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Posted: Tue Sep 01, 2020 8:54 pm
by Not Known 15
In post 1623, chkflip wrote:It was very town sided.
Was it? Why do you think it was?

Posted: Wed Sep 02, 2020 3:56 am
by Gypyx
I wouldn't call it townsided, but a lot of pressure was put on scum yeah

Posted: Thu Sep 03, 2020 1:59 am
by Not Known 15

Posted: Thu Sep 03, 2020 3:33 am
by Nepenthes
PT was a fun read

Posted: Thu Sep 03, 2020 4:38 am
by Gypyx
(From maf pt)

Would also like to note that I've been buddying gypyx for the last 2 games I've been in with him, and will continue to do so here. I think he could be valuable to have around towards endgame

Yeah also advice for you bowl : could you stop the buddying please? X) it wasn't really working, was even making me uneasy about you at times

Posted: Thu Sep 03, 2020 7:48 am
by superbowl9
LMAO i thought you were catching on during the game so i ditched that strat, but its really just natural, i feel like we get along well.

Posted: Thu Sep 03, 2020 9:10 am
by Gypyx
Yeah i like you too but you were kinda forced with the being nice stuff, plus i had my gut telling that you were scum, so if you roll scum against me later just act natural and i'll be pocketed okay?

Posted: Thu Sep 03, 2020 11:04 am
by superbowl9
Okay will do

Posted: Thu Sep 03, 2020 2:01 pm
by chkflip
In post 1625, Not Known 15 wrote:
In post 1623, chkflip wrote:It was very town sided.
Was it? Why do you think it was?
Five town PRs versus the knowledge that they didn't have things we couldn't particularly claim late game (claiming a protective role outside of lylo would've spelled death by elimination later) or in one instance at all (claiming watcher with a ninja roleblocker would've surely spelled death as well) made the game particularly tough. I had to outplay a very good set of town players with well placed kills. That's the game in general, sure, but three ICs out of the gate made the early game particularly sweat inducing. I don't think there are many who, as scum, could've pulled out of this one against a town as strong as this one given even a single ill-timed death.

Posted: Thu Sep 03, 2020 11:59 pm
by Not Known 15
In post 1633, chkflip wrote:
In post 1625, Not Known 15 wrote:
In post 1623, chkflip wrote:It was very town sided.
Was it? Why do you think it was?
Five town PRs versus the knowledge that they didn't have things we couldn't particularly claim late game (claiming a protective role outside of lylo would've spelled death by elimination later) or in one instance at all (claiming watcher with a ninja roleblocker would've surely spelled death as well) made the game particularly tough. I had to outplay a very good set of town players with well placed kills. That's the game in general, sure, but three ICs out of the gate made the early game particularly sweat inducing. I don't think there are many who, as scum, could've pulled out of this one against a town as strong as this one given even a single ill-timed death.
Well, don't forget that you had one scum who didn't hide well(Truth). Just like town had Dunnstral - but that's 1 of 10 and Truth was 1 of 3. So yes, naturally, it was more difficult for you.

Posted: Fri Sep 04, 2020 12:12 am
by chkflip
Dunnstral for sure was off his game, unsure what happened there. But I was speaking more to what strengths each team had mechanically, not the sum of their parts player wise.

Posted: Fri Sep 04, 2020 12:24 am
by Not Known 15
In post 1635, chkflip wrote:Dunnstral for sure was off his game, unsure what happened there. But I was speaking more to what strengths each team had mechanically, not the sum of their parts player wise.
Mechanically? The strengths of the town were the three IC's and the BP-ness of the non-activated IC, the others were mixed blessings(1-shot Vanilla Cop and Ninja Roleblocker are scummy roles, even in a massclaim). The info you got informed you that the Town did not have protectives - I probably should have informed you that the N1 BP was the only BP. The strengths of the town become only stronger when the town is strong, and weaker when the town is weak(after all, the Ninja Roleblocker was the only one who could catch scum, instead of town), so yes, against a strong town... it's more difficult than against a weak town.

Posted: Fri Sep 04, 2020 8:20 am
by Gypyx
Idk, this game had a lot of swing depending on who gets what roles, like, the fact that town's investigative power is made of 3 IC's basically means that role randomization decides how effective town's power is gonna be and we got kinda lucky