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Posted: Wed Oct 14, 2020 2:53 am
by LavarManos
Yeah I know that. I meant in my PT.

Posted: Wed Oct 14, 2020 2:54 am
by Albert B. Rampage
basically heres what i propose:

I attack FG with my normal attack (FG will see me attack them)
I attack Nosferatu with my faction attack (@mod, will they be able to deduce my attack mechanic with +1 dice, or they will just get the result aka the damage received?)

Lavar finds and activates a lab with his 4 knowledge
IKSF explores or finds and activates lab with the item Lavar gave him

Posted: Wed Oct 14, 2020 2:55 am
by Albert B. Rampage
IKSF could also just go to the gym to double up on actions, i dont think he will die anytime soon, but we can probably win faster without going to the gym

Posted: Wed Oct 14, 2020 2:56 am
by Albert B. Rampage
we can use -1 knowledge on Nosferatu as well tonight to counter him destroying a lab

Posted: Wed Oct 14, 2020 2:57 am
by LavarManos
So we will be able to find a lab for sure given actions, but we won't necessarily be able to activate it right.

Posted: Wed Oct 14, 2020 2:59 am
by Albert B. Rampage
Yeah

Posted: Wed Oct 14, 2020 3:23 am
by Albert B. Rampage
Once we activate 6 labs town is fucked

Posted: Wed Oct 14, 2020 3:24 am
by Albert B. Rampage
Alternatively we could all pile on Nos and kill him tonight

What do you think?

Posted: Wed Oct 14, 2020 3:26 am
by Albert B. Rampage
and we could use -1 knowledge on Lavar lol

Posted: Wed Oct 14, 2020 3:28 am
by Albert B. Rampage
i could go to the gym tonight, since i roomblocked it yesterday. if i get a weapon my attack becomes more powerful

Posted: Wed Oct 14, 2020 3:44 am
by Albert B. Rampage
In post 1857, Bingle wrote:I would expect the lion's share of scum to be on F&G rather than me, but there is definitely scum in both groups.
bahahaha good job guys. we can lynch within the F&G bandwagon in upcoming days.

Posted: Wed Oct 14, 2020 5:33 am
by Albert B. Rampage
At this point i think we should fake an attack on IKSF with our factional attack to give him even more towncred

Posted: Wed Oct 14, 2020 5:33 am
by Albert B. Rampage
It will also make gamma less townread since we attacked him n1

Posted: Wed Oct 14, 2020 5:35 am
by Albert B. Rampage
Proposed Night Actions

Faction attack on IKSF by Lavar
Albert goes to the gym
Lavar finds a lab and attempts to activate it
IKSF explores
-1 knowledge on Nosferatu

Posted: Wed Oct 14, 2020 5:37 am
by Albert B. Rampage
In post 1, Pine wrote:Heyo!

I am a Prophet. Twice per game I can select the type of room I discover with my next exploration action.
Mod: can we use this ability to say for example, I want to find a weapons cache room? Or say we want to find a Vault? What if there's no room called vault? How does this item / lavar's prophet ability work?

Posted: Wed Oct 14, 2020 5:39 am
by I Keep Siteflaking
Kill gamma. Attack on me has low reason now. We can do it later.

Posted: Wed Oct 14, 2020 5:42 am
by Albert B. Rampage
killing gamma confirms creativemod as town though

Posted: Wed Oct 14, 2020 5:43 am
by Albert B. Rampage
if we use our 1-shot "anonymous attacks" and all attack gamma, its a short term gain, but long term the opportunity cost is potential weapons, activated labs, doubling up on our actions... its not the right time to commit to an all out attack so I disagree.

Posted: Wed Oct 14, 2020 5:48 am
by Albert B. Rampage
if you meant to agree with my proposal but replace "factional attack on iksf" to "factional attack on gamma", then yeah i agree

Posted: Wed Oct 14, 2020 6:04 am
by Albert B. Rampage
i could use factional attack + my attack on fun and games tonight and kill him without raising too many questions if he survives

lavar may not be able to survive day 3, so he should probably try to use his last night to activate a lab

Posted: Wed Oct 14, 2020 6:07 am
by Albert B. Rampage
we need 4 damage on gamma to kill him, but that's exactly how much damage we need on everyone else to kill them too. each attack does 0, 1, or 2 damage.

Posted: Wed Oct 14, 2020 6:12 am
by Albert B. Rampage
sorry each attack does 0, 1, 2, 3, 4, 5, or 6 damage.

Posted: Wed Oct 14, 2020 6:13 am
by Albert B. Rampage
its possible we could kill 2 players tonight if we get good rolls. so we could try for fun and games and gamma

Posted: Wed Oct 14, 2020 6:16 am
by Albert B. Rampage
wait no. gamma takes 4 damage to die, everyone else takes 5 damage to die.

Posted: Wed Oct 14, 2020 6:19 am
by Albert B. Rampage
In post 109, I Keep Siteflaking wrote:Instructions:
Spoiler:
1) go to this: https://www.programiz.com/python-progra ... -compiler/
2) delete these 3 lines on the left half of screen
3) copy there my code
4) click run
5) enter data to the right right half of the screen
note: If it bugs in input, just run it again
note2: When Albert attacks Gamma. I think the probabilities are correct, I checked few numbers and it seems to correct.

Code:
Spoiler:

Code: Select all

def chanceToRoll (number, rolls):
  if number < 0 or number > rolls*2:
    return 0
  if rolls == 1:
    return 1/3
  return (chanceToRoll(number, rolls-1) + chanceToRoll(number - 1, rolls-1) + chanceToRoll(number - 2, rolls-1)) / 3

mode = int(input("If you wish to activate lab, enter 0. If you wish to attack, enter 1: "))
if mode == 0:
  myStat = int(input("Enter your knowlege: "))
  activationCost = int(input("Enter how many knowledge to activate the lab: "))
  result = 0
  for i in range (activationCost, myStat * 2 + 1):
    result += chanceToRoll (i, myStat)
  print ("You will activate the lab with probability of: " + str(round(result*100, 1)) + "%")
if mode == 1:
  myStat = int(input("Enter your roll stat: "))
  enemyStat = int(input("Enter enemy roll stat: "))
  bonus = int(input("Enter your bonus to roll (can be negative): "))
  knockOut = int(input("Enter how many damage is needed for KO: "))
  result = []
  for i in range (0, myStat*2 + bonus + 1):
    result.append(0)
  for i in range (0, enemyStat*2 + 1):
    for j in range (0, myStat*2 + bonus + 1):
      if j < i:
        result[0] += chanceToRoll(i, enemyStat) * chanceToRoll(j - bonus, myStat)
      else:
        result[j-i] += chanceToRoll(i, enemyStat) * chanceToRoll(j - bonus, myStat)
  for i in range (0, knockOut):
    print("Chance to deal " + str(i) + " damage is " + str(round(result[i]*100, 1)) + "%")
  a = 0
  for i in range (knockOut, myStat*2 + bonus + 1):
      a += result[i]
  print("Chance to kill the enemy is " + str(round(a * 100, 1)) + "%")

I wrote a program to tell you how likely you are to activate lab/ attack enemy.
i cant get this to work