with 14 votes in play, it takes 8 to make a decision. day 1 ends in (expired on 2021-09-03 17:20:00).
Posted: Tue Aug 31, 2021 8:00 pm
by Thor Ragnarok
Something_Smart, can you clear up whether you agree with my theories or were making fun out of them? My opinion on you heavily depends on it.
Posted: Tue Aug 31, 2021 8:05 pm
by the worst
I don't know that id consider myself the ultimate authority on SS, but I'm pretty sure he was being facetious
I'd be surprised if his opinion is particularly far from mine: there's novel benefit to your analysis. There is probably some correlation due to thread presence, sure. Some of it is probably warped by the fact a higher % of players are town. It's a fun statistic, but not particularly useful for actually finding scum. It's also profoundly unfun compared to just playing mafia - if I wanted a logic puzzle I'd download an app.
Sorry if this sounds harsh. I feel like dragging the conversation back into 2d stat analysis is pretty detrimental to the gamestate.
Posted: Tue Aug 31, 2021 8:12 pm
by Thor Ragnarok
Here is my plan:
night 3 vigilante or vengeful
1-shot vigilante or 2-shot PGO (active)
ascetic cop or bulletproof
draft cop or 1-shot watcher
doctor or roleblocker
universal backup or rolecop
neighborizer or voyeur
jailkeeper or tracker
If we have the setup on the left, this is what I believe we should do:
The night 3 vigilante should be left alive until night 3.
The 1-shot vig should not shoot if scum is voted out on day 1. If town is voted out, they should.
The ascetic cop should check who they think is scum but is unlikely to be voted out the next day.
The draft cop can check whoever they like to see if they have a role.
The doctor should protect a universally townread person.
The universal backup should wait.
The neighbouriser should target someone they think they will get along and solve with.
The Jailkeeper should target their biggest scumread.
If we have the setup on the right:
The vengeful should claim when death is assured and kill a consensus scumread.
The PGO should not activate and save themselves for later.
The bulletproof should enjoy themselves.
The 1-shot watcher should not do anything on the first night.
The roleblocker should target their biggest scumread.
The rolecop should target a scumread they're worried might be a cop.
The voyuer should target a high interest player.
The tracker should target their biggest scumread that won't immediately be voted out.
If we follow all of these actions, we can probably win this game from the sheer amount of roles that will be in town's hands. We just need to make sure foolish things aren't done like vigilantes shooting like heroes or cops checking players that will be voted out the next day anyway.
Posted: Tue Aug 31, 2021 8:13 pm
by Thor Ragnarok
In post 1927, the worst wrote:I don't know that id consider myself the ultimate authority on SS, but I'm pretty sure he was being facetious
I'd be surprised if his opinion is particularly far from mine: there's novel benefit to your analysis. There is probably some correlation due to thread presence, sure. Some of it is probably warped by the fact a higher % of players are town. It's a fun statistic, but not particularly useful for actually finding scum. It's also profoundly unfun compared to just playing mafia - if I wanted a logic puzzle I'd download an app.
Sorry if this sounds harsh. I feel like dragging the conversation back into 2d stat analysis is pretty detrimental to the gamestate.
Alright. I try my best to accommodate others by doing a combination of using logic and reads, but the puzzle side does interest me a lot.
Posted: Tue Aug 31, 2021 8:19 pm
by Thor Ragnarok
Actually, is it not very likely that scum already knows which setup it is, unless they have no power roles at all? I'm willing to take that chance and will throw this out here for more transparent discussion:
Thor nobody is buying your township. Go read the setup.
Posted: Tue Aug 31, 2021 8:23 pm
by Thor Ragnarok
What?
Posted: Tue Aug 31, 2021 8:24 pm
by the worst
hmm. have you played this setup before?
please proceed carefully. I have a fairly confident alt read on you.
Posted: Tue Aug 31, 2021 8:24 pm
by the worst
any variation of pypx/y* I should say
Posted: Tue Aug 31, 2021 8:26 pm
by Thor Ragnarok
I don't remember playing one although I might've long ago. I've read up on some of the recent ones though, Hoopla's been a good source
Posted: Tue Aug 31, 2021 8:28 pm
by the worst
Out of respect for alt anonymity, I'm not going to go scorched earth on you. But I'm almost certain you just tried to fake a townslip and I'd like you to take a moment to evaluate and explain why you did that.
Posted: Tue Aug 31, 2021 8:30 pm
by Thor Ragnarok
Care to explain what I slipped or am faking to slip?
night 3 vigilante or vengeful
1-shot vigilante or 2-shot PGO (active)
ascetic cop or bulletproof
draft cop or 1-shot watcher
doctor or roleblocker
universal backup or rolecop
neighborizer or voyeur
jailkeeper or tracker
If we have the setup on the left, or vengeful1-shot vigilante or 2-shot PGO (active)ascetic cop or bulletproofdraft cop or 1-shot watcherdoctor or roleblockeruniversal backup or rolecopneighborizer or voyeurjailkeeper or trackerIf we have the setup on the left,
Even excepting that. This is not a "setup on the left or setup on the right" semi-open. it's a "one role exists from each bracket* semi-open, which you must necessarily know unless Datisi made a mod error in the drafting process.
Each player submits exactly one role. Them winning that role nullifies the existence of its bracket pair - not the other way around.
We're not in a "left setup" or a "right setup" and you would already know this because players bid for an individual role, rather than a pair of roles.
Posted: Tue Aug 31, 2021 8:34 pm
by Thor Ragnarok
Ah, my impression was that we were bidding on which side of the draft we'd like, with the majority bid deciding the setup. I see what you mean now.
Posted: Tue Aug 31, 2021 8:35 pm
by the worst
nope nope nope you're so full of it
Posted: Tue Aug 31, 2021 8:37 pm
by the worst
I don't think this is a popular take so I'm not going to head a wagon which I'm pretty sure only I am excited about so late in the phase. Thor absolutely in we that interpretation of the setup is horsecrap. This whole page is a shitty attempt at a townslip and if you believe it, please have a cup of tea, sit down and read it again.
I don't think he expected to be epically called out. I don't know why he's faking this or what he expects to gain, but it's pretty damn clear he's talkin shit.
Posted: Tue Aug 31, 2021 8:37 pm
by Thor Ragnarok
Your reaction is almost the exact same as people in this game when I didn't understand the setup:
Fine but this is a game which doesn't literally require you to understand the core mechanics in order to submit your draft pic and adequately accept your role pm.
What's more, your "oh I have meta of not getting the setup as town" just makes me think more confidently that you're doing this to look uninformed rather than out of earnest lack of info.
You are straight up not town here dude
Posted: Tue Aug 31, 2021 8:40 pm
by Thor Ragnarok
In post 2, Datisi wrote:phase two - bidding for roles:
~ once the draft order has been determined, each player pm's the moderator of the game with the role they'd like to be.
~ i will assign one power per pair, as players have selected. priority will be given from the top (winner) of the draft.
Sigh. This seemed to me that it was one power per pair across the table, and we were submitting roles to bid on which side we'd like.
Posted: Tue Aug 31, 2021 8:41 pm
by the worst
that's such a ludicrous assumption oh my god
Posted: Tue Aug 31, 2021 8:41 pm
by the worst
that's like
fucking
assuming vanilla townies can throw ice cream at each other
that's so far beyond moon logic it stops veering into negligence and just bull-charges straight into unbelievableness.