Switch is kind of a bad role here (as the switch and the SK don't share allingment, the switch will try to stop the sk. Killing is stronger then RB, so only the RB power will be allowed)
mallowgeno wrote:Ok let's try this:
Weird Wroles Open:
-Daystart
-15 players
How's this? Also how do I get to be able to use this when I mod an open game?
and sadly, if you are modding an open game, people decide what setup you are running. If you run a mini normal, you can make the setup, decide if it is open, semi-open or closed.
However, 15 players means it is a large game, plus that the roles are quite odd. You would have to run it in the large themed queue. You'll have to run 2 games succesfully before they let you mod there.
Posted: Sun Aug 29, 2010 5:45 am
by Mr. Flay
yabbaguy wrote:More White Flag seconding please.
What happened with the first one?
Posted: Sun Aug 29, 2010 6:43 am
by Beefster
Posted: Sun Aug 29, 2010 6:57 am
by Mr. Flay
Isn't it broken by forcing everyone to vote someone without votes? Then you've got three confirmed Townies and a
Sane
Partial Role Cop, 2 Watchers, and a Useless Godfather.
Posted: Sun Aug 29, 2010 6:59 am
by mykonian
and please, no multiple watchers, or a watcher and another information role in one game.
Watchers are worse then docs.
Posted: Sun Aug 29, 2010 7:03 am
by jimfinn
jimfinn wrote:Let's try this one, pretty basic but still fun. Each mafia team collectively has 1-shot NK immunity from the other mafia, but not from the Vig. All PRs are allowed to target anyone but the player they targeted on the previous night (Doc may self-protect). All actions are compulsory. A RoleBlock on any mafia member blocks the whole faction's kill. Cops are given results simply as Town or Anti-town (or no result).
Town
2 Cop (one sane or insane, one naive or paranoid)
1 Doc
1 Vig
1 RB
2 Masons
1 Neighbor creator - can PM the mod during the day who he wants his neighbor to be that night, other player is told at twilight and they are neighbors for one night only.
8 VT
Note: If the town RB blocks the Mafia RB, the faction loses both its kill and its block for the night.
Revised Edition of the previous to eliminate the old problem. Does it work now?
Posted: Sun Aug 29, 2010 7:32 am
by yabbaguy
I thought nobody actually nominated W. Flag here for the Open Queue. Have I lost my mind?
Posted: Sun Aug 29, 2010 7:48 am
by mallowgeno
mykonian wrote:Switch is kind of a bad role here (as the switch and the SK don't share allingment, the switch will try to stop the sk. Killing is stronger then RB, so only the RB power will be allowed)
mallowgeno wrote:Ok let's try this:
Weird Wroles Open:
-Daystart
-15 players
How's this? Also how do I get to be able to use this when I mod an open game?
and sadly, if you are modding an open game, people decide what setup you are running. If you run a mini normal, you can make the setup, decide if it is open, semi-open or closed.
However, 15 players means it is a large game, plus that the roles are quite odd. You would have to run it in the large themed queue. You'll have to run 2 games succesfully before they let you mod there.
A. I never put a death miller in there
B. I give up
mallowgeno wrote:A. I never put a death miller in there
B. I give up
That's because I edited your setup
Posted: Mon Aug 30, 2010 12:02 am
by mallowgeno
I lied
Weird Wroles Open:
-Daystart
-15 players
Also, SWITCH DOESN'T BLOCK THE SK'S KILL, it just swaps who he kills and rbs. FBI is looking for traitor now
Posted: Mon Aug 30, 2010 7:57 am
by Twomz
Ballot Mafia (2.0)
4 scum
12 town
Power roles assigned as mod sees fit (normal roles allowed, cop/doc/gf/rber/ect). Players are allowed to vote for one other player and may not move this vote. A lynch is achieved by popular vote after all votes are in, or if nothing can prevent a lynch (majority is reached).
Posted: Mon Aug 30, 2010 11:09 am
by mykonian
love the idea, but this way you are mostly creating a themed game, and not so much an open:
what roles would you use?
Posted: Tue Aug 31, 2010 11:08 am
by smashbro_of_the_SSS
Politics:
1 Politician (can buy 1 person's vote each night)
2 Governors (can prevent a person's lynch, gets to save each person once)
1 FBI Agent (investigates someone each night, is told if they are a public official (politician or governor)
5 Law Abiding Citizens ('nilla townie)
1 Mafia Politician
1 Mafia Governor
2 Rabble-rousers (Mafia Goons)
Good Idea? Bad Idea?
Posted: Tue Aug 31, 2010 4:15 pm
by mallowgeno
Err what's the point of the FBI agent? He will only discover if they are a PR or not?
Posted: Tue Aug 31, 2010 4:59 pm
by smashbro_of_the_SSS
mallowgeno wrote:Err what's the point of the FBI agent? He will only discover if they are a PR or not?
Pretty much. I mean, if it comes down to near endgame, he could help the town by knowing who can prevent scum from winning, even if there is a majority of scum. Best way for me to say it is if there is a choice between lynching a townie or a power role, the FBI agent could help. Then again, I don't mind throwing the role out either.
Posted: Wed Sep 01, 2010 2:55 am
by mykonian
smashbro_of_the_SSS wrote:Politics:
1 Politician (can buy 1 person's vote each night)
2 Governors (can prevent a person's lynch, gets to save each person once)
1 FBI Agent (investigates someone each night, is told if they are a public official (politician or governor)
5 Law Abiding Citizens ('nilla townie)
1 Mafia Politician
1 Mafia Governor
2 Rabble-rousers (Mafia Goons)
Good Idea? Bad Idea?
First thought: bad idea. You have 4 mafia, 9 town. With 1 mafia governer, town will lose at least one lynch. Town governers are almost always an anti town role. They serve here mostly to make sure mafia has easy fakeclaims. With 4 mafia, and 9 town, town has only 2 mislynches. With scum (per definition) buying a town vote, and with a scum governer, town probably has only 1 mislynch:
9-4
lynch is stopped + NK gives 8-4
mislynch + NK brings you to 6-4 with one townie's vote bought. If the towny politician didn't buy a scum-vote, town has already lost at this point.
The setup has the inherent problem that the politician and the governer role are much more effective in scum hands. I don't know if this:
1 scum politician
1 scum governer
2 town governers
1 town politician
4 vanilla townie's
is better. 10p setup to adjust for the mafia governer, and to make sure you end up in a lylo (in stead of mylo where the politician becomes decisive). Town would have 2 mislynches.
Posted: Wed Sep 01, 2010 2:57 am
by mykonian
wow, wait. You definately don't want full governors. I assumed 1-shot governers.
Posted: Wed Sep 01, 2010 2:40 pm
by mallowgeno
Weird Wroles Open:
-Daystart
-15 players
Also, SWITCH DOESN'T BLOCK THE SK'S KILL, it just swaps who he kills and rbs. FBI is looking for traitor now
What else?
Posted: Sat Sep 04, 2010 9:02 am
by DeathNote
What is yall's opinions on 20 person game with three playing threads and no night phases. Mafia has day kills for each phase.
Posted: Sat Sep 04, 2010 9:39 am
by Andrius
DeathNote wrote:What is yall's opinions on 20 person game with three playing threads and no night phases. Mafia has day kills for each phase.
Hrm. Kinda' the wrong place for this, DeathNote (BTW you're still awesome), but you'd have to explain how the three threads would work. :S Do people jump from thread to thread or what?
Because I'd totally love to help out, but I'd love to play too, so.
Especially if I get to be Hades again.
Posted: Sat Sep 04, 2010 9:50 am
by DeathNote
Yeah it wont be an open game, I realize that, but I still wanted to see what people thought of having a game with multiple threads. I have seen it done before. Only certain people would be able to switch between the threads. Each thread would be considered a room that is locked unless said person has a key. All threads would still be under one game with one mafia faction and one town faction, they would just proceed at their own pace.
Posted: Sat Sep 04, 2010 10:01 am
by animorpherv1
Hey Death Note, Theme Test thread...
Posted: Sat Sep 04, 2010 12:29 pm
by mallowgeno
New Idea:
Nightless Open Mafia:
Special Mechanics:
-Town MUST LYNCH
-During the night the mafia may talk however no night-kill will occur.