In post 123, KorVex wrote:ok, wiki actually gives conflicting information.
@mod will a strongman targeting a hider who is hiding kill them, or does the kill fail?
It is my understanding that in a Normal Game a Strongman would successfully kill a hider through their action, as Strongman only fails against the specific commute action, but as I am not a member of the NRG I cannot guarantee that would be the case.
Regardless, a scum strongman in this game would not necessarily be bound to Normal guidelines and would function in such a way to balance the game properly. Therefore I could easily include a Strongman that would be unable to kill a hider in the setup if a Strongman capable of killing through a hider was deemed too strong for the scumteam.
Whether that is how I would choose to balance the setup is not something I am capable of answering.
Posted: Wed Jun 02, 2021 6:14 pm
by Gamma Emerald
So great, we basically have no guarantee of consistency in role function
I'm just gonna assume the worst on any role being useful now, keep myself from hoping
Clarification, because I've had multiple people ask:
The criteria for a Stump's submission require that a submission be a single valid role to be put in a Normal game of mafia. As such, disloyal vigilante, loyal neighborizing mason (Although this role would add a player to a separate neighborhood, not the masonry they were part of), and full bulletproof are all equally valid submissions.
A role that is normal like but belongs to two players (a masonry with a shared vig shot, for example) is not a single normal role and is thus not an eligible submission.
You could also choose to submit something monstrous, like, for example loyal combined rolestopper-hider-cop-neighborizer, in which case I would probably use my right of refusal per the rules and veto the selection, resulting in a VT.
The 1 Shot ability activated by the sacrifice of a Treestump and any Mafia roles added to the game for balance are NOT required to be normal roles, but will not be bastard. That means, among other things, there will be no Janitors, cultists, Sauluses, Framers, Tailors, Lawyers, etc. Godfather is specifically possible, but unlikely, due to my dislike of that role. I will not be using any serious mafia mutations mechanics wise, so there will be no roles like Mafia Hero, Arsonist or Mafia Kingmaker.
Basically, the stronger the town roles you choose, the more design space you give me to work with for the scum team.
A full list of Normal Roles and Modifiers you may use can be found on the wiki.
This is an accurate depiction of the design philosophy of this game. I will not intentionally be trying to circumvent any plans the playerlist tries to put into place with their roles, but will 100% be making a balanced game to the best of my (and my reviewers) abilities. I would not, for example, put a lightning rod into a setup with a doc and weak hider as an answer to the doc and weak hider, as that's just a dick move. I, as mod, am not above the rules of the thread. The best description for the setup would be normal adjacent in that I obviously don't have the NRG providing normalcy oversight, but intend to stick to mostly normal roles as best as I am able.
Things that may fall outside of "Normal" and be included in the setup would be reasonable mafia roles, like a Youtube video vendor instead of a fruit vendor or a neighborizor who can target two people who aren't themselves and give them a PT. (I doubt either of those would actually feature in a mostly vanilla setup like this).
As an aside, VT is a completely valid submission and I have no doubts in my ability to balance a 10v3 setup with 10 VTs. I've actually done similar things before.
Posted: Wed Jun 02, 2021 6:52 pm
by NorwegianboyEE
Uh oh, i hope N_M doesn’t actually become the first stump.
Posted: Wed Jun 02, 2021 7:09 pm
by Gamma Emerald
y?
Posted: Wed Jun 02, 2021 7:12 pm
by Jingle
At risk of boring you all, a mafia mutation that I might choose to add as a balancing factor is the ability for mafia to choose which one of their team gets each role during the first 48 hours of the day. If I use this mechanic, it will be publicly stated, as otherwise it is nondisclosed nonrandom role assignment (which is bastard, technically). Example mafia mutations I will not be using are Vote For Town or "The Dead thread has a nightkill", as those are a drastic departure from the standard game of mafia, which is not the goal for this game.
In post 94, KorVex wrote:I mean, I don't really care about rolling scum. I'm using the two stumps as players I don't wanna have to sort if I roll town, and players who I'd have to nk if I rolled scum.
I've already stated I will submit vigilante mason though.
~ Kori
so basically we should disregard your wants here because they are all selfish according to an alignment.
im gonna go under the assumption if we aren't chosen that we will be town so
In post 84, House wrote:I mean, I've hammered town reads before because I accept the fact that my reads aren't flawless, but sure.
I like to hammer townreads who are misreading me Sure it's a bit scummy but better than dealing with someone yelling that you're scum when you're not.
Posted: Wed Jun 02, 2021 8:47 pm
by NorwegianboyEE
Mia setting up for their power wolfing play for when they roll scum this game already.
Posted: Wed Jun 02, 2021 8:47 pm
by NorwegianboyEE
Wait no, Dkkoba is Maya fey? Or which is it?
Posted: Wed Jun 02, 2021 9:04 pm
by mastina
In post 69, northsidegal wrote:i'm of the opinion that townstumps are better used as people we want bulletproof rather than some kind of pre-emptive investigation, or choice for people we think will be hard to sort. i feel as though using it that way is more akin to choosing someone to just remove from the game rather than choosing a voice we want around for the entire game
^
As entertaining as N_M would be, he is not someone who gets the most out of being effectively bulletproof.
nsg, Norwegian, and jjh on the other hand... (jjh is my third choice behind nsg and Norwegian)
Posted: Wed Jun 02, 2021 9:10 pm
by mastina
In post 108, House wrote:Another great combo is Weak Hider + Doctor
Hider claims d1 and announces his target before night, doctor stays hidden and protects the target.
Follow the cop.
Hiders can be roleblocked. Would need to be an ascetic weak hider with the doctor.
Also, a scum rolestopper/alien could interfere because by protecting a scumbuddy they cause the hide to fail.
Also, a scum strongman could interfere, too.
So not a broken combo.
I personally favor the likes of Loyal Announcing Loud Neighborizer. Closest thing a Normal has to a Masonizer. Can't get hard-guilties, isn't inherently cleared, but can wrack up hard innocents if given the opportunity, and has far better follow the cop energy with a doctor as the only counterplay scum have is roleblocker/jailkeeper/alien/strongman.
For the record DGB you're not one of my top stump candidates purely because to put it simply, any competent stump I would trust to not place suspicion on you, forcing you to be a scum nightkill.