Nachomamma8 wrote:Grant singersinger the Memetic Vig.
Singersinger shoots me.
Singersinger + me votes No Lynch.
At next day start, I shoot singersinger and she shoots me in the same rollover period.
-This plan --will-- result in a joint win between SK and Town.
It is not possible for the any other parties to trump this plan, thus no input from anyone else is necessary.
Thus...
--- singersigner ---
Righteous
Doctor Memetic Vigilante
--- Inquisited Day 9...
--- Nachomamma8 ---
Tarhalindur, Penn Jillette over Mafia
---
Atheist Illusionist
Doctor Memetic Vigilante
--- Inquisited Day 9!!!
-Due to an unfortunate quirk in Win Conditions, that means...
Town
......
Wins!
Demons
....
Lose...
Atheist
...
Wins!
------
Endgame:
Credits theme
===
@@ ONE THROUGH FIFTEEN
===
~NAME~
Welcome to
Mafia of the Chosen Ones
. You are one of the
.
You have no special abilities at this time.
You win when no living player's Win Condition requires members of the Righteous to die.
Please confirm via PM. I wish you the best of luck.
===
@@ SIXTEEN, SEVENTEEN, EIGHTEEN
===
~NAME~
Welcome to
Mafia of the Chosen Ones
. You are one of the
.
These are your abilities.
Factional Awareness
- You know that _____ and _____ are Dark Demons like yourself.
Factional Detection
- You know that there are other Demons in this game. They are allied to you.
Factional Communication
- You may speak in
this QuickTopic, which is reserved for communication amongst Dark Demons.
Factional Kill
- During each odd-numbered Day one member of your faction may choose a living player. That player will die at the end of the Day. Kill flavor is "incinerated". This kill will fail if it resolves on a Demon.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
===
@@ NINETEEN AND TWENTY
===
~NAME~
Welcome to
Mafia of the Chosen Ones
. You are one of the
.
These are your abilities.
Factional Awareness
- You know that _____ is a Shadow Demon like yourself.
Factional Detection
- You know that there are other Demons in this game. They are allied to you.
Factional Communication
- You may speak in
this QuickTopic, which is reserved for communication amongst Shadow Demons.
Factional Kill
- During each even-numbered Day one member of your faction may choose a living player. That player will die at the end of the Day. Kill flavor is "sniped". This kill will fail if it resolves on a Demon.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
===
@@ TWENTY-ONE
===
~NAME~
I am the Mod thy God.
Welcome to
Mafia of the Chosen Ones
. You are
Tarhalindur, Penn Jilette over Mafia
,
.
These are your abilities.
Teller as Decoy
- Your actions cannot be perceived by Seraphs.
Teller as Bait
- You have one-shot kill immunity. (This does not apply to lynches.)
Factional Kill
- During each Day you may choose a living player. That player will die at the end of the Day. Kill flavor is "attempted the impossible".
Atheist
- You may speak in
this QuickTopic and call in your orders from there. Think of it as a mod lounge of sorts.
Under no circumstances may you repost this link.
Illusionist
- Once during each Day you may PM the mod with a quote of evidence of paranormal activity (i.e. actions Vanilla Townies cannot take) and the paranormal activity the quote demonstrates. If there is a Holy Order associated with this activity, you will gain that Holy Order for your own use. You may use Holy Orders on yourself. If you use this ability on a kill (including the Demons' factional kill), you may use that kill flavor instead of your own. Any Holy Orders you attain may be issued once per Day.
Blessings by Bullsh!t
- You use the same Faith system as the two Seraphs, and begin the game with 30 Faith. Each real-time day your Faith will increase by 10% (rounded down), and upon each successful lynch you will gain 1/3 of the remaining battery power, rounded down again. Your Faith is capped at 200. You may use this Faith at any time to purchase any Holy Orders you may acquire. Please remember that you may only use most Holy Orders once.
You win when it is no longer possible to prevent all of the Righteous and all of the Demons from dying.
Please confirm via PM. I wish you the best of luck.
===
@@ TWENTY-TWO, TWENTY-THREE
===
~NAME~
Welcome to
Mafia of the Chosen Ones
. You are a
.
These are your abilities.
Watching From On High
- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.
You may neither vote nor post inthread.
Factional Communication
- You may speak in
this QuickTopic and call in your orders from there. Think of it as a mod lounge of sorts.
Under no circumstances may you repost this link.
Field Marshal
- If you die, and a member of the Righteous is ever lynched afterward, all other members of the Righteous will commit suicide.
Jackpot
- If the Fallen Seraph dies, the Demons will face similarly harsh punishment.
Blessings by Faith
- You begin the game with 100 Faith. Each real-time day your Faith will increase by 10% (rounded down), and upon each successful lynch you will gain 100% of the remaining battery power. Your Faith is capped at 200. You may use this Faith at any time to purchase any Holy Orders from the list below. Please remember that you may only use most Holy Orders once. Note that the costs of many Holy Orders will change with successive game Days, roughly marked with +s and -s. The more of them you see, the more they change.
You win when no living player's Win Condition requires members of the Righteous to die.
Please confirm via PM. I wish you the best of luck.
---
Modular
**Grant Doctor (40 ++) - You will grant the living player of your choice the following ability:
Doctor
- Each Day you may choose a living player. If they are targeted by a kill at the end of the Day, that kill will be blocked.
**Grant Tracker (50 ++) - You will grant the living player of your choice the following ability:
Tracker
- Each Day you may choose a living player. If that player targets someone with an ability at the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
**Grant Roleblocker (50 +++) - You will grant the living player of your choice the following ability:
Roleblocker
- Each Day you may choose a living player. If they submit an action that resolves at the end of the Day, that action will be blocked.
**Grant Oracle (60) - You will grant the living player of your choice the following ability.
Oracle
- Once during each Day you may privately ask the moderator a question. At the end of the Day, the moderator will respond. This question cannot be about the players in the game (i.e. asking about the setup is okay but asking about player alignments is not) and the moderator's answer will be at most two words long.
**Grant Neighborizer (60 ++) - You will grant the living player of your choice the following ability:
Neighborizer
- Each Day you may choose a living player. At the end of the Day I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.
**Grant Doublevoter (60 +++) - You will grant the living player of your choice the following ability:
Doublevoter
- You have an extra vote that you may control independently of your first vote with the command
Second Vote: PLAYERNAME
. The lynch threshold will increase to accommodate this.
**Grant Role Cop (80 +++) - You will grant the living player of your choice the following ability.
Role Cop
- Each Day you may choose a living player. At the end of the Day you will learn any nonfactional abilities they may have. If they do not have any abilities, you will receive No Result.
**Grant Jailer (80 ++) - You will grant the living player of your choice the following ability:
Jailer
- Each Day you may choose a living player. All other actions that target them at the end of the Day will be blocked, but so will any actions your target tries to make at the end of the Day.
**Grant Memetic Vigilante (90) - You will grant the living player of your choice the following ability:
Memetic Vigilante
- Upon receipt of this ability, please submit a word or phrase. The first time each Day you utter that word or phrase, preceded by OR followed by the name of a player, that player will die at the next vote count. (For instance, submitting "I think you're scum" as your trigger phrase and then saying inthread "I think you're scum, hohum!" would result in hohum dying.) Due to the nature of this ability, you are immune to blocks, redirects, etc.
**Grant Weak Doctor (110 --) - You will grant the living player of your choice the following ability:
Weak Doctor
- Each Day you may choose a living player. If they are targeted by a kill at the end of the Day, that kill will be prevented. If you target a Demon with this ability, you will die at the end of the Day.
**Grant Watcher (110 ++) - You will grant the player of your choice the following ability:
Watcher
- Each Day you may choose a living player. If they are targeted by any action that resolves at the end of the Day, I will tell you who targeted them. If nobody targets them, you will receive No Result.
**Grant Cop (135 --) - You will grant the player of your choice the following ability:
Cop
- Each Day you may choose a living player. I will tell you their alignment at the end of the Day.
Communicative
**Grant Halo (0) - In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:
---A small glow surrounds Zorblag as of Post 1359!
**Grant Improved Halo (5) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...
*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...
You may purchase this Holy Order as many times as you like.
**Conscience (20 +) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.
**Mark (30) - You may cast a vote for a living player in the game. You may not move this vote once placed. The lynch threshold may increase to accomodate the new vote.
**Herald (40 +) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.
**Prayer (90 +) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:
Prayer
- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
And of course you may respond with a message of length no more than 100 characters.
**Communion (130 +) - I will open a QuickTopic for you and the living player of your choice.
Administrative
**Prophecy (20) - The Fallen Seraph's current Faith will be publicly revealed in the next vote count.
**Vision (25) - You will learn the Fallen Seraph's current Faith (privately).
**Purgatory (50 ++++) - You may choose a living player. They will lose any abilities they may have.
**Account (70 ++++) - You may choose two living players. They will swap any nonfactional abilities they have.
**Omnipresence (75) - You will learn who has been targeted by actions submitted this Day. The targets for actions already submitted will be given to you immediately, and you will learn others as they are submitted.
**Omniscience (90) - You will learn the nature of the Fallen Seraph's Holy Orders. Many are similar to yours, some are not.
**Farsight (90) - You will learn what kind of actions have been submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.
**Second Chance (115 +++) - The battery will be increased by 25% (or filled to 100%, whichever is less) and two lynch targets may be chosen this Day, one at a time. (Basically, a double Day).
**Stillness (120 ++++) - All QuickTopics will be closed for the remainder of the Day, including your own.
**Piercing Eye (130 +++) - You will learn the alignment of the player of your choice. You may not use this if there are fewer than five players alive.
**Judgment (130 ++++) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this if there are fewer than five players alive.
**Harsh Truth (135) - For the rest of the Day, any Holy Orders issued that are not innately public will be revealed publicly as they are issued.
**Order (140 +++) - All living players will be Roleblocked. You may not use this if there are fewer than five players alive.
**Revival (150 -----) - Your interest rate will increase to 15%.
**Last Resort (150) - You will descend to the plane of the living, joining the game as a living player. While there you will gain Faith at five times the normal rate. However, see
Field Marshal
in your Role PM. At no time may you grant yourself Holy Orders.
**Veritas (170 ++) - The player of your choice will have their alignment revealed inthread. You may not use this if there are fewer than five players alive.
===
@@ TWENTY-FOUR, TWENTY-FIVE
===
~NAME~
Welcome to
Mafia of the Chosen Ones
. You are a
.
These are your abilities.
Watching From On High
- You are not alive, and do not presently count as a member of the game. It is possible for you to join the game inthread, but not for a while yet.
You may not vote or post inthread.
Factional Communication
- You may speak freely in
this QuickTopic and call in your orders there. Think of it as a mod lounge of sorts.
Under no circumstances can you repost this link.
Scattered Effort
- At present you know that the Demons are split up into two groups and do not know each other's identities. Presently, one group can kill on odd Nights and the other on even Nights.
All or Nothing
- If you die, the game will permanently revert to a Double Day format and the Loyal Seraph will acquire Faith at twice the normal rate.
Target Acquired
- If the Loyal Seraph dies, you can expect a similarly harsh punishment for the Righteous.
Blessings by Faith
- You begin the game with 100 Faith. Each real-time day your Faith will increase by 10% (rounded down), and upon each successful lynch you will gain 1/2 of the remaining battery power, rounded down again. Your Faith is capped at 200. You may use this Faith at any time to purchase any Holy Orders the list below. Please remember that you may only use most Holy Orders once. Note that the costs of many Holy Orders will change with successive game Days, roughly marked with +s and -s. The more of them you see, the more they change.
You win when it is no longer possible to prevent Demons from being the only living players.
Please confirm via PM. I wish you the best of luck.
---
Modular
**Grant False Positive (40) - You will grant the living player of your choice the following ability:
False Positive
- Each Day you may choose a living player. You will target them.
**Grant Doctor (50) - You will grant the living player of your choice the following ability:
Doctor
- Each Day you may choose a living player. If they are targeted by a kill at the end of the Day, that kill will be blocked.
**Grant Tracker (50 ++) - You will grant the living player of your choice the following ability:
Tracker
- Each Day you may choose a living player. If that player targets someone with an ability at the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
**Grant Grave Digger (50 ++) - You will grant the living player of your choice the following ability:
Grave Digger
- Each Day you may choose a living player. If that player targets someone with an ability at the end of the Day, you will learn who their action targeted. If their action does not target anyone or if they do not make an action, you will be told No Result.
**Grant Neighborizer (60) - You will grant the living player of your choice the following ability:
Neighborizer
- Each Day you may choose a living player. At the end of the Day I will open a QuickTopic within which you and the player you choose can speak freely. If you target yourself, nothing will happen.
**Grant Roleblocker (60 ++) - You will grant the living player of your choice the following ability:
Roleblocker
- Each Day you may choose a living player. If they submit an action that resolves at the end of the Day, that action will be blocked.
**Grant Oracle (60) - You will grant the living player of your choice the following ability.
Oracle
- Once during each Day you may privately ask the moderator a question. At the end of the Day, the moderator will respond. This question cannot be about the players in the game (i.e. asking about the setup is okay but asking about player alignments is not) and the moderator's answer will be at most two words long.
**Grant Bulletproof (65 ++) - You will grant the living player of your choice the following ability.
Bulletproof
- All kills made against you will fail.
**Grant Role Cop (70 +++) - You will grant the living player of your choice the following ability.
Role Cop
- Each Day you may choose a living player. At the end of the Day you will learn any nonfactional abilities they may have. If they do not have any abilities, you will receive No Result.
**Conditional Grant Memetic Vigilante (80) - You will grant the living player of your choice the following ability, PROVIDED that the player you choose is not Demon-aligned:
Memetic Vigilante
- Upon receipt of this ability, please submit a word or phrase. The first time each Day you utter that word or phrase, preceded by OR followed by the name of a player, that player will die at the next vote count. (For instance, submitting "I think you're scum" as your trigger phrase and then saying inthread "I think you're scum, hohum!" would result in hohum dying.) Due to the nature of this ability, you are immune to blocks, redirects, etc.
**Grant Reflexive Tailor (80 ++) - Provided the Day does not end today, you will grant the player of your choice the following ability:
Reflexive Tailor
- From the time of your receipt of this ability onward, any Cop action that resolves on you will return an incorrect result and any Role Cop action will return No Result.
**Grant Unstoppable (80 ++) - Provided the Day does not end today, you will grant the player of your choice the following ability:
Unstoppable
- From the time of your receipt of this ability onward, all Roleblocks made on you will fail and you will bypass all immunities.
**Grant Ninja (80 ++) - Provided the Day does not end today, you will grant the player of your choice the following ability:
Ninja
- From the time of your receipt of this ability onward, any action you submit cannot be Tracked or Watched.
**Grant Watcher (80 ++) - You will grant the player of your choice the following ability:
Watcher
- Each Day you may choose a living player. If they are targeted by any action that resolves at the end of the Day, I will tell you who targeted them. If nobody targets them, you will receive No Result.
**Grant Paranoid Gun Owner (80 +++) - Provided that the Day does not end today, you will grant the player of your choice the following ability:
Paranoid Gun Owner
- From the time of your receipt of this ability onward, you will reflexively kill anyone who makes an action resolve on you.
**Grant Jailer (90) - You will grant the living player of your choice the following ability:
Jailer
- Each Day you may choose a living player. All other actions that target them at the end of the Day will be blocked, but so will any actions your target tries to make at the end of the Day.
**Grant Reflector (90 +++) - Provided the Day does not end today, you will grant the player of your choice the following ability:
Reflector
- From the time of your receipt of this ability onward, if you are targeted by an ability, instead your target will target themself. (For instance, if a Cop investigates you, they will receive their own alignment back.)
Communicative
**Grant Halo (3) - In between each vote count you may send me a post and your choice of "a small glow" or "the smell of smoke". In the next vote count, a message similar to this (modifiable according to your selections) will appear:
---A small glow surrounds Zorblag as of Post 1359!
You may purchase this Holy Order as many times as you like.
**Grant Improved Halo (7) - You may use Grant Halo as before, but now with these further options:
*A small glow surrounds ____...
*A warm light shines from _____...
*_____ shines in radiant glory...
*The smell of smoke surrounds ___...
*The world seems darker around ____...
*____ seems to loom ominously...
You may purchase this Holy Order as many times as you like.
**Dark Conscience (20 +) - You may send me a message of length no more than 100 characters, which I will forward to the living player of your choice.
**Herald (40 +) - You may send me a message of length no more than 100 characters, which will be broadcast to all players during the next vote count. No tags please.
**Prayer (60 +) - You may send me a message of length no more than 100 characters, which I will forward to the player of your choice along with the following ability:
Prayer
- You may send a message of length no more than 100 characters to the person who just sent you a message. You will receive a response from that person.
And of course you may respond with a message of length no more than 100 characters.
**Communion (120 +) - I will open a QuickTopic for you and the player of your choice. You may not use this on players you have identified as Demons via Soul Harvest.
Demonic
**Consolidation (40) - If the two Demon groups have been merged, this will allow any of them to kill on any Night.
**Conjuration (60) - You may change the flavor on the Demons' next kill to whatever you like.
**Decision (80) - The next factional kill made by the Demons will resolve immediately instead of at the end of the Day.
**Scar (70 +++ ) - There will be no role reveal on the Demons' next kill. Alignment will be revealed. You may use this ability more than once.
**Summon (100 --) - The Demons will merge their chat threads, and in doing so learn who each other are.
**Soul Harvest (100 ----) - You will learn the identities of the Demons; and if they are split up, which ones know whom.
**Indwelling (170 --) - You will gain access to the Demons' factional chat and may speak with them as you please. If the Demons are still split up, you will be assigned to the largest group or randomly to one of the largest groups.
Administrative
**Pride (10) - The Demons will be informed that each Demon who possesses an ability (i.e. Roleblocker or Role Cop) but chooses not to use it will result in you receiving 35 Faith. This effect lasts until the end of the game. Deliberately choosing not to make a factional kill also qualifies as an ability for purposes of this Holy Order (of course, it only applies if the entire faction agrees not to make the kill).
**Spite (20) - The Loyal Seraph's current Faith will be publicly revealed in the next vote count.
**Envy (25) - You will learn the Loyal Seraph's current Faith (privately).
**Quick Change (40) - You will gain (100 - current battery %) Faith. The battery will then be refilled to 100%.
**Account (50 +++) - You may choose two living players. They will swap any nonfactional abilities they have.
**Lethe Albion (70 ++++) - You may choose a living player. They will lose any abilities they may have.
**Omnipresence (75) - You will learn who has been targeted by actions submitted this Day. The targets for actions already submitted will be given to you immediately, and you will learn others as they are submitted.
**Farsight (75 +++) - You will learn what kind of actions have been submitted this Day. The actions that have already been submitted will be given to you immediately, and you will learn others as they are submitted.
**Omniscience (90) - You will learn the nature of the Loyal Seraph's Holy Orders. Many are similar to yours, some are not.
**Stillness (95 +++++) - All QuickTopics will be closed for the remainder of the Day, including your own.
**Order (100 +++) - All living players will be Roleblocked. You may not use this if there are fewer than five players alive.
**Chaos (115 ++) - All actions submitted from this point onward Today will have their targets randomized. You may not use this if there are fewer than five players alive.
**Harsh Truth (135) - For the rest of the Day, any Holy Orders issued that are not innately public will be revealed publicly as they are issued.
**Revival (150 ------) - Your interest rate will increase to 15%.
**Judgment (150 ++++) - You will immediately kill the player of your choice. Kill flavor is "struck by lightning". You may not use this ability if there are fewer than five players remaining.
**Trump Card (190) - You will descend to the plane of the living, joining the game as a living player. While there you will gain Faith at five times the normal rate. However, see
All or Nothing
in your Role PM.
At no time may you grant yourself Holy Orders.
-----
Mod notes on Topic Post:
*Either Work Hard or You Might As Well Quit: - Player list - MC Hammer "U Can't Touch This"
*I Know You're Out There Somewhere - Somewhere You Can Hear My Voice: - Seraphs - Moody Blues "I Know You're Out There Somewhere"
*Burning You Up, Ready or Not!: - Dark Demons' "incinerated" kill - Robert Palmer "Some Like it Hot"
*Hey, Little Sister--SHOTGUN: - Shadow Demons' "sniped" kill - Billy Idol "White Wedding"
*If That's Your Best, Your Best Won't Do! - lynched "struck down" - Twisted Sister "We're Not Gonna Take It"
*Like a Jigsaw Puzzle With a Couple of Pieces Gone: - Any kill+Janitor - Jim Croce "Bad, Bad Leroy Brown"
*Might as Well be Walkin' on the Sun: - Atheist's "attempted the impossible" kill - Smashmouth "Walkin' on the Sun"
*Tell Me Why This is a Land of Confusion!: - Vig's "inquisited" kill - Genesis "Land of Confusion"
*That Shape is My Shade, There Where I Used to Stand: - Seraph's "struck by lightning" kill - Steely Dan "Deacon Blues"
On the Seraph Role PMs:
+ - The price of this Holy Order will increase by 1 or 2 each Day.
++ - The price of this Holy Order will increase by 4 or 5 each Day.
+++ - The price of this Holy Order will increase by 8 each Day.
++++ - The price of this Holy Order will increase by 10 each Day.
+++++ - The price of this Holy Order will increase by 15 each Day.
----
===
----
Power role play-by-play:
DAY 1
(34)
- KILL inHimshallibe
(57)
- KILL Rhinox
--
(67)
- LYNCHED
(67)
- KILLED
(67) The Demons' kill on inHimshallibe failed because inHim was a Demon.
Quicklynch was indeed quick and very much lynch as well. Contrary to popular belief, the scum team was definitely around the whole time. Nacho, on the other hand, barely showed up to put a kill out. Why Rhinox? Nobody knows
Rollovers so far: 0
DAY 2
(67)
- KILL Nachomamma8
(134)
- KILL inHimshallibe
(277)
- KILL Equinox
(301)
- Prophecy
(301)
- Prophecy - Fallen Seraphs have 165 Faith.
(301)
- ILLUSIONIST Prophecy
(377)
- KILL Fate
(422)
- Grant Doctor - Equinox
(422)
- Grant Doctor - Equinox
(425)
- DOCTOR Fate
(505)
- Revival
(531)
- Summon
(531)
- Smoke Halo 526
(533)
- Summon (scumteams now know each other)
--
(533)
- LYNCHED
(533)
- KILLED
(533)
- DOCTORED; NOT KILLED
Kitoari wasn't doing a good job of hiding, and the scum team (Fate and RayFrost) promptly threw him under the bus. Equinox was killed even before she got her Doc ability
and stopped Fate-scum from dying, which very well may have changed the flow of the game.
Rollovers so far: 3
DAY 3
(544)
- ILLUSIONIST Grant Halo (Scum version)
(549)
- KILL Andrius
(549)
- Light Halo + Glory Halo 547
(550)
- KILL Empking
(564)
- KILL AGar
(621)
- Revival
(628)
- Grant Neighborizer - Andrius
(636)
- Grant Neighborizer - Andrius
--
(636)
- LYNCHED
(636)
- KILLED
(636)
- KILLED
Guderian has become something of a punching bag onsite; no wonder he quit
Empking was a blatant "kill who suspects me" shot.
For as excited as Nacho was to get Halos, he never used them
Rollovers so far: 4
DAY 4
(636)
- NEIGHBORIZE Fate
(636)
- NEIGHBORIZE RayFrost
(636)
- KILL Magua
(693)
- ILLUSIONIST Grant Improved Halo (Town version)
(703)
- NEIGHBORIZE Furcolow
(712)
- Omnipresence
(721)
- KILL RayFrost
(722)
- Omnipresence - Reveal to Loyals who has been targeted so far; continues to end of Day
(759)
- KILL Andrius
(761)
- NEIGHBORIZE inHimshallibe
(811)
- Darker Halo 809
(811)
- KILL Fate
(893)
- KILL Magua
(910)
- Farsight
(923)
- Light Halo 915
(924)
- Reveal to Loyals what actions have been used so far; continues to end of Day
(926)
- Indwelling
(927)
- Indwelling (Fallen Seraphs are now part of scum team)
--
(927)
- LYNCHED
(927)
- KILLED
(927)
- KILLED
(927)
- NEIGHBORIZED to inHimshallibe
Fate's death was a turning point in the game; the Loyal Seraphs were just about to grant him the Memetic Vigilante and cement the scum win.
This was the Day of the Loyal Seraphs' grand plan, although Andrius did his best to make it impossible to tell who he was Neighborizing.
Katsuki was kind of an odd choice for a lynch, IMO... I didn't catch all of what was going on at the time, so I'm in no position to judge.
Rollovers so far: 10
DAY 5
(933)
- NEIGHBORIZE Furcolow
(965)
- KILL VasudeVa
(969)
- COPY Grant Doctor (Town version)
(977)
- KILL Andrius
(982)
- Communion - inHimshallibe
(988)
- Communion - inHimshallibe+Loyal Seraph team
(997)
- Smoke Halo 992
(1126)
- KILL Baby Spice
(1160)
- NEIGHBORIZE RayFrost
--
(1173)
- LYNCHED
(1173)
- KILLED
Baby Spice cannot be killed after being lynched.
RayFrost receives a notice that he was Neighborized, but because Andrius died, that's all.
And this is the part where hito descended into the game... and the Fallen Seraph team got a once-in-a-career opportunity handed to them. Nacho's kill was kind of a major fail here...
Rollovers so far: 15
DAY 6
(1189)
- KILL Furcolow
(1197)
- KILL VasudeVa
(1201)
- KILL RayFrost
(1202)
- KILL VasudeVa
(1206)
- Grant Doctor - Nachomamma8
(1206)
- ILLUSIONIST "Sniped" kill flavor
(1213)
- Processing Nacho's previous actions
(1214)
- SNIPE VasudeVa
(1224)
- Second Chance
(1241)
- SNIPE Jack
(1275)
- SNIPE RayFrost
(1276)
- Conditional Grant Memetic Vigilante - Furcolow
(1276)
- Account - Furcolow, Jack
(1276)
- DOCTOR Nacho
(1280)
- Process Fallens' actions; Furcolow gets the CGMV message but is told in the same message that it was removed.
--
(1280)
- LYNCHED
Second Chance prevents scumkills from going through!
Rollovers so far: 19
DAY 6.5
(1287)
- KILL RayFrost
(1305)
- KILL Nachomamma8
(1314)
- KILL mothrax
(1333)
- M-VIG Furcolow
(1334)
- KILL VasudeVa
(1369)
- KILL Nachomamma8
(1374)
- DAYVIGGED
(1401)
- Piercing Eye - VasudeVa (processed in 1402; VasudeVa is TOWN)
(1403)
- KILL VasudeVa
(1444)
- Quick Change (processed in 1445; +66 Faith)
(1444)
- Envy (processed in 1445; Loyals have 57 Faith)
(1444)
- KILL Jack
--
(1473)
- LYNCHED
(1473)
- KILLED
(1473)
- KILLED
The game should have ended here, but the scumteam (who was partying through the whole Day) completely dropped the ball in addition to getting their M-Vig killed. The Fallens were very close to granting inHim Doctor and having him protect Jack, too.
Rollovers so far: 27
DAY 7
(1473)
- Decision (resolved in 1516)
(1473)
- KILL singersigner
(1483)
- ILLUSIONIST Conditional Grant Memetic Vigilante (resolved in 1516)
(1483)
- DOCTOR Nachomamma8
(1483)
- KILL RayFrost
(1489)
- Last Resort
(1516)
- NO KILL
(1516)
- Grant Unstoppable - RayFrost
(1516)
- KILL singersigner
(1516)
- Processing Last Resort (hito is a player in the game at this point)
(1520)
- KILL hito + Decision
(1547)
- Conditional Grant Memetic Vigilante - Nachomamma8 (resolved in same post)
(1547)
- DAYVIGGED
(1547)
- Loyal Seraph Death Penalty is in effect; however, there is only one Righteous left anyway, so it doesn't matter at all!
(1571)
- M-Kill RayFrost
(1599)
- KILL inHimshallibe
(1604)
- KILL singersigner
(1631)
- DAYVIGGED
(1637)
- Prophecy (resolved in 1655; Fallens have 14 Faith)
(1658)
- Grant Doctor - singersigner (resolved in 1664)
(1674)
- DOCTOR singersigner
Etc., etc.
The scum realized almost immediately after granting RayFrost Unstoppable that they had screwed up in the worst kind of way. It should thus go without saying that granting RayFrost Unstoppable was the last thing needed to make it impossible for them to autowin.
inHim's Survivor claim was an ingenious idea but his posts afterward were decidedly not made from a Survivor's point of view.
The end of the game was honestly an anticlimax. Town didn't deserve to win at all, and what was previously a fast and moderately exciting Day turned into a standstill that even the Battery couldn't make go fast enough.
Rollovers at end: 45 (40% of which were on Day 7)
---
The above isn't all that good a synopsis of what went on because I've been keeping a running commentary in the
Dead Thread - which is required reading, btw. You will
not
regret reading it. Everyone else who had a QuickTopic can post it if they like.
My next game will be one of Mafia Glossolalia and Mafia MetaMafia. It sounds like people are being more favorable toward MetaMafia, so... Either way, it won't run for a while yet.
Last words - Thank you for playing, thank you for being tremendously active and dedicated (no replacements!), and thank you for being enjoyable to be around. The human interaction component in this game was really something special; if you read the Dead Thread you can see how again and again I was impressed with everyone's wit and savvy.