#434: Communiqu├® Mafia - Done. No -- seriously.


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Post Post #1925 (ISO) » Sun Oct 28, 2007 6:56 am

Post by Patrick »

I didn't intend for that last part to go on for so long, and in the past I've usually chosen pretty quickly in the endgame. I just kept waiting for Eyceking to post something and it never quite seemed to happen. I was always leaning towards voting Eyceking, but rereading certain parts kept putting me in doubt. But in the end I couldn't find a single sign of townishness from Eyceking, and plenty from Glork. I'd almost resigned myself to being lynched on day 5, but Phoebus's message to me from the dead saved my life, and probably the game, once we worked out the right interpretation of it.

The setup was really interesting I thought. I think balance was ok, though the powerole quirks were a bit iffy. I had also wondered if scum had a hand in choosing who received communique extras and death messages, but didn't really follow it up because there'd be no way of knowing. I thought it was great the way it unfolded, with the town gradually working out more and more about the setup, like a good themed game should be.

Thanks to all the players for making it a fun game, and a big thanks to MeMe for putting it together. This game was one of the most exciting and stressful I've ever played in :P
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Post Post #1926 (ISO) » Sun Oct 28, 2007 10:37 am

Post by Glork »

Sheesh....

That was an interesting and fun game for sure. I don't think we could have figured out the ability-loss trigger, but I'm glad we reached a rough "well, it's something that we can accept as probably being true but won't learn until after the game" conclusion, which was fine.


More thoughts later. I'm tired and still slightly hungover. >.<
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Post Post #1927 (ISO) » Sun Oct 28, 2007 10:38 am

Post by Eteocles »

Mod note: sane; if claims to be cop in-thread, loses abilities altogether (message sent at the beginning of the next night will be: “It was too easy for the mafia network to spot you. Your powers have been rendered useless.”)
ROFL

Sorry I sucked so much in this game guys.

I had the option of sending a communique from beyond the grave this last day, but to be honest, I really had no clue who the Mafia was, so It wouldn't have been any help.

'Grats guys. Everyone did a really good job! ^_^
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Post Post #1928 (ISO) » Sun Oct 28, 2007 11:59 am

Post by Patrick »

My plan near the start of the game of all sending roles to Eteocles was perfectly sound :)

... although I realise we couldn't have known for sure at the time. It seemed to scare the scum though.
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Post Post #1929 (ISO) » Sun Oct 28, 2007 12:42 pm

Post by SomeStrangeSimenon »

It was more of "this is an easy way to go after patrick"
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Post Post #1930 (ISO) » Sun Oct 28, 2007 1:43 pm

Post by Eyceking »

OK, so, if a game is going to last 78 pages and 6 months, can someone let me know BEFORE the game begins? That's my only problem with this game. :p

I mean... in that time, I've graduated, gone to Ireland, turned 21, started a new job, began applying for a different new job and arranged a trip to Australia, New Zealand, SE Asia and USA. It was so crazy how long this game went on for!!

On the last day I really felt like I didn't deserve to win let alone be in endgame... work destroyed me. They took away my computer and I was working 55 hours a week and training for a football team. I had zero spare time. I skipped training this week and that's how I had a little more time.

*sigh*

Good game though. I thought I had the communiques figured out when Mert died even though Patrick protected him because I thought this:

- Stoof sent a message to Eteocles so he lost his power. Phoebus killed.
- I then sent a message to Mert, and he claimed to Patrick to have lost his powers, so I thought my communique had done it.
- I then sent a message to Patrick on the final night with my Extra so I could try and kill Eteocles because I really thought he would be protected. But he wasn't.

At least... that's how I remember my thought process.
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Post Post #1931 (ISO) » Sun Oct 28, 2007 1:58 pm

Post by Adel »

I really like how the cop lost his powers. I want to see it in more games. I'm glad the town won, even though I didn't contribute much to our victory.
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Post Post #1932 (ISO) » Sun Oct 28, 2007 2:11 pm

Post by MeMe »

Adel -- you rocked it. Not only did you come into a game that was already three dozen pages long, you worked so hard and came up with an angle no one else had. To me, your entrance had the same effect on the game Glork's did: your fresh perspective & work ethic pushed the game in new ways. I'm grateful!

Seriously -- I don't want to gush -- but if I could have most of you players in every game, modding would be pure pleasure.
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Post Post #1933 (ISO) » Sun Oct 28, 2007 2:33 pm

Post by Mert »

Nice - MeMe this was an awesome game and I'm very grateful to have had the opportunity to play in it :)
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Post Post #1934 (ISO) » Sun Oct 28, 2007 3:01 pm

Post by Patrick »

I feel bad about lynching Adel :(
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Post Post #1935 (ISO) » Sun Oct 28, 2007 3:01 pm

Post by Adel »

MeMe- if that was an open invitation, auto/in of course. I wish they would turn sig lines back on so that I could sport that compliment like it was a Medal of Honor.

http://www.mafiascum.net/forum/viewtopi ... 447#811447 is a thread about crypto in mafia games. I re-posted a buch of my posts from this game. I am interested in finding out if it would've worked had the other townies decided to try it, and why I wasn't able to convince the town to try it.
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Post Post #1936 (ISO) » Sun Oct 28, 2007 3:06 pm

Post by Adel »

say, if I have good karma to burn from this game, a mini normal I designed but had to give up as moderator due to a new job needs a replacement. Good active players are always needed in games... http://www.mafiascum.net/forum/viewtopi ... &start=200 is the link, Nabakov-Nabakov is the mod.
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Post Post #1937 (ISO) » Sun Oct 28, 2007 3:20 pm

Post by Simenon »

Oh, the joys of bussing. Not claiming the communique that Stoofer was missing and letting him die was painful but necessary. Him exploding and outing both of us scared me.

To be honest Day One was mostly unplanned for me. Stoofer was not looking good to me, so I thought I probably needed to bus him. The only real thinking I did was avoiding Miztef, which I think I did effectively by starting up the Eteocles wagon.

It was a massive blessing to thought town, a blessing that I think survived in the town's mind to day four.

I quite liked the "let's ask Patrick if he's town" trick. It not only lets a townie know that I'm not communicating with scumbuddies, but it has been part of my play recently to ask players if they are scum as scum, since any answer seems to be inherently scummy.

The "simenon looks like a weak bus" kind of dashed my hopes, but I kept on plugging for a stoofer lynch. I think post 169 helped make me much more town in the everyone's eyes, and helped me distance from stoof. At first, bussing Stoof seemed to be a bad play, but if I hadn't the connection would have been caught by Glrok anyway.

Creating a connection between Stoof and Mert was fun but probably not practical.

Day two I'm somewhat happy with the fact Miztef was lynched. After all, I was strongly against it, which sent me into day two with a boost to add to my innocent investigation (which I admittedly should have milked more.) Noting Miztef's suspicions was purely to cast more doubt on Stoofer. Ideally, he'd claim something good and we'd lynch town Day two with his lynch on Day three. But I could go with killing him today.

About the bus: it was incredibly selfish, considering Stoof told me not to that night. It could have gone terribly wrong. But it worked to some extent I think.

Post 274 is the best post I have ever written in a mafia game.

I vehemently attack Stoof until something interesting happens: I get warned by stoof. I immediately unvote, probably without thinking it through. My reasoning is simply that Stoofer has much more experience than me, so he knows when a bad bus happens.

354, on the otherhand, is a horrible, horrible post. Very glad I'm town at this point.

I think my lowest point at this game, even lower than the last few days of the last day, was when Glrok fingered both of us as scum. Despite being reassured that he felt one of us was scum, I couldn't be sure. This is what directed me back to bussing- I needed to invalidate Glrok's analysis, and fast. Moreover, he's just slapped me with a demand of communiques. That, in particular, scares me.

And I am angry with his characterization of my play. How dare he call me a one-line poster! D:<

Whoboy, Mert shocked me. It of course was not true, but it was pulled out of nowhere, making it hard to predict if the town would pick it up or not. I decide to reply with outrage. I think I went a little too far with that, especially voting Mert.

And from then on it's bus galore. I chuckle a bit when Stoof has to go.

Okay, next scare. Adel comes in and breaks the game in two. This time I'm not so frightened as resigned to fate. I decide to agree with her but not necessarily the plan- I do not want to end up being the player who opposed something that can ruin the scum. In the end, she's lynched.

Day four. Process of elimination for finding the scum seems likely. Either the scum don't know eachother or eventually both Simenon and Eyceking are going to be lynched. The latter was almost inevitable if the former was almost believed. Like the thrend goes for me in this game, I decide not to comment.

But then, Glrok comes out with his cult plan. A develish idea! It means that essentially we can make it to endgame. Of course, if I support it, then Patrick gets lynched I have suspicion against me. Instead, I decide to be OUTRAGED once more, thus bringing more suspicion on it, and when Patrick is lynched, I can't be blamed for the idea while glrok can.

And that's where I get too clever for my own good. Distracted by my vacation and how I will deal with that, and the cult theory, plus the limited time for thinking, I forget I claimed the EX and forget about masscommuniquing. So, I send a ridiculous cult communique. There is no excuse for this. I humbly apologize to Eyceking.

And for the rest of it I know I'm going to be lynched, I feel awkward moving my vote from Eyceking (that seemed to work Day Five), and I leave this game for good.

Nice job town, you deserved it. But up to day four definately my best played scum game yet.
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Post Post #1938 (ISO) » Sun Oct 28, 2007 3:24 pm

Post by Simenon »

tl;dr: busbusbusbusbus oops
SEND THE VECTOIDS
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Post Post #1939 (ISO) » Sun Oct 28, 2007 4:25 pm

Post by Glork »

Patrick wrote:I feel bad about lynching Adel :(
I told you she wasn't scum.

Also, Adel: Go edit your profile. For some reason, everyone's "Enable Signatures" option got changed to "Off," but you can restore it manually.
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Post Post #1940 (ISO) » Sun Oct 28, 2007 4:58 pm

Post by Mert »

Is nobody going to mention my awesome Doc skills? ;)
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Post Post #1941 (ISO) » Sun Oct 28, 2007 10:44 pm

Post by Mr Stoofer »

Thanks MeMe for modding an interesting game. Well done town for the win.

As you can see by now, I was unhappy with Simenon's bussing of me. It wasn't logical, and it was unnecessary at the time. There is a syndrome ("Stoofer's syndrome"?) that when you are scum, everything your buddies do seems scummy, and you feel compelled to bus them -- even though your really don't. I have suffered from this sooooo many times. I felt, rightly or wrongly, that Simenon was suffering from Stoofer's syndrome, and that we would be better off getting muse -- who I genuinely thought looked scummy -- lynched. Also, since the Cop had an innocent result on Simenon, I felt that he didn't need to bus his scumbuddies to their deaths...

Anyway, sending that communique to Simenon lead directly to my death, so I guess I would have been better off trying to ride out Simenon's bussing. Once he claimed not have received any communique from me, I had to get creative to explain what had happened to my communique...
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Post Post #1942 (ISO) » Mon Oct 29, 2007 12:35 am

Post by Patrick »

Glork wrote:
Patrick wrote:I feel bad about lynching Adel Sad
I told you she wasn't scum.
I told you Eyceking wasn't confirmed innocent.

I agree with Stoofer's sydrome theory. I think if Glork hadn't replaced in we'd probably have cruised towards a muse lynch and a permanent state of lylo. However, I can see how busing Stoof was probably good fun.
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Post Post #1943 (ISO) » Mon Oct 29, 2007 12:40 am

Post by Patrick »

Mert wrote:Is nobody going to mention my awesome Doc skills?
Simenon wrote:God, mert absolutely raped us.
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Post Post #1944 (ISO) » Mon Oct 29, 2007 2:37 am

Post by Mert »

That's a much better tl;dr than the one Simenon provided. Thanks Patrick :lol:
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Post Post #1945 (ISO) » Mon Oct 29, 2007 6:01 am

Post by Glork »

I donno, Stoof, it seemed pretty damned obvious to me that you were scum with the whole Miztef/Muse thing. If Simenon had tried to slide away from you, I
definitely
would have linked the two of you together. No offense, but I think the burden was probably on you to be more protown.
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Post Post #1946 (ISO) » Mon Oct 29, 2007 6:04 am

Post by Glork »

Patrick wrote:
Glork wrote:
Patrick wrote:I feel bad about lynching Adel Sad
I told you she wasn't scum.
I told you Eyceking wasn't confirmed innocent.
Yes, but my mistake was easily rectifiable and didn't result in a mislynch. :P
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Post Post #1947 (ISO) » Mon Oct 29, 2007 6:34 am

Post by Patrick »

Your mistake was also the harder to understand. But yes, I'm pleased you did correct it, because on day 5 I felt it would cause us to lose the game if muse was town. And despite all the hammering Simenon had given Eyceking, I still found Eyceking worrying.

Simenon played this game quite well. Had me completely fooled for some of day 2, all of day 3, and some of day 4. He probably would have continued to fool me if it wasn't for the cult communique slip.
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Post Post #1948 (ISO) » Mon Oct 29, 2007 11:14 am

Post by Eyceking »

By the way, Glork - you interpreted my communique to you exactly how I had intended it to be interpreted. I believe it's the only reason I made it to endgame. It was a shame you decided to change your mind about it right then. :(

And Sim - don't worry about the crazy cult communique. If you hadn't done it, I would have been lynched and we would have been down to 1 scum left anyways, so all it would have been was different personnel, and people were turning on you anyways.

Mert - yeah, good doc skills. The self heal killed us because we thought we had you pegged as Doc and tried to kill you for that reason.
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Post Post #1949 (ISO) » Thu Nov 01, 2007 5:43 am

Post by Glork »

MeMe, I'm curious to hear more thoughts on the game from you. Did it play out approximately as you expected? What did we do differently?
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