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Posted: Wed Dec 31, 2008 1:44 pm
by shaft.ed
Vi wrote:shaft.ed wrote:I'm pondering
Nasubi Mafia. Need to figure out the repercussions of the mechanics and will probably need an experienced reviewer once I get it written up.
Shorter version:
Nasubi=Win
Hahaha, I've heard of this.
But a Mafia game? How would that work?
It's going to be a bit like Assassins in the Palace. Scum win if they kill Nasubi, town win when they get rid of scum.
Posted: Wed Dec 31, 2008 2:30 pm
by Natirasha
So...like Corruption on the Throne?
Posted: Wed Dec 31, 2008 2:53 pm
by shaft.ed
Natirasha wrote:So...like Corruption on the Throne?
No like Nasubi Mafia.
It's themed and different. I will talk about no more because if I do it gives away the game. But the win condition for scum will be killing Nasubi, they don't have to reach majority.
Posted: Thu Jan 08, 2009 5:07 pm
by Natirasha
Oh, everyone.
I'm doing Epicmafia sometime.
You know, a MafiaScum game using all roles from Epicmafia.
LIGHTBRINGERS GO!
Posted: Mon Jan 19, 2009 8:41 am
by Apll3ez
Would anyone here be interested in a DeathNote Mafia?
I probably wouldn't mod (since I'm new here), but I'd be interested in playing one.
Posted: Mon Jan 19, 2009 10:05 am
by Phate
Appl3ez, I'll be running one as soon as my Large Normal is over.
Which reminds me. Would anyone like to review it?
Posted: Mon Jan 19, 2009 11:07 am
by Natirasha
Lol, the second Death Note mafia just ended.
We already get a second?
And then I'll make a third.
Posted: Wed Jan 21, 2009 2:24 pm
by Seraphim
Naruto Mafia. It was the first idea that popped into my head when I sat on the crapper this morning. It would be a semi-smalltown where the character names are known but powers and alignment are not. This is still a work in progress, but I was wondering if there was any interest.
Posted: Wed Jan 21, 2009 2:29 pm
by animorpherv1
Seraphim wrote:Naruto Mafia. It was the first idea that popped into my head when I sat on the crapper this morning. It would be a semi-smalltown where the character names are known but powers and alignment are not. This is still a work in progress, but I was wondering if there was any interest.
Given that where I'm from, that an Avatar mafia actually finished, I'd say this would be a good idea.
Posted: Thu Jan 22, 2009 12:56 am
by Korts
How about a Yu-Gi-Oh the Abridged Mafia?
Posted: Thu Jan 22, 2009 3:59 am
by Vi
Korts wrote:How about a Yu-Gi-Oh the Abridged Mafia?
In AMERICA!
I'd take it.
Posted: Thu Jan 22, 2009 11:25 pm
by KaleiÐoscøpe
Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch
Posted: Fri Jan 23, 2009 12:35 am
by mykonian
[quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]
horrible, but might be fun.
however, this makes quite a different game: townies will play like they always do, scum will try to mimic this. That's hard. I think the setup must help scum a bit. One or two post restrictions might help.
Posted: Fri Jan 23, 2009 6:46 am
by Plum
Korts wrote:How about a Yu-Gi-Oh the Abridged Mafia?
I already thought of that one
.
Posted: Fri Jan 23, 2009 7:55 am
by shaft.ed
[quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.
Posted: Fri Jan 23, 2009 8:17 am
by Korts
Advertising Mafia
CEO, Creative department, Account Services Department, day-talk within departments via quicktopic, CEO can communicate with all departments.
Creative teams etc.
Maybe even briefs.
EDIT: also, Smalltown sans role rotation (if that's a standard Smalltown mechanic at all), since everyone in an ad agency usually knows who's from which department and what they do.
Posted: Fri Jan 23, 2009 9:47 am
by animorpherv1
[quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.
Posted: Fri Jan 23, 2009 9:51 am
by shaft.ed
[quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.
Posted: Fri Jan 23, 2009 1:02 pm
by Natirasha
[quote="shaft.ed"][quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.[/quote]
Vote: AltName
. I am the SK.
Would that be modkillable?
Posted: Fri Jan 23, 2009 1:11 pm
by mykonian
[quote="Natirasha"][quote="shaft.ed"][quote="animorpherv1"][quote="shaft.ed"][quote="KaleiÐoscøpe"]Idea:
* let 12 people sign up.
* create 12 alternate accounts
* Assign alternates to players
* Reveal which 3 players (not alts) are scum and which 9 players are town.
* Make playerclaiming or any form of identifying someone a modkillable offense.
* Watch[/quote]this would be a great game for people trying to experiment with new styles. Would be worried that common spelling and grammatical styles will tip people off though. Of course one can also attempt to copy another's idiosyncracies, but I think that'd be difficult.[/quote]
Of course, they can have a PR to just type boring, bland, useless sentences.[/quote]PR's would destroy the entire point of the game.[/quote]
Vote: AltName
. I am the SK.
Would that be modkillable?[/quote]
WIFOM!
Posted: Fri Jan 23, 2009 1:28 pm
by dahill1
wouldn't work.
people could easily confirm each other if they knew each other even slightly on the forums
Posted: Thu Jan 29, 2009 9:23 am
by iamandragon
Here's our favourite setup:
Ghost versus Zombies, with villagers.
Ghost
Player dies on first night unconditionally, yet stays in game without players knowing. Each night ghost chooses another living player to 'possess'. The possessed player dies on the next night. Wins when they are the only one alive.
If possessed player is lynched during day, the last player who voted for him will be possessed(no possess option that night)
Ghost player looses when: Exorcised by the witch doctor.
Witch doctor
Choose one player per day/night to heal. Can heal once per whole day. If target is healed at night, zombie will be killed. If target is healed at day, ghost will be exorcised. If lynched, a new witch doctor will be selected from the living by the narrator.
Necromancer
Chooses one player each night and turn player into a zombie, with only target knowing about it. Wins when there are only zombies/necromancer left in the town. Instantly removes ghosts target is 'possessed'
Zombie
Attacks other players at night. Attacked players does not die, but turn into a zombie, without players knowing. If possessed by ghost, dies as a normal villager the next night.
Dies instantly when necromancer is lynched.
Posted: Thu Jan 29, 2009 7:03 pm
by chenhsi
Isn't the necromancer + zombie a bit broken?
So assuming the doctor manages to fail at targeting scum... and the zombies don't target each other... and the necromancer isn't lynched...
D1: 1 Necromancer
D2: 1 Necromancer, 1 Zombie
D3: 1 Necromancer, 3 Zombie
D4: 1 Necromancer, 7 Zombie
Any cult group that can grow that fast is bad.
Posted: Fri Jan 30, 2009 6:37 am
by iamandragon
Sorry, I forgot to mention a few things:
1) Zombies don't know other zombies
2) The undead don't hurt witch doctor
Things that oppose zombies winning most of the time:
1) Witch doctor never dies, he is almost god like
2) Ghost owns zombies like insane.
3) It is (almost) impossible to kill ghosts if the witch doctor is dead, so the undead always try and keep the witch doctor alive in order for a higher chance of hitting a ghost--witch doctor = zombie killer.
Usually we have 1 of each special role, and with about 20 of us, we once lasted all the way to day 20!
Posted: Fri Jan 30, 2009 10:33 am
by Natirasha
Half life mafia sounds like a good idea.