Page 61 of 64
Posted: Tue Feb 22, 2022 9:06 am
by Morning Tweet
In post 1488, Lukewarm wrote:I think that with no scum slip, and with the TA only having one target - this game would have been okay.
The TA was swingy in design, and this roll of the set up gave it about the maximum amount of power it ever could have gotten.
Lol Luke pretty much already said it but yeah I agree
Posted: Tue Feb 22, 2022 9:57 am
by RH9
Well done Town!
Condolences to the scumteam for the loss.
It was very fun to spectate this game.
Posted: Tue Feb 22, 2022 10:01 am
by RH9
And to be honest, I didn't realise how Town-sided the setup was. Maybe because I thought that Town wouldn't be able to figure out the Masonry. I don't know why I underestimated Town again.
Posted: Tue Feb 22, 2022 10:07 am
by MathBlade
The main issue is I think a lot of people don’t have experience with talk after death and other things they don’t realize how powerful certain roles are. They’ve only seen them in a weak form so they’re assumed a weak PR.
Posted: Tue Feb 22, 2022 10:12 am
by Noraa
oh it was a lolclaim. i like making random gambits. i claimed the same thing as lld but im not the exact same role
Posted: Tue Feb 22, 2022 10:14 am
by Noraa
i thought lld was scum because her claim was literally almost exactly mine but then i defended her to try to look not doctor-y
except i was so over the top that i felt i was obviously the doctor. idk im interested in knowing if scum knew it was me or not
Posted: Tue Feb 22, 2022 10:17 am
by RH9
In post 1503, MathBlade wrote:The main issue is I think a lot of people don’t have experience with talk after death and other things they don’t realize how powerful certain roles are. They’ve only seen them in a weak form so they’re assumed a weak PR.
Thank you for the advice!
Posted: Tue Feb 22, 2022 10:21 am
by RH9
By the way, I think that the Macho modifier should make perfect sense now.
Posted: Tue Feb 22, 2022 10:39 am
by Morning Tweet
Was there a real Macho modifier?
Posted: Tue Feb 22, 2022 10:47 am
by Morning Tweet
Subject: MT 2263: Web of Lies - Mod PT
Ircher wrote:Final Player --> Role Mapping
1: MathBlade
House
--> Town Neighbor B P2 N1 MN1
2: MalcolmTucker
Medea the Alien
--> Mafia Neighborizer 2 Neighbor B P3 N2
3: Dunnstral --> Town Macho Neighbor C P2 MN1 Friendly Neighbor
4: Lady Lambdadelta --> Mafia Informed Macho 2-Shot Jailkeeper Neighbor B P2
5: Almost50 --> Town Neighbor C P1
6: Lukewarm --> Town Neighbor ABC P4 MN1
7: Enchant --> Mafia 1-Shot Role Cop (N2 Strong-Willed Mass Neighborizer) Neighbor C P2
8: Bell --> Town Neighbor A P2
9: StrangeMatter
Cupcake Butterfly
--> Town Modified Traffic Analyst Neighbor A P1 N1
10: Stephen A Smith --> Town Loud Backup Modified Traffic Analyst Neighbor B P1 MN1
11: Morning Tweet --> Town Neighborizer 1 Neighbor A P1 N1
12: Noraa
GrandpaMo
--> Town Macho Doctor (N1 Strong-Willed Mass Neighborizer) Neighbor A P1
13: Flea The Magician --> Town Neighbor A P3 MN1
Key:
A = Dranlon Street
B = Silvar Street
C = Formello Street
P1 = Entertainment
P2 = Education
P3 = Industrial
P4 = Agriculture
Role pms are posted here in the above order.
Ohhhhhhh I see.
Mafia Neighbourizer + Mafia Informed ["There is a traffic analyst"] Macho 2-shot Jailkeep + Mafia 1-X Rolecop n2 strong-willed mass neighbourizer
versus
Town N1 FN + Town Modded Traffic Analyst + a loud backup of the last + Town Neighbourizer + Town Macho Doctor N1 Strong-Willed Mass Neighbourizer + Town ABC + 4 town
--
simplified heavily it's Gated Cop + Gated Cop Backup + Doctor vs. 2x JK + 1x roleblock + vanilla goon
Mafia is informed there's a traffic analyst although not to the point where it's enough to help them much. I would have probably informed mafia exactly how the investigative works so there's some counterplay via neighbourizing, maybe
I think if you remove allowing people to talk after death (and obviously the slip business) that balances it a lot more. Was there a design reason for created PTs also treestumping?
Posted: Tue Feb 22, 2022 10:55 am
by Morning Tweet
In post 1509, Morning Tweet wrote:simplified heavily it's Gated Cop + Gated Cop Backup + Doctor vs. 2x JK + 1x roleblock + vanilla goon
Oh, plus the friendly neighbour. Obviously hindsight is 2020 but i wouldnt have included another innocent result in there, probably. I do have a personal hatred of power that hard confirms alignment mechanically though so im biased
I guess the cops got very lucky so the FN theoretically reduces swing a bit when that doesnt happen. But also, there were two cops so if SM died then the other cop would get a different pool of people to check, no? I think the backup accomplished ensuring a result well enough. Again though easy to say when we know how well the cop worked this run
There are probably runs where Luke's role gets suspected he just played so well it seemed obvious.
What I like about this setup is the try at creating something new you've never really had to think about before -- specifically the traffic analyst needing to investigate people they share all of their hoods with. I like the idea of players having to consider why hoods are being created with the players they have. But mafia didn't have any tools to interact with that or know about it so it ended up going to random chance (via hood selection) whether or not the cop got their results off. as opposed to within mafia's influence or the traffic analysts or really anyone's
I also like the addition of Luke's role
Posted: Tue Feb 22, 2022 10:59 am
by Morning Tweet
Having to check multiple threads and keep track of what a million people know about each other is more annoying than fun to me but I think it's just less my speed. Obviously you get what you sign up for, this was advertised as being hood centric of course
how did you determine hoods? I'm not entirely sure if that part was randomized or if it was predetermined which roles would be in which reading the mod thread.
Posted: Tue Feb 22, 2022 11:01 am
by Morning Tweet
Subject: MT 2263: Web of Lies - Mod PT
Ircher wrote:This setup should have had some mechanic to discourage such open communication of information.
shudder
Posted: Tue Feb 22, 2022 11:08 am
by MathBlade
I think this suffered from trying to be everything at once versus a focus.
Posted: Tue Feb 22, 2022 11:13 am
by Morning Tweet
True I think if I wanted a web of lies there wouldn't have been power roles that don't directly have something to do with it
I actually thought this setup was going to be JUST the randomized neighbourizers when I joined originally. I don't like the more Normal game style of power roles, power roles are better when you can make them fit with your theme
For example, I quite liked Luke's role and the traffic analyst concept because they were new and fresh things to consider whilst adding to the theme of "web of lies"
But on the other hand i don't really quite get why the FN and doctor were in it
Posted: Tue Feb 22, 2022 11:14 am
by Noraa
Posted: Tue Feb 22, 2022 11:15 am
by Noraa
i luf being a town pr
Posted: Tue Feb 22, 2022 11:17 am
by Noraa
i think the open communication was like entirely on us lmao. i dont even think it had to do with anything else.
like this plist couldnt keep a secret and that was like 50% because i was convinced bell was scum so i thought dranlon was not clear
Posted: Tue Feb 22, 2022 11:37 am
by Lukewarm
I really liked my role!
I kind of wished I managed to realize I was uniquely placed before I accidentally outed myself, but I really liked it. I signed up to keep up with a million hoods, and I got that for sure lol
Posted: Tue Feb 22, 2022 11:40 am
by Lukewarm
Also, it was nice playing with you Tweetie!
I think you were the only new face for me here (except maybe the Alt?)
I really liked the player list for this game we ended up with for this game
Posted: Tue Feb 22, 2022 12:33 pm
by Noraa
its hilarious that me calling dunn town didnt even do anything because he was a fn and didnt need me. like ugh please
Posted: Tue Feb 22, 2022 12:56 pm
by Lukewarm
In post 16, Lukewarm wrote:Consolation prize, I kinda lean town on the action itself. Like the follow through on it.
Scum!Dunn would presumably know that I already talked about his plan in the other hoods
In post 256, Lukewarm wrote:Hello friends, I am actively avoiding posting, and trying to just read more -- but, I don't think I support a dunn elimination atm
I was not as loud as you were, but I was also standing against a Dunn elimination before it was just because of his role.
I don't think Dunn was all that in danger of dying this game - at least not for a few day phases at a minimum, which would have given him time to just solve the game for us
Posted: Tue Feb 22, 2022 1:18 pm
by Noraa
well i was pretty damn certain at like page 5 so like >..> i gotta be loud about it otherwise how am i gonna get my town cred later :p
Posted: Tue Feb 22, 2022 1:18 pm
by Noraa
Thanks for hosting ircher!
Posted: Tue Feb 22, 2022 2:06 pm
by Morning Tweet
How did yall manage to townread Dunn btw? sometimes he just doesnt try and its always felt a little more common on scum to me