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Post Post #15100 (ISO) » Thu Nov 01, 2012 12:38 am

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InflatablePie wrote:I personally like going two Vamp Scepters early on, especially if I have trouble staying in lane and/or don't have a sustain support. Tons of lifesteal and sells for 100g more than a DBlade later on.

Wait, what? Did you stop rushing elixir of agility while I wasn't watching?
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Post Post #15101 (ISO) » Thu Nov 01, 2012 1:48 am

Post by JDodge »

quadz08 wrote:Who do you think is more useless?


in a general "what's viable on SR" sense?

Syndra, Urgot, Yi, Karma, Fiora, Tryndamere, Udyr, Volibear

pretty simple
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Post Post #15102 (ISO) » Thu Nov 01, 2012 2:59 am

Post by Bub Bidderskins »

I can't really say what my last champ will be, since some of the useless ones now might end up getting remakes that make them viable.
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Post Post #15103 (ISO) » Thu Nov 01, 2012 4:47 am

Post by quadz08 »

Yi, Karma, Trynd, and Udyr I can definitely see. Syndra I wouldn't know; Volibear I think isn't useless, but not really great either. Urgot is far too much of a giant asshole for me to agree there.
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Post Post #15104 (ISO) » Thu Nov 01, 2012 5:15 am

Post by mykonian »

I can't agree with urgot either. A year ago M5 showed you in what cases he's the champ to pick. That hasn't really changed.
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Post Post #15105 (ISO) » Thu Nov 01, 2012 5:40 am

Post by JDodge »

mykonian wrote:I can't agree with urgot either. A year ago M5 showed you in what cases he's the champ to pick. That hasn't really changed.


it actually has; at that time he shot upwards to being one of the more-played (top half at least) champions in the game and respected as strong

and then they reduced the scaling on his shield by 10 per level while reducing the armor/mr bonus he gets from his ult by 20/15/10

and then they did a comprehensive nerf that cut the range on his missile-locked Q by 300, reduced the range of said missile by 50, gave the missile a cd that decreases with ranks at 15/14/13/12/11 instead of 11 at all ranks, and cut the range on his ult at ranks 1 and 2 by 150 and 75 respectively

the reason to play urgot before was because he's a massive asshole in-lane and because his ult was good; now he's significantly worse at earlier levels and his ult is worse

he is now 106th in amount people pick him

there are currently 106 champions in the game

his solo queue win rate i believe was around 52%

it's now 37.5% (an incredibly significant swing; occasionally when i remember to i track data on these sorts of swings, i've never seen one as massive as urgot)
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Post Post #15106 (ISO) » Thu Nov 01, 2012 5:42 am

Post by quadz08 »

I didn't realize they had nerfed him at all, much less hit a home run with the nerfbat. 0.o
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Post Post #15107 (ISO) » Thu Nov 01, 2012 5:43 am

Post by JDodge »

quadz08 wrote:I didn't realize they had nerfed him at all, much less hit a home run with the nerfbat. 0.o


nobody really misses seeing him, so people tended to not notice when he suddenly ceased to exist
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Post Post #15108 (ISO) » Thu Nov 01, 2012 5:46 am

Post by Phillammon »

Just had the best game I've played in a while, but come out of it with question to ask: How should you go about dealing with a player who is blame-shifting and flaming, but changes their tune when you start winning? I was torn at best on whether to report or honor the guy, which is a tad wierd of a situation to be in (I'll admit that my reaction to the situation was NOT a good one either). Ryze, in the replay, if anyone's interested.

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Post Post #15109 (ISO) » Thu Nov 01, 2012 5:52 am

Post by mykonian »

JDodge wrote:
mykonian wrote:I can't agree with urgot either. A year ago M5 showed you in what cases he's the champ to pick. That hasn't really changed.


it actually has; at that time he shot upwards to being one of the more-played (top half at least) champions in the game and respected as strong

and then they reduced the scaling on his shield by 10 per level while reducing the armor/mr bonus he gets from his ult by 20/15/10

and then they did a comprehensive nerf that cut the range on his missile-locked Q by 300, reduced the range of said missile by 50, gave the missile a cd that decreases with ranks at 15/14/13/12/11 instead of 11 at all ranks, and cut the range on his ult at ranks 1 and 2 by 150 and 75 respectively

the reason to play urgot before was because he's a massive asshole in-lane and because his ult was good; now he's significantly worse at earlier levels and his ult is worse

he is now 106th in amount people pick him

there are currently 106 champions in the game

his solo queue win rate i believe was around 52%

it's now 37.5% (an incredibly significant swing; occasionally when i remember to i track data on these sorts of swings, i've never seen one as massive as urgot)


Hmm, I remembered the nerfs/buffs of after that period wrongly. I do think part of the problem is the popularity of ez and graves. They are champions at no point urgot works against. What I meant when typing that message is that urgot, regardless of those nerfs, is still a great champion to counter a "protect the carry" comp. Graves and ez pretty much never signal such a teamcomposition, so their popularity makes urgot useless.
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Post Post #15110 (ISO) » Thu Nov 01, 2012 5:53 am

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Phillammon wrote:Just had the best game I've played in a while, but come out of it with question to ask: How should you go about dealing with a player who is blame-shifting and flaming, but changes their tune when you start winning? I was torn at best on whether to report or honor the guy, which is a tad wierd of a situation to be in (I'll admit that my reaction to the situation was NOT a good one either). Ryze, in the replay, if anyone's interested.

http://www.leaguereplays.com/replays/match/2353484/


Certainly don't honour him. It depends on how much he was flaming - if he was being an utter cunt for even five minutes, he deserves a report.

Otherwise just ignore him.
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Post Post #15111 (ISO) » Thu Nov 01, 2012 5:55 am

Post by Phillammon »

Fair enough. He was just being a bit of a dick to hecarim. I ended up compromising on no honor, no report.
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Post Post #15112 (ISO) » Thu Nov 01, 2012 6:07 am

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JDodge wrote:
quadz08 wrote:Who do you think is more useless?


in a general "what's viable on SR" sense?

Syndra, Urgot, Yi, Karma, Fiora, Tryndamere, Udyr, Volibear

pretty simple


Udyr top is still a madman. He got nerfed a bit with the stupid minion collision idiocy, but double tiger is still one of the most significant level 1 bursts to hit top lane (it's outclassed only by Rengar and Riven iirc.)

Fiora can be good as long as a counterpick. She loses more lanes than she wins but she doesn't lose em all, and she brings a fair bit to her team with her e (for turrets) and ult.
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Post Post #15113 (ISO) » Thu Nov 01, 2012 6:09 am

Post by JDodge »

mykonian wrote:
JDodge wrote:
mykonian wrote:I can't agree with urgot either. A year ago M5 showed you in what cases he's the champ to pick. That hasn't really changed.


it actually has; at that time he shot upwards to being one of the more-played (top half at least) champions in the game and respected as strong

and then they reduced the scaling on his shield by 10 per level while reducing the armor/mr bonus he gets from his ult by 20/15/10

and then they did a comprehensive nerf that cut the range on his missile-locked Q by 300, reduced the range of said missile by 50, gave the missile a cd that decreases with ranks at 15/14/13/12/11 instead of 11 at all ranks, and cut the range on his ult at ranks 1 and 2 by 150 and 75 respectively

the reason to play urgot before was because he's a massive asshole in-lane and because his ult was good; now he's significantly worse at earlier levels and his ult is worse

he is now 106th in amount people pick him

there are currently 106 champions in the game

his solo queue win rate i believe was around 52%

it's now 37.5% (an incredibly significant swing; occasionally when i remember to i track data on these sorts of swings, i've never seen one as massive as urgot)


Hmm, I remembered the nerfs/buffs of after that period wrongly. I do think part of the problem is the popularity of ez and graves. They are champions at no point urgot works against. What I meant when typing that message is that urgot, regardless of those nerfs, is still a great champion to counter a "protect the carry" comp. Graves and ez pretty much never signal such a teamcomposition, so their popularity makes urgot useless.


urgot never had a strong lategame to begin with - his strength was two-fold:

1. His ability to rip a high priority target out of a fight, which is something which significantly decreased over time and with skill level (the nature of scaling in this game means that damage will always outstrip tankiness later on) and the range on his ult being decreased combined with the lower survivability due to the nerfs on his shield meant that his ability to do this earlier on was decreased by a significant amount

2. His ability to bully a lane, which the CD increase on missile and range decrease on Q harmed significantly

This is further reinforced by the fact that M5 is the team that popularized Urgot. M5 on the whole plays rather massively skewed towards midgame. Look at their win rate vs other teams and their win rate vs CLG.eu (the definition of lategame) as a comparison. Think of how many events M5 has managed to pull off a victory at, and look at how mediocre they made iG (a highly skilled team in their own right) look in comparision. Their general matchup vs CLG.eu has always been a 2-0 win for CLG.eu.

Remember beyond that that protect-the-carry is a strictly lategame strategy for the most part - generally it involves picking a hypercarry that scales super hard (the classics being Kog and Vayne) and putting several brick shithouses between the other guys and that team. For a time it could be perceived that Urgot
was
capable of countering this, but it involved forcing the issue
before
said carry got super super strong. It wasn't something that necessarily worked late on (I really wish I had tracking data on champion win rate vs game time) - it was, however, something that worked
at the time
.

The protect-the-carry strat hasn't died out as viable - look at CLG.eu's Kog comps to further drive that point home. The thing that's changed is Urgot himself - that's the reason M5 doesn't run him anymore, that's the reason why he's completely useless in his present state.
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Post Post #15114 (ISO) » Thu Nov 01, 2012 6:11 am

Post by JDodge »

my point on damage vs tankiness scaling btw was that urgot is a pretty bad AD carry and is generally speaking strictly used as an anti-carry, which means if he can't perform well as an anti-carry effectively now, he's useless and in fact an active detriment to his team
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Post Post #15115 (ISO) » Thu Nov 01, 2012 6:21 am

Post by mykonian »

Also that there were better champs to break open a protect the carry comp a month ago, I give you that. Eve did the same job for them, and simply did it a lot better.
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Post Post #15116 (ISO) » Thu Nov 01, 2012 6:44 am

Post by Shanba »

Volibear is such an awkward character which is a shame because I love him and loved him ever since he came out, and frankly I think he's way better designed as a front line damage dealer than bullshit like irelia and the game would be better if more bruisers were like him and less like tanky assassins with both burst damage and sustained damage and health sustain cause wooo everything makes sense. His kit is real clunky though, the gating on the w where you need three autoattacks to set it off seems ok until you start trying to use it at all in lane and it becomes nigh impossible to hit anything with it, and even when you CAN hit something you're encouraged not to because of its execute style scaling. It further doesn't help that his autoattack animation is poppy levels of slow, right up there as a contender for the slowest autoattack animation for a melee character in the game. When he was released he actually got nerfed, because the damage his w was doing was insane, but at that point people hadn't realised just how much the gating impedes its use and how to play against it, particularly in lane where people would be suddenly surprised by his massive burst damage without realising that if you step back from the creeps while he is setting up his w by autoattacking, he cant chase you down with q fast enough for the thing not to go on cooldown and then you can just disengage with whatever cc/escape before he can reactivate it and he just pushed the lane for no reason and chased you down and used mana and etc etc etc. And even when he does get the trade off, the damage isn't meaningfully high enough any more to guarantee he actually wins the trade. So he gets bullied pretty hard.


His redeeming features are his q being insane early levels when people dont have boots and the relative movespeed he has on them is much higher, and particularly because everyone is moving slower he can more easily chase people down without running into a) more people b) towers or c) the end of his q duration. When everyone moves faster, chases go further. That hurts him. The other redeeming feature is his ult which is actually insane and people underrate the damage it does. His passive kinda sucks as the cooldown is too long - it may seem ok because its half of say, anivia's cooldown on her egg, but the egg is SUBSTANTIALLY better because it a) gives her an entire second health bar instantly and b) isnt trolled by ignite and if she only just has to use it she can easily stick around and keep doing shit whereas voli's passive being procced means he probably needs to go home. Also her passive is at 0% whereas volibear's is at 30%, which means voli's will often go off where it straight up makes no difference, like any time he would have survived a fight at 20% or something.

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Post Post #15117 (ISO) » Thu Nov 01, 2012 7:23 am

Post by dramonic »

JDodge wrote:
quadz08 wrote:Who do you think is more useless?


in a general "what's viable on SR" sense?

Syndra, Urgot, Yi, Karma, Fiora, Tryndamere, Udyr, Volibear

pretty simple

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Post Post #15118 (ISO) » Thu Nov 01, 2012 7:26 am

Post by JDodge »

dramonic wrote:
JDodge wrote:
quadz08 wrote:Who do you think is more useless?


in a general "what's viable on SR" sense?

Syndra, Urgot, Yi, Karma, Fiora, Tryndamere, Udyr, Volibear

pretty simple

Why isn't leblanc on this list?


same reason annie isn't on the list
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Post Post #15119 (ISO) » Thu Nov 01, 2012 7:29 am

Post by dramonic »

Leblanc has no stun and no AoE damage (unless you like W suiciding), how do they compare?
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Post Post #15120 (ISO) » Thu Nov 01, 2012 7:30 am

Post by dramonic »

Also Syndra can do everything Annie does at a longer range so...?
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Post Post #15121 (ISO) » Thu Nov 01, 2012 7:48 am

Post by JDodge »

dramonic wrote:Leblanc has no stun and no AoE damage (unless you like W suiciding), how do they compare?


quite easily; both are very, very strong laners that fall off to shit the later the game gets (lb due to her nature and annie due to her range)

dramonic wrote:Also Syndra can do everything Annie does at a longer range so...?


except not at all
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Post Post #15122 (ISO) » Thu Nov 01, 2012 8:01 am

Post by dramonic »

JDodge wrote:
dramonic wrote:Also Syndra can do everything Annie does at a longer range so...?


except not at all

She has AoE stun, knockback and slow, all from a very long range (well, the knockback isn't that long, but you can stun out of it for twice the length anyways), and very high damage if you're not terrible at using your ult. It's a 1260 + 1.4AP nuke in the best cases and unless you're really bad it doesn't fall under 900 + 1AP.
Annie has the same potential for AoE stun and high burst, but it's every 5th skill instead of every 12ish(?) seconds and she can't poke from xerath range.
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Post Post #15123 (ISO) » Thu Nov 01, 2012 8:32 am

Post by Andrius »

Syndra doesn't have a bear.
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Post Post #15124 (ISO) » Thu Nov 01, 2012 8:51 am

Post by esuriospiritus »

Annie falls off "to shit" late game?

news to me

(I certainly wouldn't complain about a range increase though :3)
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