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Posted: Thu Jan 23, 2014 11:24 am
by alienBRO
Fate rolling BP had a major impact on this game.

Imagine if TAM/Fate swap roles. Scum probably win that.

Posted: Thu Jan 23, 2014 11:24 am
by BROseidon
In post 1750, alienBRO wrote:Fate rolling BP had a major impact on this game.

Imagine if TAM/Fate swap roles. Scum probably win that.
Sometimes I forget that I'm logged into a hydra.

Posted: Thu Jan 23, 2014 12:43 pm
by Untrod Tripod
In post 1748, xRECKONERx wrote:Also seriously think this setup was pretty balanced but probably swingy.
yeah. you're going to have the possibility for swing whenever you include dayvig and a beloved princess variant. I tried to even it out by making the beloved princess hurt scum as well as town.

in retrospect I think this setup would have been better without masons.

Posted: Thu Jan 23, 2014 12:45 pm
by Oversoul
Fucckkkkk youuuuu
Masons are good

Posted: Thu Jan 23, 2014 12:49 pm
by BROseidon
Masons are also broken as fuck and a bitch to balance around.

Posted: Thu Jan 23, 2014 12:58 pm
by Untrod Tripod
they are only broken in setups with alignment confirming roles. they are merely strong in setups without. there was no way to confirm alignments other than flips, so there was no airtight way to claim mason without having a dead buddy.

Posted: Thu Jan 23, 2014 1:13 pm
by Untrod Tripod
that being said I would take them out if I ran this setup again

Posted: Thu Jan 23, 2014 1:37 pm
by Kise
Really wish I could've killed Bros after baiting the redirect. In another game, I'd be confirmed.

Posted: Thu Jan 23, 2014 1:40 pm
by kuribo
In post 1742, Oversoul wrote:Kuribo should always believe I am town. I am always town.
my only other game with you was Pikmin mafia and I watched the town follow you off a cliff after you called yourself "confirmed town"

Posted: Thu Jan 23, 2014 1:44 pm
by BROseidon
In post 1755, Untrod Tripod wrote:they are only broken in setups with alignment confirming roles. they are merely strong in setups without. there was no way to confirm alignments other than flips, so there was no airtight way to claim mason without having a dead buddy.
You forgot the part where masons get better reads than everyone else if both players are competent.

Posted: Thu Jan 23, 2014 1:44 pm
by BROseidon
(not that Oversoul and I were perfect, but it helped a lot having someone to check my line of reasoning)

Posted: Thu Jan 23, 2014 1:56 pm
by BBmolla
Bro why was I being a problem

Posted: Thu Jan 23, 2014 2:18 pm
by BROseidon
Don't remember.

Probably the lurking.

Posted: Thu Jan 23, 2014 2:21 pm
by Oversoul
In post 1758, kuribo wrote:
In post 1742, Oversoul wrote:Kuribo should always believe I am town. I am always town.
my only other game with you was Pikmin mafia and I watched the town follow you off a cliff after you called yourself "confirmed town"
I will literally never be able to replicate my play in that game.

And I was confirmed town, we had to remove an SK.
That was also when I had a personal philosophy to always try and lynch people (within my win condition) who proclaimed themselves as "rarely lynched". <3 DGB I stopped after I saw upset she was when she died.

Kise, you would never be confirmed town with that play. Bro was a mason.

Posted: Thu Jan 23, 2014 2:32 pm
by Benmage
*sigh*.. totally dropped the ball on my fakeclaim, I was on vacation during it.. and tried to get a little too creative, adding that moronic mod msg. ZzZzzzzz :facepalm:

Blame myself. Up to that point I felt pretty strong about the game, and the direction. I was planning on getting some cred busing reck, and riding it long enough to win. Would've shot OS that night... would've been interesting directing the TAM shot... probably wouldve been reck. And I was setting up an Espe mislynch... but I digress.

GG.

Definitely swingy, but that comes with all theme'd games.

Posted: Thu Jan 23, 2014 2:56 pm
by kuribo
i still dont understand why you guys shot me

Posted: Thu Jan 23, 2014 3:17 pm
by BROseidon
Esp was never getting mislynched.

I would have been conftown after the OS flip, and I was never letting an Espy lynch happen

Posted: Thu Jan 23, 2014 3:19 pm
by 1baldeagle1
Good game guys.

Interesting setup.

Posted: Thu Jan 23, 2014 3:52 pm
by kuribo
In post 1766, BROseidon wrote:Esp was never getting mislynched.

I would have been conftown after the OS flip, and I was never letting an Espy lynch happen
pretty much this


every single push on Esp just felt scummy as shit after he was obviously a Priest


it's not unheard of for a priest to be scum, but combined with his play, he wasn't dying

Posted: Thu Jan 23, 2014 4:08 pm
by Espeonage
:D

I get mislynched a metric fuckton of a lot. So having a game where I was able to be an active, contributing and visibly townie role was awesome. Been a very very long time (Two years or more) that I've been town, survived to endgame and won.

Posted: Thu Jan 23, 2014 4:42 pm
by kuribo
i actually liked the freedom of not having to worry about my lynch


like, i knew that i could pretty much just bullshit while i was alive and if the town lynched me as a result, i'd just come back the next day


greatest role ever and im sad this game is over

Posted: Thu Jan 23, 2014 5:05 pm
by BROseidon
I like mason b/c it's like being in a hydra with two votes.

That eventually conftowns itself at the cost of a vote.

Posted: Thu Jan 23, 2014 5:05 pm
by BROseidon
It's basically everything I passively want when I play.

Posted: Thu Jan 23, 2014 5:06 pm
by Untrod Tripod
anyone who is interested in pre-inning for a large cyberpunk themed game can PM me

Posted: Thu Jan 23, 2014 11:04 pm
by Kise
Fuck you guys