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Posted: Fri Oct 01, 2010 11:29 am
by drmyshottyizsik
ok well then i think i just made a working set up

Posted: Fri Oct 01, 2010 6:39 pm
by Enigma
*removed*

Posted: Fri Oct 01, 2010 7:36 pm
by Antihero
@Enigma: Do each of the mafia traitors get an NK?

To Bus or Not to Bus


3 Mafia Goons
1 Mafia Survivor
1 Town Tracker
1 Town Jailkeeper
1 Town Vigilante
5 Vanilla Townies


The goons are only told who their 3 partners are (i.e. they don't know who the survivor is).
If the Mafia outnumbers the town and the Mafia survivor is still alive, the goons lose and the survivor wins alone.
Mafia can't NK a mafia member.

Posted: Sat Oct 02, 2010 6:34 am
by Herodotus
@Enigma: that would be over on night 2 often. And if the game continued past that, the cops may make a town win easy.

Posted: Sat Oct 02, 2010 6:43 am
by drmyshottyizsik
@anti- one mis lynch and the game could be over if the vig mis kills

Posted: Sat Oct 02, 2010 8:05 am
by Antihero
drmyshottyizsik wrote:@anti- one mis lynch and the game could be over if the vig mis kills
:?:

Assuming the mafia kill goes through+misvig+mislynch, that's 9 alive w/ 4 mafia. LYLO, but not loss (in this case, I doubt the town loses since the mafia are likely to bus someone).

Posted: Sat Oct 02, 2010 8:09 am
by drmyshottyizsik
oh sorry I mis read, but sstill if they do bus, then mafia wins if vig mis shoots

Posted: Sat Oct 02, 2010 8:24 am
by Antihero
Town better hope they get a good (or conservative) vig, then.

Posted: Sat Oct 02, 2010 8:25 am
by drmyshottyizsik
it's a jank set up man

Posted: Sat Oct 02, 2010 8:32 am
by Antihero
drmyshottyizsik wrote:it's a jank set up
I'm not familiar with this phrase.

Posted: Sat Oct 02, 2010 8:48 am
by bv310
drmyshottyizsik wrote:it's a jank set up man
I wouldn't call it Jank, just not well thought out. Cutting the scum team down to 3 players and capping the vig's shots are likely to slow the game down a bit and keep it to D3 or later.

Posted: Sat Oct 02, 2010 8:51 am
by drmyshottyizsik
^^good idea

Posted: Sat Oct 02, 2010 8:51 am
by Antihero
bv310 wrote:Cutting the scum team down to 3 players
Do you think this gives the mafia enough misbusses?

Posted: Sat Oct 02, 2010 8:52 am
by drmyshottyizsik
well i would keep it at four, but cap the vig, and add a vt and a town pgo

Posted: Sat Oct 02, 2010 9:00 am
by Antihero
drmyshottyizsik wrote:well i would keep it at four, but cap the vig, and add a vt and a town pgo
I'm hesitant to cap the vig because I think any vig will at least half a brain will do it himself (especially around LYLO).

I think you're right in that I should add more town though.

How about this

To Bus or Not to Bus


3 Mafia Goons
1 Mafia Survivor
1 Town Tracker
1 Town Jailkeeper
1 Town Vigilante
1 Town Paranoid Gun Owner
8 Townies


If the mafia outnumbers town and the survivor is still alive, the goons lose and the survivor wins alone.
Mafia is not allowed to NK one of their own members. Mafia also must NK every night.
Vigilante is not compulsive.
Town must lynch every day.

Posted: Sat Oct 02, 2010 9:03 am
by drmyshottyizsik
ok take away one towny and balance that(because of the pgo) with a town watcher or role blocker

Posted: Sat Oct 02, 2010 9:04 am
by Antihero
Actually, I don't care for the role of PGO. What should I put in instead...

Posted: Sat Oct 02, 2010 9:08 am
by drmyshottyizsik
ok make two one shot vigs, but one can only use its shot on odd nights and one on even. keep 7 townies, cap the pgo

Posted: Sat Oct 02, 2010 9:15 am
by Antihero
Sorry, shotty, I still hate the role of PGO.

How about just making that a bulletproof townie?

Posted: Sat Oct 02, 2010 9:24 am
by drmyshottyizsik
when i said cap i ment kill, make it go bye bye,

Posted: Sat Oct 02, 2010 10:52 am
by Antihero
Oh, ok. I don't care for the role of one-shot vig, either. I prefer regular ones. But I like your odd/even night idea.

How about this?

To Bus or Not to Bus


3 Mafia Goons
1 Mafia Survivor
1 Town Tracker
1 Town Jailkeeper
1 Town Odd Night Vigilante
1 Town Even Night Vigilante
8 Townies

  • If the mafia outnumbers town and the survivor is still alive, the goons lose (i.e. - the survivor wins alone)
  • The mafia can't NK one of its own members.
  • Mafia have to kill every night.
I don't know, is this a stupid idea? I thought it would be interesting to have kind of a game-within-a-game (the mafia has to determine who to bus), but please tell me if no one would actually want to play this game.

Posted: Sat Oct 02, 2010 10:53 am
by drmyshottyizsik
i like it like that. I would play

Posted: Sat Oct 02, 2010 1:47 pm
by Slaxx
I like that quite a bit Antihero.

Posted: Sun Oct 03, 2010 1:57 am
by Powerrox93
Antihero wrote:Oh, ok. I don't care for the role of one-shot vig, either. I prefer regular ones. But I like your odd/even night idea.

How about this?

To Bus or Not to Bus


3 Mafia Goons
1 Mafia Survivor
1 Town .
Tracker
1 Town Jailkeeper
1 Town Odd Night Vigilante
1 Town Even Night Vigilante
8 Townies

  • If the mafia outnumbers town and the survivor is still alive, the goons lose (i.e. - the survivor wins alone)
  • The mafia can't NK one of its own members.
  • Mafia have to kill every night.
I don't know, is this a stupid idea? I thought it would be interesting to have kind of a game-within-a-game (the mafia has to determine who to bus), but please tell me if no one would actually want to play this game.
What is a Mafia Survivor? Is it a survivor that appears to be a goon for the goons?
But I think the set-up looks great

Posted: Sun Oct 03, 2010 6:49 am
by Antihero
Powerrox93 wrote:What is a Mafia Survivor? Is it a survivor that appears to be a goon for the goons?
Exactly (but since this is an open set-up, the goons know one of them must be the survivor)