Posted: Sat Dec 18, 2021 4:29 pm
I know the irony hereIn post 174, Lukewarm wrote:Well me and Ari both openly said we are bad at Elo, so we don't go to the gate lol
I know the irony hereIn post 174, Lukewarm wrote:Well me and Ari both openly said we are bad at Elo, so we don't go to the gate lol
But if you essentially treat all the group input as the decision, seems like it is actually easy to solve, plus you potentially get the scum to clear a scummy player for you. At least those are the benefits I see. I think in a 50/50, I believe town can figure it outIn post 170, Lukewarm wrote:So, 3 scummiest goes to the Gate, one becomes an IC, and then that player is left to sort the two scummiest players in the game. So, would be a hard choice.
This is partially true but partially misleading; note the reaction from skitter and Penguin (both town) when I hammered. It was probably not going to be 1-1-1 without me making that play that made me stick my neck out somewhat.VP wrote:Was reading the game implosion linked, and it looked quite easy for scummy to get 1-1-1, so idk how effective strategizing will end up being. Like I said, feels like the best plan is to optimize minigame outcomes.
I flatly disagree. There's an obvious middleground of consensus assigning all players who have not yet been assigned.In post 162, Aristeia wrote:consensus assignments are either done or they are not done
there is no middle ground
I mean, we have to figure out who goes where Somehow. If not like this, what do you suggest?In post 181, Toogeloo wrote:Y'all are trying too hard maybe with this, especially in light of two people already being locked in.
I don't think there is. I'm theoretically open to arguments about it. There's an argument for doing gate early because the IC doesn't get locked out of discussion, but also an argument for doing it later because it reveals the fewest people's alignments.In post 180, VP Baltar wrote:Implosion, you think there is an optimal order to the games?
What do you mean?In post 185, implosion wrote:would give the most surprising information if scum were to win it
Interesting also that two of her scumreads are you and I who have both expressed mild suspicion of her:In post 190, Toogeloo wrote:Looks like a who's who of lowest post counts.
In post 105, Toogeloo wrote:So then, your comment makes no sense.In post 100, Aristeia wrote:nopeIn post 96, Toogeloo wrote:Do you think Luke is town?In post 86, Aristeia wrote:i like implos strategy
also if we r throwing the three scummiest into the same spot, it doesnt actually matter which spot we throw them into.
In post 87, imaginality wrote:Hi all.
I'm slightly suspicious of Aristeia because second vote in a location is convenient for scum to ensure they're split (if the first vote is town).
She could use the night swap on her to appear towny in whatever minigame she's swapped into. That seems like a reasonable play as scum? And also could just be hoping Tanner doesn't actually end up in Keep anyhow.In post 59, Tanner wrote:hm. i would say aristeia is still >rand town. scum!aristeia is basically forced to either flat-out lose one minigame, or use the night swap on me. and the second might not always be possible. it feels like limiting options for scum for... zero gain.
I'd rather force scum to clear someone who is good at scum hunting as IC, than have scum clear a lurker/bad player. So I'd rather put the strong and towny players in Gate, resolve that early, and then get the players in Wall to listen to those in Gate.In post 176, VP Baltar wrote:But if you essentially treat all the group input as the decision, seems like it is actually easy to solve, plus you potentially get the scum to clear a scummy player for you. At least those are the benefits I see. I think in a 50/50, I believe town can figure it outIn post 170, Lukewarm wrote:So, 3 scummiest goes to the Gate, one becomes an IC, and then that player is left to sort the two scummiest players in the game. So, would be a hard choice.
assuming this is asking as town - solely depends on whether i'm the person 1v1'ing or if i'm the person deciding the vote. if i'm the one 1v1'ing, i've never lost. if i'm deciding, i've never decided correctly. which is why i wanted to go to keep and why i want to avoid the gate at all costs. and why i'll probably end up there. maybe saying it out loud is the mistake here, but /shrug.In post 158, Lukewarm wrote:@Everyone, how good would you rate yourself in Elo?
i would support this.In post 161, VP Baltar wrote:Actually maybe 3 scummiest at the gate?
i was going to complain about you calling my 59 superficial, but then i realized just why it might seem like it to someone not familiar with ari, and why i'm maybe being a bit hasty in that read, so, fine. my questions then are (1) why are you townleaning baltar? the points you wrote about him seem overwhelmingly negative, (2) what's the logic behind ari/tanner being s/s?In post 195, imaginality wrote:- her Tanner buddying could fit as both S/T and S/S
I suppose that's a good point that is the inverse of what I suggested. I think the outcome is similar in that you're getting a read on someone we are more likely to be reading incorrectly.In post 195, imaginality wrote:I'd rather force scum to clear someone who is good at scum hunting as IC, than have scum clear a lurker/bad player. So I'd rather put the strong and towny players in Gate, resolve that early, and then get the players in Wall to listen to those in Gate.