Prisoner's Dilemma Mafia II {Game Over!}
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Moratorium Mafia Scum
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So.. I guess I don't understand why the game ended.
- There's still a mechanic in the game that can protect players.
- There's still a non-scum mechanic in the game that can kill players.
- Scum doesn't have a majority for votes to force them to get daykills.
If it was a normal game, you get to a tie and town can no longer do anything to kill people. But here, Dr. Pepper could still kill people, scum wasn't assured of a kill due to security guard, and sending no one to prison was still an option.
Am I misunderstanding something?Men's evil manners live in brass; their virtues we write in water.- Percy
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Percy Rainbow Robot Cthulhu
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This was one of the first games I ever played here on MS, and I thoroughly enjoyed it.
Thanks guys!
Also, here's the quicktopic link:
http://www.quicktopic.com/42/H/5DRYEEz98ZaKi
I'd especially like to thank Albert, Zach and solo for being great scumbuddies, and MM for a great game.
Also, Dr Pepper was killed by zach, Mora.- Kublai Khan
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Kublai Khan Khan Man
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Bah congrats scum..
Yeah, the setup looks a little swingy. The mafia seems to have too much killing ability (poison gas massacre springs to mind).
And yeah, Zwenchenwasser could have tried to look a little more town.
Moratorium and ortolan did a great job, but that last night killed too many townies for them to have a chance (plus inactive killa seven was useless).
Really good and entertaining game though, Machiavellian-Mafia!Occasionally intellectually honest
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Dr Pepper Goon
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Actually Percy, I wasn't. I believe there were at least a few strats that could have saved town and potentially even myself for the win. One of my abilities was One shot bullet proof which prevent zachs day kill attempt. The mod even recorded that my vest stopped the first kill attempt on me, even 100% day vig.
I guess I am saying the same things Mora is, why did the game end?- Moratorium
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Moratorium Mafia Scum
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I guess that's what's in dispute. I think an aborted tie may have just been snatched from the jaws of victory.M-M wrote: You win with your Mafia group when group members constitute at least 50% of all players alive andit is impossible to not maintain the 50% threshold.Men's evil manners live in brass; their virtues we write in water.- ortolan
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ortolan Mafia Scum
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This is kind of ambiguous but I guess seeing as they had 4/8 of the players and there were no remaining dayvigs they fulfilled this criteria, like in any other game.You win with your Mafia group when group members constitute at least 50% of all players alive and it is impossible to not maintain the 50% threshold.Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.- Moratorium
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Moratorium Mafia Scum
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An example scenario that puts town back in the game:
Day
Zach dayvigs Dr. Pepper.
Dr. Pepper is immune, and survives.
Night
No one is sent to prison.
Mafia attempts to shoot someone (choosing someone other than Dr. Pepper because he just demonstrated immunity), but that person is captured by security guard.
Dr. Pepper targets and kills a mafia member.
If the mafia win scenario was "You win with your Mafia group when group members constitute at least 50% of all players alive" and that's all, then sure this game should have been ended immediately.Men's evil manners live in brass; their virtues we write in water.- Albert B. Rampage
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Albert B. Rampage Illogical Rampage
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I badmouth random players in the game in the QT to convince myself that they're the bad guys so I have no guilt when I have them killed.Moratorium wrote:
sadfaceAlbert B. Rampage wrote: It will keep that creep Moriatum or whatever he calls himself...Guard your honor. Let your reputation fall where it will. And outlive the bastards.- DrippingGoofball
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DrippingGoofball Mafia Piñata
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Seven scum and a SK, with three millers on the town side... we were severely disadvantaged.
I did my absolute best - but then with the scum having the ability to change answers... it was hopeless from the get-go.Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
"Metadiving DGB is like playing Roblox" - T3- zachattack
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Albert B. Rampage Illogical Rampage
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Its balanced IMO. 25 players, 6 scum +1 traitor = ~1/3 of the town. Keep in mind that we can't daytalk either.DrippingGoofball wrote:Seven scum and a SK, with three millers on the town side... we were severely disadvantaged.
I did my absolute best - but then with the scum having the ability to change answers... it was hopeless from the get-go.
We won because on day 2 we successfully manipulated 6 town players into going to the PD when we unleashed the gas, and on day 3 we successfully manipulated one townie to volunteer herself into the PD with someone who claimed a guilty on her. On day 4 it was just a quick cleanup, with or without the two day-vigs.Guard your honor. Let your reputation fall where it will. And outlive the bastards.- Albert B. Rampage
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Albert B. Rampage Illogical Rampage
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Ahh thanks! You deserve most the credit for this win though, with your claim on day 3. They walked right into that one.Percy wrote:This was one of the first games I ever played here on MS, and I thoroughly enjoyed it.
Thanks guys!
Also, here's the quicktopic link:
http://www.quicktopic.com/42/H/5DRYEEz98ZaKi
I'd especially like to thank Albert, Zach and solo for being great scumbuddies, and MM for a great game.
Also, Dr Pepper was killed by zach, Mora.
And if ortolan investigated Zach, that would have been hilarious lolGuard your honor. Let your reputation fall where it will. And outlive the bastards.- DrippingGoofball
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Good thing you couldn't daytalk, too.
If the scum didn't have crazy powers like changing the answers, Percy would be dead. Another crazy power was to sequester a whole bunch of players, too. When you have an SK, plus 6 players (informed minority) with this much power, and a town that CANNOT LYNCH, it is unwinnable for the town.
And to add insult to injury, we were pleagued by millers, so even if we got investigations, they were dodgy. And if that wasn't bad enough, the scum had a godfather.
With 3 millers, a godfather, the few investigations that we could get out of a heavily-favored for the scum PDs, were tainted. Was there even a death-miller???Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
"Metadiving DGB is like playing Roblox" - T3- Albert B. Rampage
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If the scum couldn't change the answers, I wouldn't have came up with the idea for Percy to claim a guilty in the first place. Percy was the most pro-town looking player in our group up until that point.DrippingGoofball wrote:Good thing you couldn't daytalk, too.
If the scum didn't have crazy powers like changing the answers, Percy would be dead.Guard your honor. Let your reputation fall where it will. And outlive the bastards.- DrippingGoofball
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DrippingGoofball Mafia Piñata
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Of course. But once again, reading the extensive list of scum tricks and powers, and comparing the lynch-less, powerless town, it's pretty stacked.Albert B. Rampage wrote:If the scum couldn't change the answers, I wouldn't have came up with the idea for Percy to claim a guilty in the first place. Percy was the most pro-town looking player in our group up until that point.
My power was decent, but it was only one-shot. Moratorium's was OK. Other than that, nothing. And the PDs were heavily favoring the scum. I cannot conceive of a sequence of event where the town could win this.Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.
"Metadiving DGB is like playing Roblox" - T3- Albert B. Rampage
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I agree that its pretty frustrating when you can't guarantee anyone's lynch. However that's not what happened in this game. In this game, the town tried to send all their pro-town players to get investigations and daykills, instead of sending the scum in to die.
If you used the PD correctly, it wouldn't have favored the scum - our powers would amount to a one-shot ability to swap the answers.
Anyway, in the last PD game, we managed to kill the scum pretty well, so I think its pretty balanced.Guard your honor. Let your reputation fall where it will. And outlive the bastards.- Moratorium
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Moratorium Mafia Scum
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Just felt like a mafia-run prison to me. Every night scum had manipulative powers to affect prison. Kinda defeated the purpose of the core idea of the game (the dilemma itself) to have so much peripheral stuff affecting the prison.
Anyways, I would like to see M-M's opinion on this game, what he perceived, what rules he'd change in the future (if anything), etc...Men's evil manners live in brass; their virtues we write in water.- zachattack
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About the 1000$ thing...
Not going to bother with this, because hey, look at that, this rule does exist already.Moratorium wrote: When this game is over, I promise to post a "Should there be a rule against wagering?" in the Mafiascum discussion forum.
mith - Forum Guidelines sticky wrote: Do not bring outside influences into the game - this includes threats, bribes,wagers, promises, alliances, etc. Using knowledge from previous games is perfectly acceptable, but try not to carry grudges from one game to another.Men's evil manners live in brass; their virtues we write in water.- zachattack
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