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Posted: Fri Mar 13, 2015 5:44 am
by EspeciallyTheLies
Aeronaut wrote:We got a 2.

A 2.


*sigh*

Where are these numbers?

Posted: Fri Mar 13, 2015 5:46 am
by Metal Sonic
Signup page. Cutoff for teams getting was 75. My team got 74.

Posted: Fri Mar 13, 2015 5:57 am
by ZZZX
i got a 30 to signify how bad my luck is. not a chance XD

Posted: Fri Mar 13, 2015 7:01 am
by Bulbazak
Psyche wrote:i bet someone is schmoozing the game moderators as we speak


They can shmooze all they want. I only see one team as being a shoe-in for the nomination.

Posted: Fri Mar 13, 2015 7:04 am
by TierShift
I know :(

Let's hope we roll lucky in the next draw.

Posted: Fri Mar 13, 2015 7:04 am
by zoraster
which one is that because i have about 5 i want for it!

Posted: Fri Mar 13, 2015 7:06 am
by TierShift
uhhhh mine pls

Posted: Fri Mar 13, 2015 7:09 am
by Bulbazak
zoraster wrote:which one is that because i have about 5 i want for it!


Gestalt. That's a powerhouse team if I ever saw one, and I'm scared about going up against them.

Posted: Fri Mar 13, 2015 7:10 am
by Bulbazak
Kagami's team is also a strong one. Okay, so maybe not so cut and dry.

Posted: Fri Mar 13, 2015 7:19 am
by fferyllt
God Save the Black Goo. scariest team that didn't make the first cut IMO.

Posted: Fri Mar 13, 2015 7:24 am
by Magua


I don't know how I got the reputation as the most easily-schmoozed of the mods, but it's apparently accurate.

Posted: Fri Mar 13, 2015 7:48 am
by zoraster
I'm going to make it official:

We are adding a new game leaving us with the following:

20 player Large Theme game by hitogoroshi -- All teams
13 player White Flag by Equinox
13 player Normal by Nexus
13 player Theme by Magua
12 player 8:4 Nightless by quadz08
9 player Open by Zoraster

I'll give more details on those games later, but this allows us to have 20 teams in this! All teams will play in hito's
monstrosity
large theme game, but teams will get to try to pick which 3 of the remaining 5 games their team joins.

Posted: Fri Mar 13, 2015 7:49 am
by TierShift
fferyllt wrote:God Save the Black Goo. scariest team that didn't make the first cut IMO.

Agreed. You come in 2nd.

Posted: Fri Mar 13, 2015 8:01 am
by Aeronaut
Zor I love you

Posted: Fri Mar 13, 2015 8:33 am
by zoraster
Token System Tweaks


I know this is a bit confusing, but basically it's this: you have 5 tokens to spend. You can put it on picking the games you want or, once games are selected, on which side you want. Once it's time to select, I'll break it down a bit more simply for teams to be able to fill out their forms.

Token System: Game and Side Selection

There are three stages for random generation. First, to decide which three of the five non-mandatory games each team is placed in. Second, to decide which SIDE each player is placed on. Third, to decide which (if any) players get power roles. The token system applies to the first two.

1. Each team starts with 5 tokens.
2. During the game selection phase, each team will have listed their preference of games (1 through 5). for every game but the large theme Each team may place between 0 and 5 tokens on the game selection phase. The team that places the most tokens on this phase will get their top 3 picks automatically. The second most will also do this, until this is no longer possible, after which the mods will fill the remaining games based on the token order as best we can. In the event of a tie that makes a difference, the moderators will use their best judgment to place teams. For each game that a team is placed into that was not in their top 3, a token will be refunded for use in the Side selection (but no team may enter the side selection with more than 5 tokens).
3. After this is done, each team will pick which player they wish to place in which game (note: this is BEFORE side choice is chosen)
4. During the side selection phase, each team may place the remaining tokens on the games they are in, selecting which side they'd prefer. This will influence what side a player is on as described below
5. Power role (if applicable) selection is unaltered by the token system.

Side Selection

If unaltered by tokens, each player in the game has a random number generated between 500 and 600. The lowest X numbers are Mafia (where X is the number of Mafia in the game).
Each token put on Mafia on the game lowers the lower bound by 65. Each token put on Town on the game raises the upper bound by 50.

Posted: Fri Mar 13, 2015 8:40 am
by zoraster
EDIT: Also gotten a couple of questions about this: token use is private. Other teams will not know how you allocated your tokens.

Posted: Fri Mar 13, 2015 8:47 am
by quadz08
Should the token system (or at least your description) be altered at all now that there are 6 games?

Posted: Fri Mar 13, 2015 8:48 am
by zoraster
i did alter it. remember that you're choosing among 5 games, not 6 because everyone is in the large theme.

Posted: Fri Mar 13, 2015 8:50 am
by quadz08
hurrdurr

Posted: Fri Mar 13, 2015 8:51 am
by EspeciallyTheLies
Why are we choosing who goes where BEFORE receiving role PMs? That doesn't make sense to me.

Posted: Fri Mar 13, 2015 8:51 am
by quadz08
i r smrt

Posted: Fri Mar 13, 2015 8:52 am
by Gammagooey
zor da best

Posted: Fri Mar 13, 2015 8:54 am
by zoraster
EspeciallyTheLies wrote:Why are we choosing who goes where BEFORE receiving role PMs? That doesn't make sense to me.


To avoid conversations like this: "Zoraster is well known to really hate playing scum and being really, really bad at it. There's no way his team would place him on a scum role"

While you could mitigate the chance of Zoraster getting put on a scum role by putting a token on it if you want, you can't assure it.

Posted: Fri Mar 13, 2015 8:57 am
by Cephrir
I am thinking about using a (public) alt. Is that something anyone would care about right now, or should I figure that out with the game mod?

Posted: Fri Mar 13, 2015 8:57 am
by Bulbazak
EspeciallyTheLies wrote:Why are we choosing who goes where BEFORE receiving role PMs? That doesn't make sense to me.


Because certain players may have different strengths depending on game type. One player might not do well in the large theme, but be a commanding force in the 9-player game. It's essentially knowing your players' strengths and weaknesses. For example, if you have a player that is not as active and tends to be lynchbait, you don't want to put them in the large, where the best of each team will be and where they will likely disappear and get lynched. Instead, you're going to put them in a smaller game where they'll have a chance to be more active and shine.