I don't need your buddying, this silly kid here is lying.
Posted: Sun Nov 17, 2013 6:44 pm
by Angry Frat BROs
I figured. Have you not been tracking the conversation?
Posted: Sun Nov 17, 2013 6:55 pm
by goodmorning
"It was love at first sight.
The first time Yossarian saw the chaplain he fell madly in love with him."
-Joseph Heller's
Catch-22
Posted: Sun Nov 17, 2013 7:02 pm
by MC Maraca
Notsci. You around? I have an idea I want to talk over with you.
Posted: Sun Nov 17, 2013 7:02 pm
by MC Maraca
Remember that thing prohawk did in skype mafia with you and Sven? I'm thinking it might work here.
Posted: Sun Nov 17, 2013 7:03 pm
by Angry Frat BROs
He's the head that's V/LA
Posted: Sun Nov 17, 2013 7:03 pm
by Angry Frat BROs
(ie, V/LA for longer)
Posted: Sun Nov 17, 2013 7:04 pm
by MC Maraca
I'll discuss it with everyone then. Gimmie an hour or two to shower and stuff. I think it optimizes the play for today.
Posted: Sun Nov 17, 2013 7:09 pm
by yessiree
why do you gotta take hours to shower
Posted: Sun Nov 17, 2013 7:31 pm
by MVP
Hi! Pete Rose here. I'm the flake. I was supposed to handle business in this thread but I got side-tracked somehow and I feel really bad.
But I support this lynch because from what I see, Bauss and my other hydra heads seem to be well-synched this game. I, on the other hand, hope to get synched after a flip. I'm trusting the judgement of better players right now and I hope the information from the flip will help me become more useful on Day 2.
I use the shower to fill the tub and then soak in it. I find it quite relaxing. Anyways, onto business.
Posted: Sun Nov 17, 2013 8:27 pm
by MC Maraca
This is a method of dealing with cop claims that come early in games that works really well. It's adapted mostly from a player's notes on my homesite (Her name is gaia) but several other players use it; most recently, prohawk used it to great success to deal with the cop claim and counterclaims from Notscience and Sven in Skype mafia.
1. When two players claim the role of Cop, they are lynch immune for at least one Day, No Vote (Vote: Nobody) should be made that Day. (Cabd note: I prefer a PL on day one)
2. When more than two players claim the role of Cop, lynch any one of them immediately. You are more likely to lynch scum than town. Then, play out the previous dot point. If you lynch the Cop, the other two are scum.
3. When more than two players claim the role of Cop, and then players retract their claims, players who retracted are null reads.
4. When multiple results give a Guilty result, the named player is considered Guilty beyond all doubt.
5. When multiple results give a Clear result, the named player is Clear beyond all doubt and should be considered so for the rest of the game except when a Godfather may exist, Clear results must be considered null or tentative.
6. When two Cops claim Roleblocked at any time, a Roleblocker is said to exist.
Fact of the matter is, a counterclaim would shift this into a prisoner's dilemma for the scumteam, no matter which of the claim or the counterclaim is not legitimate. (I personally substitute policy lynches for a no lynch but eh) If anyone wants me to explain why this works I can but I think it is kind of self explanatory when we go at it. Fact of the matter is, I'm not lynching a cop claim on day one when it'll work itself out at night by itself, and if he is a cop we've denied ourselves the chance at results.
The point of leaving the cops alive is that someone gets killed and the cops get more results. So when you do eventually flip one, more results are available, more analysis can be done etc. Plus it can force the mafia to confirm a Townie. And it means that one mafia vote is basically forced to vote with Town which can help and also be analysed. There are more setup-specific reasons why it's best to keep Cops alive for a while and in particular in closed setups, Cops should always be alive.
I'm looking this over and I think it works even if orcinus does end up being a fake cop and a real one is hiding somewhere. (For the record, I think he's legit and you guys are letting scum push a cop lynch)
Posted: Sun Nov 17, 2013 8:42 pm
by RadiantCowbells
Protip: It's better for the real cop to be NKed than MLed.
And yet you're totally still voting the cop claim.
Posted: Sun Nov 17, 2013 9:01 pm
by RadiantCowbells
I think he's scum.
If not now, then when?
Posted: Sun Nov 17, 2013 9:02 pm
by MC Maraca
..You didn't even fucking read the logic wall, did you?
Posted: Sun Nov 17, 2013 9:03 pm
by RadiantCowbells
That's for EM where there's a confirmed cop in the setup and if he's getting too prolific scum have to sac.
Like Janitorial 2.0.
Posted: Sun Nov 17, 2013 9:06 pm
by MC Maraca
From your point of view: Orcinus is scum, there's a real cop hiding out there somewhere, right? The note the bolded.
In post 1762, MC Maraca wrote:The point of leaving the cops alive is that someone gets killed and the cops get more results. So when you do eventually flip one, more results are available, more analysis can be done etc.
Plus it can force the mafia to confirm a Townie. And it means that one mafia vote is basically forced to vote with Town which can help and also be analysed.
There are more setup-specific reasons why it's best to keep Cops alive for a while and in particular in closed setups, Cops should always be alive.
TIP hit on this earlier.
Posted: Sun Nov 17, 2013 9:06 pm
by MC Maraca
In post 1508, TheIrishPope wrote:UNVOTE: orc
Guys, guys! Don't you see how beneficial this is to us? If he's real town cop, good! Results, Mafia, all that shit!
If he's Mafia, his fake reports still have to be truthful! He gives us innocent people! Come on guys!
Was anyone here in a Walking Dead? Did you see my fake cop claim? Exactly!
This is the bee's knees for us!
^Tip gets the idea.
Posted: Sun Nov 17, 2013 9:08 pm
by RadiantCowbells
There isn't necessarily a real cop hiding out there somewhere.
Why do you even think there's a cop in the setup?
Posted: Sun Nov 17, 2013 9:08 pm
by RadiantCowbells
There isn't necessarily a real cop hiding out there somewhere.
Substitute "cop" for "investigative role" if you wish. 17 player game is gonna have some sort of strong investigative role in it. It would be really weird if it didn't. Compare prior 17P games here if you want. Red wedding had town JOAT (with a cop shot), commuter, cop (flavored), lovers, for one example.
Posted: Sun Nov 17, 2013 9:13 pm
by RadiantCowbells
No, it's really not going over my head AT ALL.
This is the kind of dilemma that is constantly happening at EM.
If we don't lynch orcinus now, then when are we going to lynch him?
Substitute "cop" for "investigative role" if you wish. 17 player game is gonna have some sort of strong investigative role in it. It would be really weird if it didn't. Compare prior 17P games here if you want. Red wedding had town JOAT (with a cop shot), commuter, cop (flavored), lovers, for one example.
Why can't there be a cop AND a watcher? They aren't mutually exclusive claims.
We're not going to get any more certain that Orcinus is mafia, so unless I can get a lynch that I scumread more (ie FratBr0) it's the lynch for the day.