Here's the town role PMs.
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The year is 1775.
You are an ordinary
Member of the Continental Army,
(Vanilla Townie)
, a militiaman from the colony of Connecticut. Having been outraged by the unfairness of taxation without representation, and filled with patriotic fervor, you have enlisted in the colonial forces, that you might fight to defend the liberty and secure the independence of your homeland.
You desire the defeat of the Royal Expeditionary Force, but have only your vote, your voice, and your burning sense of national pride to assist you in this endeavor.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are an ordinary
Member of the Continental Army,
(Neighbor)
, a militiaman from the colony of New York. Having been outraged by the unfairness of taxation without representation, and filled with patriotic fervor, you have enlisted in the colonial forces, along with your neighbor, ____________. At night, you may communicate with him in this quicktopic: ______________.
You desire the defeat of the Royal Expeditionary Force, but aside from your relationship with your neighbor, have no special abilities to use to defeat the British.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
General George Washington,
Commander-in-Chief of the Continental Army
(Friendly Neighbor).
The second Continental Congress has granted you the honor of commanding the Patriotic forces for the upcoming campaign. In order to secure the defeat of the Royal Expeditionary Force, you will be able to choose a trusted lieutenant. Once during the game, at night, you may send me the name of another living player. You will invite that player to come to your tent in order to interview him to assure yourself of his loyalty to the American cause. At the end of that night, you will be informed of whether that player is a Patriot or loyal to the Crown, and he will be informed of your identity and affiliation. Should you determine your target to be a reliable supporter of the revolution, the two of you will be permitted to discuss in a quicktopic on subsequent night.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
Paul Revere,
Patriotic Nightrider
(One-Shot Double Doctor).
You are a professional silversmith, proud patriot, and excellent horseman. You are able to use your riding skills to warn your fellow revolutionaries about the approach of the British forces. Once only, during the day, you may PM me with a list of two names. That night, you will ride to these individuals' homes and warn them that "The Regulars are coming out!" which will allow them to escape to safety - no attempt on their life will be successful that night. You may alter your protection targets as many times as you wish during the day by PM, but you may not change your choices once a lynch has been achieved.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
White Eyes,
Indian Tracker and Ally of the Continental Army
(Tracker).
You are a leader of the Lenape nation, and your people have decided to throw in their lot with the revolutionaries in order to attempt to ensure a secure homeland. Your people are hardy outdoorsmen, and you are able to use your familiarity with the terrain in order to pursue members of the Royal Expeditionary Force during the night without being noticed.
Each night, you may submit by PM the name of one other living player. You will track that player, and be informed of whether or not he performs a night action, and if so upon whom.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
He Who Takes Up the Snow Shoe,
Indian Tracker and Ally of the Continental Army
(Tracker).
You are a warrior of the Oneida nation, and your people, having good relations with the settlers, have decided to fight alongside them in the battle for their freedom. Your people are hardy outdoorsmen, and you are able to use your familiarity with the terrain in order to pursue members of the Royal Expeditionary Force during the night without being noticed.
Each night, you may submit by PM the name of one other living player. You will track that player, and be informed of whether or not he performs a night action, and if so upon whom.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
Benedict Arnold,
Continental Army Turncoat
(Beloved Princess).
You are a proud patriot who has spent vast amounts of his own money, and shown numerous acts of valor, in the service of the Continental army. However, despite your successes, you will be repeatedly passed over for promotion and the subject of repeated smears relating to your personal conduct.
You desire the defeat of the Royal Expeditionary Force, however your loyalty can only be pushed so far. Should the other members of the Continental Army turn on you (if you are lynched during the day) you will instead defect to the British, handing over crucial American battle plans which will allow the Royal Expeditionary Force to outmaneuver the colonials. The in-game effect of this will be to cause two consecutive nights to follow your lynch before the next day phase begins. This does not affect your win condition - you as a player will win with the town, even if your character has gone over to the Crown.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
Betsy Ross,
Patriot
(Townie).
The wife of a member of the colonial militia, you are skilled in upholstery and have chosen to support the war effort by repairing uniforms and makings tents for the use of the Continental Army. Later on, you will also play a part in making the first flags of the United States which will go down in history. For now, however, all you have to assist you in furthering the revolutionary cause is your vote, your voice, and your burning sense of national pride.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
John Hancock,
Patriot
(Townie).
One of the richest men in the thirteen colonies, you have used your considerable wealth to support your fellow colonists against the crown. You are one of the leading patriotic voices in Massachusetts, and have been chosen to preside over the second Continental Congress. You will go down in history as one of the signatories of the Declaration of Independence. For now, however, all you have to assist you in furthering the revolutionary cause is your vote, your voice, and your burning sense of national pride.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.
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The year is 1775.
You are
John Adams,
Patriot
(Townie).
A prominent lawyer from New England, you are a champion of republicanism and individual liberty, and a key player in articulating the rhetorical case for the revolution. Should the colonists succeed in their revolt, you will no doubt play a significant role in the governance of the new nation. For now, however, all you have to assist you in furthering the revolutionary cause is your vote, your voice, and your burning sense of national pride.
You win when all members of the Royal Expeditionary Force have been defeated, provided at least one Patriot survives.