inspiratieloos leaps out of the way once he sees Alpha Alpha approach, but he is a little late and the slime touches him. **inspiratieloos has
13/20
HP left.**
Alpha Beta closes in on Jackal711, but Jackal711 is alert and manages to get away before the slime deals too much damage. **Jackal711 has
12/20
HP left.**
the worst isn't paying attention, but Alpha Beta Alpha decides it didn't want to attack the worst after all. Alpha Beta Beta also quickly loses interest in the worst. **the worst has
13/20
HP left.**
White lights envelope Alpha Alpha, Alpha Beta, Alpha Beta Alpha, and Alpha Beta Beta and the slimes grow in size.
**Alpha Alpha has
200/400
HP left.**
**Alpha Beta has
3/400
HP left.**
**Alpha Beta Alpha has
47/400
HP left.**
**Alpha Beta Beta has
25/400
HP left.**
---
Current Monster Statuses
(Threshold 7/1)
(7) Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(6) Cultist Andromeda : Cultist Musician : Level = 6 | HP = 50/50 | MP =
22/24
| Morale = 100/100 | Attack = 1d4 | Defense = 1d4
Reinforcements:
These enemies do not grant experience, but must be killed to end the battle.
(7) Alpha Alpha : Hydra Slime : Level = 7 | HP =
200/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta : Hydra Slime : Level = 7 | HP =
3/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Alpha : Hydra Slime : Level = 7 | HP =
47/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Beta : Hydra Slime : Level = 7 | HP =
25/400
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Beta Charlie : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Charlie Beta : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Delta Alpha Alpha : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
(7) Alpha Echo : Hydra Slime : Level = 7 | HP =
DEAD
| Morale = 15/15 | Attack = 1d8 | Defense = 1d2
Active Battle Effect #1: Players require and use one less mana to cast spells.
---
Administrative Note: My spring break has ended, but I am going to try to update this twice a week on Tuesday and Saturday. We will see how this works; if it doesn't work well for me, the game may go back into an on hold state, but I think I can manage twice a week. Don't expect anything faster.
Next round ends on Saturday, March 14, 2020 2:00 PM EDT (GMT-4:00) or in
(expired on 2020-03-14 14:00:00). (As always, if I haven't locked the thread by that time, you can continue to submit actions until I do. If there are less than four actions submitted, I'll wait.)