Page 9 of 352

Posted: Mon Aug 13, 2012 8:30 am
by PokerFace
IceGuy wrote:
izakthegoomba wrote:
PokerFace wrote:I would agree that it is not mafia, but I wouldn't say the setup is shity. its just generally more difficult for town to win. 1 bad towny in a normal game leads to 1 possibly 2 mislynches and or the death of a power role, worst case scenario. While 1 loud mouth guard can lead to instant win for the assassin, game over. You really need different skill sets for each game type.

I believe it's been demonstrated that random lynching or a similar strategy is optimal for the town, which in my mind quite clearly identifies it as "shitty".


Exactly.

Is it so different? How truly random is the lynching? There is a trick to it that is difficult to pickup on sometimes

In normal mafia you often have a random vote stage up until someone does something scummy and then you lynch that guy

In AiTP you random vote and if necessary random lynch. During either the random voting or the random lynching, the assassin may speak up. He pretty much has to say something or his killing will be random. When he says anything that resembles king hunting, then
hopefully
all guards are smart enough to realize that guy must be the assassin and vote him. The biggest flaw in the game type is not enough people are able to notice and understand what king hunting is fast enough. They are too concerned with keeping silent to realize who is gathering info.

In mafia you have informed minority vs uninformed majority

In AiTP its informed majority vs uninformed minority

That's why its not mafia and its a different skill set. You want to kill the loudest and leave the silent lurkers. If you are a guard you need to think like scum because you aren't really town!

To support that it is not always random I will say that in AiTP3, the assassin was lynched day 1. No random lynches were needed in that game as mykonian and red panda were able to establish to the rest of the guards who was king searching. I would link you to game but it was lost in crash and I don't have my notes on who was each role

Posted: Mon Aug 13, 2012 8:30 am
by Battousai
/in next

Posted: Mon Aug 13, 2012 8:32 am
by IceGuy
Basically, the idea behind scumhunting is that it gives the uninformed majority some information so it can win against the informed minority. If the majority is informed, scumhunting only helps the (uninformed) minority. The optimal strategy for the guards in AitP is to random lynch every day until the game ends.

Posted: Mon Aug 13, 2012 9:23 am
by PokerFace
IceGuy wrote:Basically, the idea behind scumhunting is that it gives the uninformed majority some information so it can win against the informed minority. If the majority is informed, scumhunting only helps the (uninformed) minority. The optimal strategy for the guards in AitP is to random lynch every day until
the game ends
someone talks too much and you lynch that guy.

ftfy

Generally there can be direction in the lynches, but as that direction must be understood and not talked, it is easily miconsued as completly random

Posted: Mon Aug 13, 2012 9:25 am
by PokerFace
EBWOP

Generally there can be direction in the lynches, but as that direction must be understood and not talked
about
, it is easily miconsued as completly random

Posted: Mon Aug 13, 2012 11:21 am
by Timeater
the queue really isnt the place for an aitp discussion poker make an MD thread

Posted: Mon Aug 13, 2012 11:39 am
by ewo2
/in for chosen mafia

Posted: Mon Aug 13, 2012 12:36 pm
by basketballstar24
/In for Duel mafia.

Posted: Mon Aug 13, 2012 2:44 pm
by ProsecutorGodot
/in for Micro 11

Posted: Mon Aug 13, 2012 3:14 pm
by DCLXVI
Well, unless I am mistaken micro 11 (mostly normal micro) is full for me with:

Bub Bidderskins
Mehdi2277
borkjerfkin
DoubleJD
Luckyjt
Mr_Ree
Salamence20
zabriel
ProsecutorGodot


I'm going to get the thread setup and send role-pms out by tonight.

Posted: Mon Aug 13, 2012 3:39 pm
by Hoopla
Micro 11:
Mostly Normal Micro has filled for DCLXVI with the following playerlist:

Bub Bidderskins
Mehdi2277
borkjerfkin
DoubleJD
Luckyjt
Mr_Ree
Salamence20
zabriel
ProsecutorGodot


Announcing signups for another game:


Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
0/9

Posted: Mon Aug 13, 2012 3:40 pm
by Hoopla
Still taking signups for:


Micro 10:
Chosen Mafia
Setup:
(2x Goons, 2x Chosen Townies, 5x Townies)
Mod:
Nachomamma8
Status:
6/9

GreyICE
FUT
RedCoyote
Majiffy
Battousai
ewo2

Micro 14:
Duel Mafia
Setup:
Closed Theme
Mod:
Quilford
Status:
1/9

basketballstar24

Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
0/9

Posted: Mon Aug 13, 2012 4:57 pm
by Psyche
post

Posted: Mon Aug 13, 2012 7:25 pm
by ChannelDelibird
/in Micro 15

Posted: Mon Aug 13, 2012 8:06 pm
by Quilford
Hoopla, I'd like to pull my game from signups, if you don't mind. Thanks.

Posted: Mon Aug 13, 2012 9:58 pm
by Battousai
/out micro 10
/in micro 15

Posted: Mon Aug 13, 2012 10:06 pm
by Hoopla
Alright, pulling Quilford's game from signups.

Announcing signups for a new game:


Micro 14:
Think Twice
Setup:
Open (2x Mafia Goons, 3x Townies, Nightless)
Mod:
GreyICE
Status:
0/5

GreyICE: "3 Vanilla townies, 2 mafia goons. If the first lynch is on town, the player's alignment is instead publicly revealed in thread, and the player is not lynched. Nightless."

Posted: Mon Aug 13, 2012 10:10 pm
by Hoopla
Still taking signups for:


Micro 10:
Chosen Mafia
Setup:
(2x Goons, 2x Chosen Townies, 5x Townies)
Mod:
Nachomamma8
Status:
5/9

GreyICE
FUT
RedCoyote
Majiffy
ewo2

Micro 14:
Think Twice
Setup:
Open (2x Mafia Goons, 3x Townies, Nightless)
Mod:
GreyICE
Status:
0/5

Micro 15:
Alternating Semi-Open 9P
Setup:
Semi-Open (based on Alternating 9P)
Mod:
Knight of Cydonia
Status:
2/9

ChannelDelibird
Battousai

Posted: Mon Aug 13, 2012 10:53 pm
by IceGuy
/in 14

Grey, why did you get rid of the godfather?

Posted: Tue Aug 14, 2012 4:41 am
by Timeater
/in for Think Twice

Posted: Tue Aug 14, 2012 5:17 am
by saulres
/in 14

Posted: Tue Aug 14, 2012 6:18 am
by Cobblerfone
/in 14

Posted: Tue Aug 14, 2012 9:50 am
by basketballstar24
/in 14

Posted: Tue Aug 14, 2012 11:27 am
by GreyICE
IceGuy wrote:/in 14

Grey, why did you get rid of the godfather?

Extra complexity, and it was a holdover from 5P vengeful that I didn't really feel was needed (there's no way the Godfather can be shot by a vengeful townie, so that entire mechanic doesn't work).

Posted: Tue Aug 14, 2012 12:29 pm
by Hoopla
Micro 14:
Think Twice has filled for GreyICE with the following playerlist:

IceGuy
Timeater
saulres
Cobblerfone
basketballstar24


Announcing signups for another game:


Micro 16:

Setup:
Closed Normal
Mod:
ChannelDelibird
Status:
0/7

CDB: "No bastard modding, no jesters, no cults. Ordinary mechanics. No other setup clues. Inexperience should not be a serious barrier."