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Posted: Mon Oct 26, 2015 6:03 pm
by RadiantCowbells
I don't think Salamence is going to be continuing solo, fyi.

Posted: Mon Oct 26, 2015 6:06 pm
by Sakura Hana
Yeah will probably need another player.

Posted: Tue Oct 27, 2015 11:20 am
by LicketyQuickety
@Guy In Freezer,

Will you take hydra?

If so It will be myself and Nacho as hydra in this game. Still need to work out the detail though.

Posted: Tue Oct 27, 2015 11:55 am
by GuyInFreezer
Aye.

Posted: Tue Oct 27, 2015 12:04 pm
by LicketyQuickety
K, working on the details right now.

It will be myself and Nachomamma8 for this hydra.

Posted: Tue Oct 27, 2015 2:28 pm
by Slaughterhous Five
/In Original Mafia

Posted: Tue Oct 27, 2015 2:36 pm
by itlepip
My hammer failed... :(

Posted: Tue Oct 27, 2015 5:38 pm
by Saki
/in mana
straight outta retirement
for sakura <3

Posted: Tue Oct 27, 2015 10:35 pm
by LicketyQuickety
Slaughterhous Five wrote:/In Original Mafia


Confirm.

Posted: Wed Oct 28, 2015 1:05 am
by Bicephalous Bob
/in to mod ⅋



1 Mage
3 Druids
7 Romans

You're a Roman. You win when the druids and the mage are all dead or gone.

You're a druid. You win and leave the game when the two other druids are dead. You're immune to nightkills. Every night including Night 0, you have to send in the name of another player. At the end of the night, you receive an anonymous, randomly ordered list of the druids' choices, including your own. You can't send in the same name twice. If you're lynched, all lists you received are made public.

You're a mage. You win when at least 50% of the living players aren't aligned to the Romans, even if you're dead by then. Every night and during pre-game, you receive a list of the druids' choices. Your lists will be in the form of "Druid A targeted TheIrishPope. Druid B targeted Bicephalous Bob. Druid C targeted Not_Mafia," where the pseudonyms Druid A, Druid B and Druid C correspond to the same people every night. You have a nightkill that can't be used Night 0 and that fails on druids.


6-day deadlines, impromptu flavor, BaM-like ruleset:

Spoiler:
1. Follow the Boilerplate Mafiascum Game Rules unless contradicted below.
2. If you insist on using bold tags for votes, make sure they have a colon in it or the votecounter won't pick them up.
3. Don't lie about serious things in your real life to justify in-game behavior.
4. pre is my tag. You may use it occasionally.
5. Players will be modkilled if they don't post anything for three days straight on day 1, or if they don't post for six days straight on a later day.
6. Players will also be modkilled when their vote hasn't been on anyone 144 of the last 168 hours (= 6 of the last 7 days), ignoring in-game Nights, or if there's nothing they can do to prevent that from happening. In practice, this means someone will be modkilled if they haven't voted anyone for six days straight, or if they only quickly vote and unvote.
7. Days last six days, Nights last 24 hours.

Posted: Wed Oct 28, 2015 11:27 am
by Equinox
Mini 1735: Mana-Khemia - Mafia in Al-Revis
has filled for Flay Gunnar with the following player list:

PocketFullofSunshine
Antihero
Navizel
CharlotteBebe
Zexion
Maxous
3dicerolling
Cold Pizza
Spiffeh
Gilgamesh King Of Heroes
MarioManiac4
itlepip
Saki

Still taking sign-ups: GuyInFreezer's Original Mafia (13 players)

Now taking sign-ups: Netherspite's Semi-Open Role Madness Mafia II (13 players)


Netherspite has indicated that this game may be a bastard game, which is defined as a game that meets at least one of the following conditions: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (e.g., godfather, tailor, miller, ninja, and similar mechanics are considered reasonable anticipations; telling someone they are a reflexive doctor when they're actually a paranoid gun owner is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, or direct moderator influence during the game.

Posted: Wed Oct 28, 2015 11:30 am
by Equinox
Please note that, given the unusually low supply of moderators, anyone who wishes to sign up to run a game will be expected to have completed their reviews, opening posts, rules set, etc. before entering the queue. You will not be asked for this information, but it will help you meet the deadline for launching your game when it fills.

Posted: Wed Oct 28, 2015 11:33 am
by Vedith
/in Netherspite's Semi-Open Role Madness Mafia II
^^

Posted: Wed Oct 28, 2015 11:38 am
by pieguyn
HAI HAI

we will have stuff set up tonight after I get home from class

Posted: Wed Oct 28, 2015 12:14 pm
by Netherspite
Netherspite's Semi-Open Role Madness II


The game will use the same setup as the previous game with several balance modifications:
  • Jailors
    and
    Kidnapper
    can't jail/kidnap if there was a lynch during the Day phase.
  • Judge
    's extra vote power is active only before achieving the first lynch even if the Day phase will last longer.
  • Court and Mass Execution abilities of
    Judge
    and
    Town Marshall
    will now force the Day phase deadline to be no longer than 48 hours since their activation.
  • Witch Doctor
    is now an unique role.
  • Amnesiac
    now can't remember
    Godfather
    ,
    Town Marshall
    and
    Town Mayor
    roles.
  • Town Lookout
    's investigation now does not trigger
    Veteran
    's ability.
  • Mafia Framer
    now can specify alignment OR crimes he wants to frame his target for. He cannot specify both. He cannot specify the same alignment or same crimes for the same player twice during the game.
  • Players affected by the
    Mafia Framer
    's Frame ability will now only show mathematically possible alignment and crimes to the investigators. It's achieved by modifying investigation result to meet this requirements if initially it is not met.
  • All the possible notifications are now listed in the setup.


Pre-Ins:

  • ika
  • Jeanne11
  • Titus
  • Aristophanes
  • TellTaleHeart


Please confirm your pre-ins in the thread.

Posted: Wed Oct 28, 2015 12:18 pm
by Jeanne11
/confirm

Posted: Wed Oct 28, 2015 12:25 pm
by Titus
/scumfirm

Posted: Wed Oct 28, 2015 12:36 pm
by PokerFace
Mini 1718: Oldie Mini Mafia has ended in a
Town Victory


http://forum.mafiascum.net/viewtopic.php?f=23&t=63369

Posted: Wed Oct 28, 2015 2:26 pm
by vonflare
omg theres only 2 people in the mod queue.

If I weren't already modding 2 games I would be so in

Posted: Wed Oct 28, 2015 2:49 pm
by ika
Confirm

Posted: Wed Oct 28, 2015 4:26 pm
by Antihero
Titus wrote:/scumfirm

every time you say that word, part of my hope for humanity dies

have fun with these freaks, tth

Posted: Wed Oct 28, 2015 7:13 pm
by BBmolla
/in to mod Grand Idea Mafia Mini Theme

Details: Grand Idea Mafia. 7/13 must be town unless there's a special role that causes all people to be scum or something. I will reroll roles that I think are unwinnable or dumb.

Posted: Wed Oct 28, 2015 7:30 pm
by Frozen Angel
/in Netherspite Semi-Open Role Madness II. is it open for new people in thread? I know how to play. just wasn't a fan of playing in online threads:)

Posted: Wed Oct 28, 2015 8:21 pm
by Netherspite
Frozen Angel wrote:
/in Netherspite Semi-Open Role Madness II. is it open for new people in thread? I know how to play. just wasn't a fan of playing in online threads:)


I'd recommend /inning as a newcomer only if you are familiar with SC2 mafia rules.

Posted: Wed Oct 28, 2015 8:31 pm
by ika
Netherspite wrote:
Frozen Angel wrote:
/in Netherspite Semi-Open Role Madness II. is it open for new people in thread? I know how to play. just wasn't a fan of playing in online threads:)


I'd recommend /inning as a newcomer only if you are familiar with SC2 mafia rules.


we all know that mass role call will break it again though :P

just wait till lawless comes around, thats sc2 mod game i sjsut pure hilarity