Persepia D&D 5e campaign (The Cult of Silver?)
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- Haschel Cedricson
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Haschel Cedricson
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- Save The Dragons
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Save The Dragons He/Him
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make an investigation checkIn post 177, Cephrir wrote:Elf follows, looking around for any clues as to the nature of this creature.
aka Fenrir
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You find bloody drag marks leading into the cave as well as some canine looking paw prints here and there.
As the party enters the cavern one by one, you move several feet down a winding corridor to a central cavern. Inside, the stench of blood and death is heavier. A group of goblins is inside, against the wall 30 feet away from you, sharpening weapons or playfighting. All six of them turn their attention to you as you enter the cave, six pairs of beady eyes curiously peeping at you before they grip tightly on their gobbie weapons. "Yark yark!" one shouts in the goblin tongue. They attack.
Nathaniel
Original Roll String: 1d20+31 20-Sided Dice: (14)+3 = 17
"Elf"
Original Roll String: 1d20+21 20-Sided Dice: (15)+2 = 17
Cael
Original Roll String: 1d20+11 20-Sided Dice: (19)+1 = 20
Aulric
Original Roll String: 1d20+21 20-Sided Dice: (19)+2 = 21
Dizilpaan
Original Roll String: 1d20+21 20-Sided Dice: (14)+2 = 16
Thwick
Original Roll String: 1d20+31 20-Sided Dice: (14)+3 = 17
Ashlyn
Original Roll String: 1d20+11 20-Sided Dice: (19)+1 = 20
Goblins
Original Roll String: 1d20+21 20-Sided Dice: (20)+2 = 22
As the party enters the cavern one by one, you move several feet down a winding corridor to a central cavern. Inside, the stench of blood and death is heavier. A group of goblins is inside, against the wall 30 feet away from you, sharpening weapons or playfighting. All six of them turn their attention to you as you enter the cave, six pairs of beady eyes curiously peeping at you before they grip tightly on their gobbie weapons. "Yark yark!" one shouts in the goblin tongue. They attack.
Roll initiative!
Nathaniel
"Elf"
Cael
Aulric
Dizilpaan
Thwick
Ashlyn
Goblins
aka Fenrir
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Save The Dragons He/Him
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Goblin 1 and Goblin 2 both stop playfighting each other and rush over to Nathaniel.
Original Roll String: 1d20+41 20-Sided Dice: (4)+4 = 8
Original Roll String: 1d20+41 20-Sided Dice: (8)+4 = 12
Goblin 3 was sharpening arrows from branches he gathered, and lets loose a shot at Thwick.
Original Roll String: 1d20+41 20-Sided Dice: (20)+4 = 24
Goblin 4 points his bow at Aulric and lets loose.
Original Roll String: 1d20+41 20-Sided Dice: (20)+4 = 24
Goblin 5 and 6 rush towards Dizilpaan and slash their scimitars at the dragonborn.
Original Roll String: 1d20+41 20-Sided Dice: (10)+4 = 14
Original Roll String: 1d20+41 20-Sided Dice: (10)+4 = 14
Goblin 3 was sharpening arrows from branches he gathered, and lets loose a shot at Thwick.
Goblin 4 points his bow at Aulric and lets loose.
Goblin 5 and 6 rush towards Dizilpaan and slash their scimitars at the dragonborn.
aka Fenrir
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Goblins 1 and 2 both take swipes at Nathaniel but both scrape off of his armor.
Goblins 5 and 6 take on the Dizilpaan, one misses entirely in their rush over and another accidentally hits him with the flat of the scimitar.
The two ranged gobbies fair a little better. Goblin number 3 hits Thwick in the shoulder forOriginal Roll String: 1d6+21 6-Sided Dice: (3)+2 = 5 damage.
Goblin number 4 gets a critical hit on Aulric, nailing him in the head forOriginal Roll String: 2d6+22 6-Sided Dice: (6, 2)+2 = 10 damage.
Goblins 5 and 6 take on the Dizilpaan, one misses entirely in their rush over and another accidentally hits him with the flat of the scimitar.
The two ranged gobbies fair a little better. Goblin number 3 hits Thwick in the shoulder for
Goblin number 4 gets a critical hit on Aulric, nailing him in the head for
aka Fenrir
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- Guillotina
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Guillotina
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“Why couldnt it be Ashlyn who uses people's heads as support for their weapons?”.
1) The only difference between town and scum is TMI.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
2) If scum can do it, so can town, except TMI.
3) The best way to tell the truth in a game of lies is by lying and the best way to lie in a games of lies is by telling the truth.
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Save The Dragons He/Him
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As Aulric is struggling to stabilize, a dark, ominous voice from deep inside Aulric calls out to him.
"
Your patron is not pleased! Please reroll the die
"
Fool. You do not sleep here.
" Aulric squirms as he feels a jolt of vitality.Your patron is not pleased! Please reroll the die
Last edited by Save The Dragons on Tue Sep 28, 2021 11:26 am, edited 1 time in total.
aka Fenrir
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- Haschel Cedricson
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Haschel Cedricson
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Thwick isn't pleased that the goblins got the jump on him. He takes aim at one of the goblins, but right before he can fire the goblin's own arrow hits him. The sudden pain throws off his aim and Thwick's arrow sails harmlessly into the ground.
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- ForWhomTheJellyRolls
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Dizilpaan growls at the nearest goblin with the scemitarand makes a swing with his hand ax and another unarmed strike as a bonus action.
Original Roll String: 2d20+42 20-Sided Dice: (16, 4)+4 = 24
"A hidden truth supports everything. Find it, and win." - Ramayana
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- ForWhomTheJellyRolls
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- Goon
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Oops it just added it together then added the modifier I think. Let me know if you want me to roll again or just take those rolls plus the modifier.
"A hidden truth supports everything. Find it, and win." - Ramayana
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Do you have the need for Mafia de Cuba?
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Save The Dragons He/Him
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- ForWhomTheJellyRolls
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"A hidden truth supports everything. Find it, and win." - Ramayana
"Nothing is true, everything is permitted."
Do you have the need for Mafia de Cuba?
"Nothing is true, everything is permitted."
Do you have the need for Mafia de Cuba?
- Save The Dragons
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Save The Dragons He/Him
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Save The Dragons He/Him
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