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Posted: Tue Jan 13, 2015 6:44 pm
by DrippingGoofball
PLEASE STOP NEIGHBORHOODS
I'M REALLY FED UP WITH THEM
THANKS
Posted: Tue Jan 13, 2015 7:39 pm
by Ankamius
Oh, before I forget, I have some words for MonkeyMan too:
I still have no idea what you were thinking during our fight on Day 1. The biggest problem I could never get over was that you were more than happy to engage with pieguy, but suddenly lost all interest once I took over. Since pieguy is more prone to get into long debates/is easier to forge an attack on and I'm deceptively difficult to attack as town, it gave both of us a major red flag.
Posted: Wed Jan 14, 2015 3:03 am
by Albert B. Rampage
↑ Titus wrote: ↑ Albert B. Rampage wrote:Titus trying to get me lynched. Ugh. Yeah, this game is like everything bad that could happen, happened.
You dayvigged a PR with no warning after scum shot him... and you are upset I wanted you lynched?
Scum didn't shoot him, what are you talking about?
Posted: Wed Jan 14, 2015 4:00 am
by davesaz
I was really suspicious of the neighborhood setup, and it turns out that was justified. A guardian and two scum in the hood called Guardians.
I really had no clue who the scum were, even in the dead thread.
Posted: Wed Jan 14, 2015 4:05 am
by Albert B. Rampage
I was suspicious of the neighborhoods too. I really dislike neighborhood mechanics where you don't get to choose who your neighbors are.
Posted: Wed Jan 14, 2015 7:36 am
by DrippingGoofball
↑ davesaz wrote:I was really suspicious of the neighborhood setup, and it turns out that was justified. A guardian and two scum in the hood called Guardians.
I really had no clue who the scum were, even in the dead thread.
Scum played well. I really had no idea who the scum were, and some players thought I was scum for that reason, LOL.
Posted: Wed Jan 14, 2015 9:36 pm
by MonkeyMan576
Nice game. I have no problems with neighbors myself. Probably makes things easier for scum since it adds confusion, and right for the town to pretty much ignore them.
@ank - I think pieguy was the less reasonable of the two of you, so it easier for me to counter his arguments. I'm trying to work on having different kinds of interactions in future games, not just confrontational ones.
Posted: Fri Mar 13, 2015 10:50 am
by Equinox
Mine?