I believe there's a thread somewhere in MD about standard night-action priorities, and while I don't remember all the rules about RBs and Busdrivers, I'm almost certain that it's standard for kills to resolve first and prevent the killed party from taking any action. Also, win-conditions aren't typically assessed until a Day/Night transition. In other words, there might (heavy emphasis on might) be some point during the night where the Piper will have everyone dancing, but it doesn't count if he isn't alive the next day.MikeSC6 wrote:Can we be certain that nightkills would happen before the Piper acts? This could be as much of a gamble as lynching Jahudo would be.
We'd have to trust that the mafia kill before the Piper can act. We'd have to trust that the mafia's win condition is opposed to the Piper's. We'd have to trust that Jahudo isn't just a townie fakeclaiming in order to get Starbuck lynched (though that's a bit farfetched...)
On the plus side- if the gamble pays off and the mafia do lose if the Piper wins, and Jahudo is either a werewolf or the Piper, they'd have no choice but to kill off the Piper, and we'd have a free track to use as we wish.
There could easily be a tracking-misdirector, I suppose, so we can't say for certain that it's Jahudo.
Can anyone tell me whether Cult Leaders and other similar roles win if they get nightkilled on the same night that they recruit enough to win? Does the kill happen before or after their action?
I'm open to tracking anybody the town wants (though if I was a watcher, catching scum tonight would be a snap).