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Post #2379 (isolation #200 ) » Sat Apr 25, 2020 6:33 am
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by Not Known 15 » Sat Apr 25, 2020 6:33 am
We have a cure spell and an antifear spell, but we might need them regardless if our magic ends up disabled - we already had weapons disabled in the past...
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Post #2389 (isolation #201 ) » Sun Apr 26, 2020 3:10 am
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by Not Known 15 » Sun Apr 26, 2020 3:10 am
In post 2388 , Formerfish wrote: What are you guys thinking?
I could go two ways, tornado some mofos or double slash a bitch.
Thoughts?
The tiny slime is immune to tornado due to Quick Strike, the big slime might be immune to stun. Please no tornado.
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Post #2391 (isolation #202 ) » Sun Apr 26, 2020 3:30 am
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by Not Known 15 » Sun Apr 26, 2020 3:30 am
In post 2390 , inspiratieloos wrote: Murder the Slimemancer ASAP?
We have an about 60% chance of killing him in one turn if we throw Heavy Blow + 3 Double Slashes + David's double shot at him. Then we possibly have some aid actions and some tricky dice abilities to mitigate bad rolls to improve the odds.
I feel uneasy about the tiny slime, though. If it has an ability that protects the slimemancer(it has quick strike, it acts before us) then... Don`t forget that David warned us about some tricks he doesn`t know of.
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Post #2394 (isolation #203 ) » Sun Apr 26, 2020 6:19 am
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by Not Known 15 » Sun Apr 26, 2020 6:19 am
Good point. Gamma could cast silence the next 7 rounds to prevent that cultist from acting.
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Post #2397 (isolation #204 ) » Mon Apr 27, 2020 5:48 am
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by Not Known 15 » Mon Apr 27, 2020 5:48 am
- Passive Skill "In Control": Crowd control effects last for one less round than normal on this creature.
Silence lasts two rounds.
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Post #2399 (isolation #205 ) » Mon Apr 27, 2020 6:06 am
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by Not Known 15 » Mon Apr 27, 2020 6:06 am
In post 2398 , inspiratieloos wrote: Wrong cultist:
- Passive Skill "Control Mastery": This creature is immune to all crowd-control effects (including stuns and silencing).
That`s the slime master... I was not talking about the leader, I was talking about the cultist that has a chance to disable us ALL very fast if they can cast spells.
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Post #2405 (isolation #206 ) » Tue Apr 28, 2020 8:09 am
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by Not Known 15 » Tue Apr 28, 2020 8:09 am
Scry Monster
Proto-T-Slime
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Post #2420 (isolation #207 ) » Thu Apr 30, 2020 7:55 pm
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by Not Known 15 » Thu Apr 30, 2020 7:55 pm
the non-summoned slimes. Especially the quick one.
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Post #2421 (isolation #208 ) » Thu Apr 30, 2020 9:14 pm
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by Not Known 15 » Thu Apr 30, 2020 9:14 pm
Cast Examine Creature at Proto-G-Slime
David attacks Proto-T-Slime
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post #2431 (isolation #209 ) » Fri May 01, 2020 7:22 pm
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by Not Known 15 » Fri May 01, 2020 7:22 pm
In post 2430 , Ircher wrote: Active Battle Effect #1: All spells require and use one less mana.
How does this interact with spells that use ALL mana?
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Post #2433 (isolation #210 ) » Sat May 02, 2020 12:49 am
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by Not Known 15 » Sat May 02, 2020 12:49 am
Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (6) = 6
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post #2434 (isolation #211 ) » Sat May 02, 2020 12:53 am
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by Not Known 15 » Sat May 02, 2020 12:53 am
Please lob Fire LvL 1 at Zykkia. Unfortunately our silencer is asleep...
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Post #2437 (isolation #212 ) » Sat May 02, 2020 5:15 am
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by Not Known 15 » Sat May 02, 2020 5:15 am
No... Healing Grace.
And even that fire won`t kill it... it has Amulet of the Cult, which restores it to max health once...when it dies.
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Post #2443 (isolation #213 ) » Sun May 03, 2020 8:31 am
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by Not Known 15 » Sun May 03, 2020 8:31 am
David attacks Cultist Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d3
1 3-Sided Dice: (3) = 3
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Post #2445 (isolation #214 ) » Sun May 03, 2020 12:31 pm
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by Not Known 15 » Sun May 03, 2020 12:31 pm
Well, you didn`t silence Zykkia last round...
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Post #2453 (isolation #215 ) » Tue May 05, 2020 7:22 am
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by Not Known 15 » Tue May 05, 2020 7:22 am
ok plan change 3 attacks on the slimemancer 2 attacks on the blackslime(summoned, needs to go)
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Post #2454 (isolation #216 ) » Tue May 05, 2020 7:22 am
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by Not Known 15 » Tue May 05, 2020 7:22 am
Attack Charlie
Original Roll String: 1d6
1 6-Sided Dice: (1) = 1
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post #2455 (isolation #217 ) » Tue May 05, 2020 7:27 am
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by Not Known 15 » Tue May 05, 2020 7:27 am
alternatively 3 attacks on the slimemancer and a silence on zykkia
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Post #2464 (isolation #218 ) » Fri May 08, 2020 10:15 am
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by Not Known 15 » Fri May 08, 2020 10:15 am
In post 2463 , inspiratieloos wrote: Attack Slimemancer
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (3) = 3
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (3) = 3
Whats the plan for this round?
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Post #2472 (isolation #219 ) » Sun May 10, 2020 9:06 pm
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by Not Known 15 » Sun May 10, 2020 9:06 pm
Attack Charlie
Original Roll String: 1d6-3
1 6-Sided Dice: (4)-3 = 1
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
(-1 due to 3rd attack -2 due to curse)
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Post #2473 (isolation #220 ) » Sun May 10, 2020 9:07 pm
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by Not Known 15 » Sun May 10, 2020 9:07 pm
good, that`s enough.
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Post #2484 (isolation #221 ) » Fri May 15, 2020 4:01 am
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by Not Known 15 » Fri May 15, 2020 4:01 am
David attacks Slimemancer
Original Roll String: 1d6-1
1 6-Sided Dice: (4)-1 = 3
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post #2495 (isolation #222 ) » Sun May 17, 2020 9:25 pm
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by Not Known 15 » Sun May 17, 2020 9:25 pm
Not more than once, so no. Lets kill the quick slime?
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Post #2499 (isolation #223 ) » Tue May 19, 2020 8:51 am
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by Not Known 15 » Tue May 19, 2020 8:51 am
yes and someone else(not me) please heals david if possible...
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Post #2500 (isolation #224 ) » Tue May 19, 2020 8:52 am
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by Not Known 15 » Tue May 19, 2020 8:52 am
Attack Proto-T-Slime
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4
1 4-Sided Dice: (1) = 1
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Post #2504 (isolation #225 ) » Wed May 20, 2020 12:35 am
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by Not Known 15 » Wed May 20, 2020 12:35 am
Nooo that one is untargetable.
Attack the quick slime
The next person(except FF)
should heal David
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Post #2506 (isolation #226 ) » Wed May 20, 2020 2:40 am
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by Not Known 15 » Wed May 20, 2020 2:40 am
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Post #2512 (isolation #227 ) » Fri May 22, 2020 6:44 am
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by Not Known 15 » Fri May 22, 2020 6:44 am
Attack Cultist Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
Someone PLEASE silence this cultist already.
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Post #2523 (isolation #228 ) » Tue May 26, 2020 9:27 am
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by Not Known 15 » Tue May 26, 2020 9:27 am
Attack Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post #2524 (isolation #229 ) » Tue May 26, 2020 9:28 am
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by Not Known 15 » Tue May 26, 2020 9:28 am
David attacks Slimemancer
Original Roll String: 1d6
1 6-Sided Dice: (3) = 3
Original Roll String: 1d3
1 3-Sided Dice: (1) = 1
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Post #2525 (isolation #230 ) » Tue May 26, 2020 9:30 am
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by Not Known 15 » Tue May 26, 2020 9:30 am
Ok. 1 more attack at slimemancer. Then fireball at slimemancer, then FF attacks Zykkia, then someone uses healing potion on FF and attacks Zykkia.
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Post #2527 (isolation #231 ) » Tue May 26, 2020 12:21 pm
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by Not Known 15 » Tue May 26, 2020 12:21 pm
(To clarify: Use Lesser healing potion on Formerfish, and you can do that right now in addition to any action(in this case attack slimemancer next)
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Post #2529 (isolation #232 ) » Tue May 26, 2020 12:44 pm
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by Not Known 15 » Tue May 26, 2020 12:44 pm
I think it would resolve first so better not.
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Post #2535 (isolation #233 ) » Tue May 26, 2020 8:19 pm
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by Not Known 15 » Tue May 26, 2020 8:19 pm
In post 2533 , dsjstr wrote: I remember there was a discrepancy about the re-rolling because of 1's. Am I eligible because 3/4 of my last
attack rolls
were 1's?
you dont need though. You are the third attack so you deal only 1 damage... but more than 1 damage is wasted anyways.
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Post #2540 (isolation #234 ) » Sat May 30, 2020 4:30 am
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by Not Known 15 » Sat May 30, 2020 4:30 am
inspiratieloos, what should we do next? David is out(scared and stunned). FF is out(scared). Dsjstr is out(scared).
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Post #2541 (isolation #235 ) » Sat May 30, 2020 4:32 am
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by Not Known 15 » Sat May 30, 2020 4:32 am
The Proto-G-Slime is not attacking next round. I am sealed and cannot cast level 7 spells(but still spells I got at lvl 6)
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Post #2545 (isolation #236 ) » Sat May 30, 2020 8:51 am
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by Not Known 15 » Sat May 30, 2020 8:51 am
Obviously not. But we have a spare morale scroll... Inspi? We are only two, we cant take down Zykkia alone...
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Post #2552 (isolation #237 ) » Mon Jun 01, 2020 2:02 am
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by Not Known 15 » Mon Jun 01, 2020 2:02 am
Attack Zykkia
Original Roll String: 1d6
1 6-Sided Dice: (2) = 2
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
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Post #2553 (isolation #238 ) » Mon Jun 01, 2020 2:03 am
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by Not Known 15 » Mon Jun 01, 2020 2:03 am
We can only hope that Gamma shows up and gives Zykkia a fireball because thats what we need right now.
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Post #2565 (isolation #239 ) » Fri Aug 21, 2020 12:09 pm
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by Not Known 15 » Fri Aug 21, 2020 12:09 pm
I will probably sit this one out - I only have 2 hp.
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Post #2576 (isolation #240 ) » Mon Aug 24, 2020 9:41 pm
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by Not Known 15 » Mon Aug 24, 2020 9:41 pm
Alright. The slime has no defense. I am level 7, and sealed 1, which means I have still all spells I learned at level 6. Sealed does not affect my level directly, which means...
Cast Essence Blast at Proto-G Slime
Original Roll String: 19d4-3
19 4-Sided Dice: (1, 1, 3, 3, 3, 2, 3, 3, 3, 4, 2, 3, 2, 4, 4, 2, 1, 4, 4)-3 = 49
Kill this slime, and the battle ends.
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Post #2577 (isolation #241 ) » Mon Aug 24, 2020 9:44 pm
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by Not Known 15 » Mon Aug 24, 2020 9:44 pm
63-39= 24
Everybody who can should attack this one.
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Post #2578 (isolation #242 ) » Mon Aug 24, 2020 9:46 pm
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by Not Known 15 » Mon Aug 24, 2020 9:46 pm
actually it is 63-35=27, still, all attack this, it has no defense against normal attacks.
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Post #2579 (isolation #243 ) » Mon Aug 24, 2020 9:48 pm
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by Not Known 15 » Mon Aug 24, 2020 9:48 pm
Do not forget to use trick die.
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Post #2580 (isolation #244 ) » Mon Aug 24, 2020 9:48 pm
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by Not Known 15 » Mon Aug 24, 2020 9:48 pm
(lvl 7 players only)
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Post #2588 (isolation #245 ) » Fri Aug 28, 2020 8:30 am
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by Not Known 15 » Fri Aug 28, 2020 8:30 am
Jackal, please act. Otherwise...
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Post #2594 (isolation #246 ) » Sun Aug 30, 2020 10:07 pm
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by Not Known 15 » Sun Aug 30, 2020 10:07 pm
I will not attack unless absolutely needed (-1 innate curse, and 2 HP away from death; with Healing Grace disabled, but there are still 4 attacks to go.
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Post #2596 (isolation #247 ) » Sun Aug 30, 2020 11:55 pm
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by Not Known 15 » Sun Aug 30, 2020 11:55 pm
If the G-Slime dies, the summons die. We have a chance at killing this nasty G-Slime because it has no defense against attacks, so it might be better to aim for the G-Slime. Instead of using Magic Arrows the G-slime can defend against.
If you have a bad attack roll, use trick die(you are lvl 7, after all!).
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Post #2611 (isolation #248 ) » Fri Sep 04, 2020 11:20 am
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by Not Known 15 » Fri Sep 04, 2020 11:20 am
"I knew we shouldn't have gone through here to
save time
! (sigh) Let's go back and
this
time we stay on the road!"
(try to sneak back later)
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Post #2614 (isolation #249 ) » Sat Sep 05, 2020 7:08 am
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by Not Known 15 » Sat Sep 05, 2020 7:08 am
A healer would be nice. If not, a magician. Just not a melee spec, please.
(We have one healer(Jackal) and one magician(Gamma), but Gamma was unreliable last time we needed them to chain-silence a cultist)
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Post #2615 (isolation #250 ) » Sat Sep 05, 2020 8:45 am
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by Not Known 15 » Sat Sep 05, 2020 8:45 am
We already know what a sharpshooter can do(roughly, Cultist Szyme, chapter 2), and they are blocking our initiative. Let's get that one out of the battle.
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Post #2625 (isolation #251 ) » Mon Sep 07, 2020 9:55 am
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by Not Known 15 » Mon Sep 07, 2020 9:55 am
Attack Charlie
Original Roll String: 1d6-2
1 6-Sided Dice: (5)-2 = 3
Original Roll String: 1d4
1 4-Sided Dice: (4) = 4
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Post #2626 (isolation #252 ) » Mon Sep 07, 2020 9:56 am
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by Not Known 15 » Mon Sep 07, 2020 9:56 am
Dead.
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Post #2630 (isolation #253 ) » Mon Sep 07, 2020 10:38 am
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by Not Known 15 » Mon Sep 07, 2020 10:38 am
We should be able to get info on the blademaster and the cultist now that the initiative - eating sharpshooter is dead. We need a scry lvl 2 on Alpha and Beta, then probably attack Alpha because the chance to kill them at once is greater. I am still exhausted and only attacked because the clock was running down.
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Post #2633 (isolation #254 ) » Mon Sep 07, 2020 3:03 pm
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by Not Known 15 » Mon Sep 07, 2020 3:03 pm
In post 2632 , Gamma Emerald wrote: In post 2630 , Not Known 15 wrote: We should be able to get info on the blademaster and the cultist now that the initiative - eating sharpshooter is dead. We need a scry lvl 2 on Alpha and Beta, then probably attack Alpha because the chance to kill them at once is greater. I am still exhausted and only attacked because the clock was running down.
what about level 3 (bonus action for user instead of initiative, which give someone else an action)?
We have only one lvl 8 player...
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Post #2636 (isolation #255 ) » Thu Sep 10, 2020 4:05 am
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by Not Known 15 » Thu Sep 10, 2020 4:05 am
In post 2635 , inspiratieloos wrote: Attack Alpha
Original Roll String: 1d6 (STATIC)
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4 (STATIC)
1 4-Sided Dice: (4) = 4
That's a crit. Good.
Cast Examine Creature on Beta
We are unlikely to run out of actions, and MP get refilled after this battle.
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Post #2642 (isolation #256 ) » Sat Sep 12, 2020 9:45 am
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by Not Known 15 » Sat Sep 12, 2020 9:45 am
Ok, Alpha is stunned. If it rolls a 3 for defense, then it survives with 1 hp but that's not interesting because it got hit by crit.
Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (5) = 5
Original Roll String: 1d4-1
1 4-Sided Dice: (4)-1 = 3
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Post #2650 (isolation #257 ) » Thu Sep 17, 2020 11:46 am
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by Not Known 15 » Thu Sep 17, 2020 11:46 am
Attack Beta
Original Roll String: 1d6
1 6-Sided Dice: (4) = 4
Original Roll String: 1d4-2
1 4-Sided Dice: (2)-2 = 0
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Post #2659 (isolation #258 ) » Mon Sep 21, 2020 10:39 pm
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by Not Known 15 » Mon Sep 21, 2020 10:39 pm
/skip
health is full for all, enemies are dead, MP gets restored next round, nothing more to do.
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Post #2666 (isolation #259 ) » Wed Sep 23, 2020 10:56 am
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by Not Known 15 » Wed Sep 23, 2020 10:56 am
We already used that one on a cultist anyways. Sure, they gain powers on levelup but it should not be anything drastic.