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Post #1771 (isolation #200 ) » Tue Dec 24, 2019 11:33 pm
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by inspiratieloos » Tue Dec 24, 2019 11:33 pm
Given the lack of other people doing anything at all you'd probably be attacked anyway.
You could tornado Beta+Charlie which would really reduce the potential damage.
Attack Delta
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post #1773 (isolation #201 ) » Wed Dec 25, 2019 12:19 am
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by inspiratieloos » Wed Dec 25, 2019 12:19 am
Nice.
So, Beta and Charlie are stunned, 50% chance that Delta is dead, any kind of damage will kill it 100%, David can still attack or someone could use Speed Slash.
Edit: Instead of the speed slash someone should aid me instead.
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Post #1776 (isolation #202 ) » Thu Dec 26, 2019 7:14 am
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by inspiratieloos » Thu Dec 26, 2019 7:14 am
David double shot Alpha
Original Roll String: 2d6-2
2 6-Sided Dice: (6, 2)-2 = 6
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Post #1780 (isolation #203 ) » Thu Dec 26, 2019 11:11 am
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by inspiratieloos » Thu Dec 26, 2019 11:11 am
Someone tornado Beta and Charlie again?
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Post #1783 (isolation #204 ) » Thu Dec 26, 2019 12:41 pm
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by inspiratieloos » Thu Dec 26, 2019 12:41 pm
Attack Alpha
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post #1784 (isolation #205 ) » Thu Dec 26, 2019 12:41 pm
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by inspiratieloos » Thu Dec 26, 2019 12:41 pm
Welp
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Post #1785 (isolation #206 ) » Thu Dec 26, 2019 12:41 pm
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by inspiratieloos » Thu Dec 26, 2019 12:41 pm
At least it takes the defence off.
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Post #1794 (isolation #207 ) » Thu Dec 26, 2019 10:47 pm
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by inspiratieloos » Thu Dec 26, 2019 10:47 pm
Alpha was already dead, 7 damage-1d2 is 5 or 6 already.
Better to aid Jackal.
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Post #1809 (isolation #208 ) » Sat Dec 28, 2019 3:35 am
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by inspiratieloos » Sat Dec 28, 2019 3:35 am
Aid Not Known
One more aid for Not Known should be 2 guaranteed kills.
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Post #1810 (isolation #209 ) » Sat Dec 28, 2019 3:35 am
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by inspiratieloos » Sat Dec 28, 2019 3:35 am
Nvm, cross slash +1 dmg is now guaranteed, we win.
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Post #1813 (isolation #210 ) » Sat Dec 28, 2019 5:21 am
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by inspiratieloos » Sat Dec 28, 2019 5:21 am
I don't think there's anyone who can take a useful heal action.
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Post #1831 (isolation #211 ) » Sun Dec 29, 2019 7:26 am
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by inspiratieloos » Sun Dec 29, 2019 7:26 am
In post 1829 , dsjstr wrote: Should I attack because of the very low chance that former will be one shot? Wouldn't it be 1/1-7 * 1/8 * 1/2?
Assuming only one person gets attacked.
Players can't be reduced to 0 in one hit if they have more than 1 hp.
David can scry this round since we don't have NPC actions anyway.
I think this turn just wail on it and see what the scry results are?
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Post #1833 (isolation #212 ) » Sun Dec 29, 2019 7:29 am
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by inspiratieloos » Sun Dec 29, 2019 7:29 am
Worth a shot.
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Post #1839 (isolation #213 ) » Sun Dec 29, 2019 11:59 am
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by inspiratieloos » Sun Dec 29, 2019 11:59 am
Attack
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post #1840 (isolation #214 ) » Sun Dec 29, 2019 12:06 pm
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by inspiratieloos » Sun Dec 29, 2019 12:06 pm
Luck mitigation:
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post #1842 (isolation #215 ) » Sun Dec 29, 2019 1:17 pm
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by inspiratieloos » Sun Dec 29, 2019 1:17 pm
.... How often do you expect luck mitigation to trigger?
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Post #1845 (isolation #216 ) » Sun Dec 29, 2019 11:13 pm
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by inspiratieloos » Sun Dec 29, 2019 11:13 pm
Pretty much, the moment you switch from one to two dice per roll the chances of luck mitigation being relevant if you count them together go from ~1/30 to ~1/3000.
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Post #1864 (isolation #217 ) » Tue Dec 31, 2019 2:11 pm
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by inspiratieloos » Tue Dec 31, 2019 2:11 pm
Focus gets countered if you take damage.
We can target down Alpha, at 23 plus a split it should be in range if we use two double slashes and only summon 1 new slime (that won't attack this round).
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Post #1866 (isolation #218 ) » Wed Jan 01, 2020 12:26 am
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by inspiratieloos » Wed Jan 01, 2020 12:26 am
Double slash has consistently been treated as a single attack the entire game, that's why things like blessing and aid only give it +1.
And the split ability says when the slime takes damage, even if it was two attacks it still deals the damage in one go.
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Post #1876 (isolation #220 ) » Thu Jan 02, 2020 10:12 am
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by inspiratieloos » Thu Jan 02, 2020 10:12 am
Attack Alpha (focus)
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post #1877 (isolation #221 ) » Thu Jan 02, 2020 10:20 am
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by inspiratieloos » Thu Jan 02, 2020 10:20 am
12 damage, after defence that puts it at 11-13, so after split it'll have 5-7 HP.
Unfocused Double Slash?
Another Unfocused Double Slash on Alpha Delta Alpha.
The other focused attacks on Alpha Charlie. The other people can use aid to smooth out the damage after we see the rolls.
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Post #1880 (isolation #222 ) » Fri Jan 03, 2020 8:41 am
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by inspiratieloos » Fri Jan 03, 2020 8:41 am
In post 1878 , Not Known 15 wrote: Alpha is cursed and has no defense.
Attack Alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
Good point.
So it was at 11 after my attack, so it might split to 5 or 6. If anyone aids me or you that's a kill.
Formerfish's first attack puts ADA to 5-6, the slime splits if it's at 6 and then dies to the second attack, if it's at 5 it'll survive to 2 hp. 2 aids on FF would guarantee a complete kill, 1 aid means a 50% chance of it dying or surviving at 1 hp, no aid means a 50% chance it splits and dies (leaving a 3hp new slime) or a 50% chance it survives at 2hp. So 1 aid would actually be worse than nothing, but 2 aids would be good.
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Post #1884 (isolation #223 ) » Sat Jan 04, 2020 12:34 am
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by inspiratieloos » Sat Jan 04, 2020 12:34 am
Attack Alpha Charlie
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Post #1887 (isolation #224 ) » Sat Jan 04, 2020 2:11 am
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by inspiratieloos » Sat Jan 04, 2020 2:11 am
Well that sucks.
After damage and splits it should be at 4-5 hp, so one more decent attack on AC should kill it. We have 2 more actions left over, though I'm not sure there's enough active players.
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Post #1890 (isolation #225 ) » Sat Jan 04, 2020 9:06 am
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by inspiratieloos » Sat Jan 04, 2020 9:06 am
Killing a slime effectively heals for 1d8, so just hit Alpha Charlie with a Double Slash.
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Post #1893 (isolation #226 ) » Sat Jan 04, 2020 12:01 pm
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by inspiratieloos » Sat Jan 04, 2020 12:01 pm
I guess for the last action someone can hit ADA to make sure it's dead?
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Post #1901 (isolation #227 ) » Sun Jan 05, 2020 1:46 am
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by inspiratieloos » Sun Jan 05, 2020 1:46 am
Since we're having issues with player count:
Official Contest Submission - Active Skill
Name:
Heavy Blow
Cooldown:
4 CD
Description:
Attack for [Attack Dice]+[Attack Dice]+4 damage, this skill uses two actions. (uses one action in Adrenaline Rush)
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Post #1903 (isolation #228 ) » Sun Jan 05, 2020 7:04 am
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by inspiratieloos » Sun Jan 05, 2020 7:04 am
I think the first one could end a lot of fights on it's own in one round without a downside, dead enemies can't retaliate after all. 20 CD is kinda pointless since fights don't take that long, might as well just say 'you can't use active skills for the rest of the fight'. I assume 'act as if they have quick strike' means 'this skill grants initiative'? That makes it even stronger as the entire party can just use it regardless of the action threshold.
The downside on the spell seems extreme, it's just going to cause a player to not do anything in any fight until it expires, might as well just say 'you can't act for the next x fights'. The length of the spent debuff also seems very long.
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Post #1910 (isolation #229 ) » Sat Feb 29, 2020 12:06 am
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by inspiratieloos » Sat Feb 29, 2020 12:06 am
Problem is that we have no idea how many people are active.
Anyway I was going to suggest pretty much exactly what Not Known already said.
Attack ADAA
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post #1912 (isolation #231 ) » Sat Feb 29, 2020 12:06 am
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by inspiratieloos » Sat Feb 29, 2020 12:06 am
Still alive at whatever it rolled for defence.
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Post #1917 (isolation #232 ) » Sat Feb 29, 2020 10:46 pm
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by inspiratieloos » Sat Feb 29, 2020 10:46 pm
Echo might still be alive at 1 hp if it rolled a 2 for defence, so someone should support Not Known.
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Post #1920 (isolation #233 ) » Sun Mar 01, 2020 9:24 am
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by inspiratieloos » Sun Mar 01, 2020 9:24 am
I always forget that one.
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Post #1930 (isolation #234 ) » Mon Mar 02, 2020 8:53 pm
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by inspiratieloos » Mon Mar 02, 2020 8:53 pm
Alpha Echo is already dead.
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Post #1943 (isolation #235 ) » Thu Mar 05, 2020 5:57 am
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by inspiratieloos » Thu Mar 05, 2020 5:57 am
So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
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Post #1947 (isolation #236 ) » Thu Mar 05, 2020 10:13 am
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by inspiratieloos » Thu Mar 05, 2020 10:13 am
In post 1944 , Not Known 15 wrote: In post 1943 , inspiratieloos wrote: So, Alpha Beta. I can use a skill, would it be better to just hit it hard now (probably use Double Slash) or let some other people use normal attacks first and then try to finish it in one shot with Heavy Blow?
DO NOT USE
DOUBLE SLASH
!
It is now treated as two seperate attacks. It will split the slime twice.
We want to split it twice anyway? Preferably we split it 2-3 times and then kill it this turn so we don't get attacked.
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Post #1950 (isolation #237 ) » Thu Mar 05, 2020 12:51 pm
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by inspiratieloos » Thu Mar 05, 2020 12:51 pm
First hit puts it at 45/46, second at 22/23.
About 25% chance of a heavy blow putting it at 5 hp, that seems better than using a normal attack and guaranteeing it splits again.
Heavy Blow Alpha Beta
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
Original Roll String: 2d4+3
2 4-Sided Dice: (4, 2)+3 = 9
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Post #1959 (isolation #238 ) » Sat Mar 07, 2020 1:05 am
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by inspiratieloos » Sat Mar 07, 2020 1:05 am
What do we do with the Cultist?
We left the previous cultist for last because he was helping us by reducing mana costs, but we're not really using spells against this fight anyway. OTOH morale damage is relevant now, a slime at <28 hp shouldn't regenerate morale under the new system and one below 85 should only regen 1 point per turn and the scared status pretty much puts an enemy out of the fight, we could keep the new cultist alive because she makes fear a lot more economical. Ircher how does splitting affect morale, does the new slime spawn with 100% morale or does it copy the parent slime?
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Post #1965 (isolation #239 ) » Sat Mar 07, 2020 10:52 pm
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by inspiratieloos » Sat Mar 07, 2020 10:52 pm
Cast minor heal on dsjstr
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
Yeah FF you should probably hit AB with something.
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Post #1967 (isolation #240 ) » Sun Mar 08, 2020 12:24 am
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by inspiratieloos » Sun Mar 08, 2020 12:24 am
It still has 1 HP left.
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Post #1970 (isolation #241 ) » Sun Mar 08, 2020 7:37 am
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by inspiratieloos » Sun Mar 08, 2020 7:37 am
Just have David use double shot on ABB? We have enough actions left to kill it but I'm not sure there's any active players. Then again we can probably kill the split off slimes next turn anyway.
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Post #1972 (isolation #242 ) » Sun Mar 08, 2020 8:14 am
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by inspiratieloos » Sun Mar 08, 2020 8:14 am
Also valid
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Post #1981 (isolation #243 ) » Wed Mar 11, 2020 11:55 pm
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by inspiratieloos » Wed Mar 11, 2020 11:55 pm
Fury Blade is meant to be used when you're at 1 hp cross slash and double slash are better otherwise.
As for the cultist, she doesn't have stun resist but she does have quite high defence. Focussing down the slimes first is probably better. We'll probably chip away at her quite a bit when there's no good slime targets anyway.
Attack Alpha Beta Beta
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post #1982 (isolation #244 ) » Wed Mar 11, 2020 11:57 pm
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by inspiratieloos » Wed Mar 11, 2020 11:57 pm
In post 1977 , Jackal711 wrote: Hmm guess we mis-calculated somewhat. Let's just finish the job.
Attack Alpha Beta
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (1) = 1
I think the problem was that the slime doesn't necessarily have to use it's defence roll on the first attack, which isn't an issue normally since everyone at higher level rolls 2 dice anyway.
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Post #1984 (isolation #245 ) » Fri Mar 13, 2020 11:42 am
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by inspiratieloos » Fri Mar 13, 2020 11:42 am
AAB should be at 12 hp at most, that's within range of double slash.
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Post #1987 (isolation #246 ) » Sat Mar 14, 2020 4:55 am
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by inspiratieloos » Sat Mar 14, 2020 4:55 am
In post 1985 , dsjstr wrote: If the cultists defense is an issue I can use fire, I am just not strong enough to face the slimes
You'll be fine. You'd probably be worse off attracting the attention of the cultist anyway.
Though slimes are weak against fire and with the mana reduction and your low base attack rolling d3*2+1 against slimes is better than rolling 1d6.
A bit awkwardly, depending on the exact defence roll and split ABB might either have gone to 6 and split into 2x3 or it might have gone to 5 and not split.
dsjstr, I'd suggest using fire for d3*2+1 against ABB.
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Post #1989 (isolation #247 ) » Sat Mar 14, 2020 5:34 am
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by inspiratieloos » Sat Mar 14, 2020 5:34 am
I'm hoping dsjstr will kill ABB so David can hit Andromeda, otherwise aim him at ABB.
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Post #1991 (isolation #248 ) » Sat Mar 14, 2020 8:45 am
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by inspiratieloos » Sat Mar 14, 2020 8:45 am
So that's 3 damage, that might kill it depending on the defence and split rolls.
Eh, better safe than sorry.
David attacks ABB
Original Roll String: 1d6-1
1 6-Sided Dice: (6)-1 = 5
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Post #1994 (isolation #249 ) » Sat Mar 14, 2020 9:33 am
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by inspiratieloos » Sat Mar 14, 2020 9:33 am
Attack ABBA
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4
1 4-Sided Dice: (2) = 2
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Post #1995 (isolation #250 ) » Sat Mar 14, 2020 9:33 am
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by inspiratieloos » Sat Mar 14, 2020 9:33 am
With defence that puts it at 6-7 splitting to 3-4.
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Post #1998 (isolation #251 ) » Sun Mar 15, 2020 1:07 am
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by inspiratieloos » Sun Mar 15, 2020 1:07 am
Probably better to spend just 1 mana on minor heal to get FF out of danger than 3 on getting everyone 1-2hp that probably won't matter.
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Post #2000 (isolation #252 ) » Mon Mar 16, 2020 7:45 am
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by inspiratieloos » Mon Mar 16, 2020 7:45 am
Also Formerfish, before getting healed make sure to use adrenaline rush for the free fury blade and then a normal attack at double damage.
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Post #2008 (isolation #253 ) » Tue Mar 17, 2020 9:59 am
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by inspiratieloos » Tue Mar 17, 2020 9:59 am
FF you might want to heal yourself.
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Post #2011 (isolation #254 ) » Tue Mar 17, 2020 1:31 pm
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by inspiratieloos » Tue Mar 17, 2020 1:31 pm
Heavy Blow ABA
Original Roll String: 2d6
2 6-Sided Dice: (2, 3) = 5
Original Roll String: 2d4+3
2 4-Sided Dice: (3, 1)+3 = 7
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Post #2022 (isolation #255 ) » Tue Mar 17, 2020 9:24 pm
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by inspiratieloos » Tue Mar 17, 2020 9:24 pm
3 is fine. As long as you're above 1 you can't be killed in one blow.
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Post #2027 (isolation #257 ) » Wed Mar 18, 2020 12:14 pm
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by inspiratieloos » Wed Mar 18, 2020 12:14 pm
Yeah, though you do still hit at *2 damage with normal attacks at 1 hp.
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Post #2037 (isolation #258 ) » Wed Mar 18, 2020 10:24 pm
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by inspiratieloos » Wed Mar 18, 2020 10:24 pm
David Double Shot ABA
Original Roll String: 2d6-3
2 6-Sided Dice: (6, 3)-3 = 6
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Post #2041 (isolation #259 ) » Thu Mar 19, 2020 9:13 pm
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by inspiratieloos » Thu Mar 19, 2020 9:13 pm
Don't worry, at your level you respawn with exactly the same stats you have now. We have reserves.
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Post #2043 (isolation #260 ) » Fri Mar 20, 2020 2:35 am
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by inspiratieloos » Fri Mar 20, 2020 2:35 am
Yeah, but we kinda have a serious deficit in actions due to the low active player count and we can heal him if he goes to 1, not acting just means everyone takes more damage because the fight takes longer.
George, I'd suggest casting fire on ABAB.
Attack ABAA
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4