pj/ckd: The ckd message would only have been sent in the event that both advocates were innocent, and only to the advocate not meant to drive.
I said that the assignment of actors to roles was random, and that the roles for the scene 1 advocates were predetermined (thus, the alignments for the advocates were random). I never ruled out advocates (or anyone else, for that matter) receiving additional information. I never understood the "mith said it was random, so ckd must be lying" argument, pj.
ckd: The main thing I had in mind was you offering yourself up as the lynch - that's only rarely a good idea. You might have been lynched eventually anyway, I don't know, but it felt like the town only really started to seriously revist the idea after your suggestion. I think it was compounded by everyone (including you) first assuming that the SMG was the PNIA - and given that you were in the previous game (with no Zodiac Killer), and that you were the one who received the SMG message, I would have expected you would have been the most inclined to consider other possibilities (/ask me a bunch of questions trying to get a non-"I can't answer that" response).
pj: ~shrug~ It's not even that I like players figuring things out in my setups (if I want that, I'll probably run some sort of Mish Mash game); it's that with the Mr. Grey trilogy, part of the point was that there were some things that weren't
meant
to be figured out, that the "obvious" answers were often incorrect... and that ultimately, those answers don't really matter when it comes to catching scum. Continuing with ckd as an example, there was ample opportunity for players to step up and say "Hey, ckd looks town, I don't understand what's going on with the SMG thing but we shouldn't lynch him" - and in fact at least a couple of players did so, and he survived to scene 6. I don't think his lynch was in any way inevitable - the town just made the wrong decision, helped by one of the scum.
As for Talilan - I think it was clear that the post wasn't deliberate, and I decided that modkilling them for it would just make things worse. That's mostly a flaw in the execution of the game. I didn't have any way to
prevent
players from posting in the On Camera thread (short of opening yet another forum just for that thread, which would have been excessive but maybe I should have done it anyway). Four different players posted On Camera by mistake, and had I decided at the beginning that it was a modkillable offense the game would probably have died just from that.
I don't
like
that they made the modkill suggestion, and in fact this is something I hope to address in my ruleset next time I run a game. It has no place in the game of Mafia. That said, merely suggesting something like that was not against the rules, and it was clearly a terrible plan - so again, I didn't feel it warranted a modkill.