacky
(Town / Stump-Doctor)
At Night, you may target a player. If that player would have been killed that night, they will instead become a Treestump of their alignment.
Posted: Wed Apr 21, 2021 5:16 am
by KittyTacky
(Town / Bookie)
Each Night, you may guess who will be eliminated the following Day (or that no player will be eliminated the following Day). If you guess correctly, you may kill someone the following Night.
Posted: Wed Apr 21, 2021 5:23 am
by TemporalLich
Mod Chooses Before Picks Reroll for Role
(
/ Reroll for Role)
Before sending the player their role cards, reroll on the
Deck of Astral Roles for this card's role.
Mod Note: Reroll for role before picking alignment ideally.
This is an anti-metagame role in case DoAR is played with Grand or Grander Idea rules.
Posted: Wed Apr 21, 2021 5:26 am
by Cook
(Town / French Vanilla)
No special abilities.