You might remember getting a PM about my slight mod error. I accidentally made the arsonist chat public for about 10 seconds. Thankfully the game wasn't comprimised, and I learned not to mess around with private threads while being distracted by my roommates.
I'm interested to hear what you guys have to say regarding balance. My assessment going in was that the game would be balanced, but swingy depending on how long it took to get the first scum lynch. I went back and forth multiple time over the course of the game, but in the end I think balanced but swingy is a fair assessment.
I'd consider running running something like this again if people liked it, but I'm not convinced it was all that enjoyable of a setup to play in. So, I guess I'm asking whether you guys actually enjoyed playing with an arsonist scum faction as opposed to mafia?
Posted: Tue Oct 07, 2014 2:58 pm
by notscience
I still say that it was townsided
Posted: Tue Oct 07, 2014 3:00 pm
by uctriton00
So was I ignited at night
And can we see night actions
Posted: Tue Oct 07, 2014 3:01 pm
by notscience
more like bins was ignietd at night
Posted: Tue Oct 07, 2014 3:03 pm
by InflatablePie
...
*loud sigh*
Posted: Tue Oct 07, 2014 3:05 pm
by Micc
mod thread wrote:Night 1 Actions: No one was primed. No deaths,
The Bulge protects Bins - succeeds
notscience primes Bins - fails
Night 2 Actions: The Bulge was primed. No deaths.
The Bulge protects Dr Pants - unsuccessful
Dr Pants primes The Bulge - successful
Night 3 Actions: The Bulge is ignited and dies
The Bulge protects Dr Pants - unseccessful
notscience ignites - The Bulge is killed
Night 4 Actions: Bins is primed. No deaths
notscience primes Bins
Night 5 Actions: uctriton00 is ignited and dies
notscience ignites
Posted: Tue Oct 07, 2014 3:06 pm
by notscience
↑Micc wrote:The Bulge protects Dr Pants - unsuccessful
Dr Pants primes The Bulge - successful