I just have this horrible feeling I'm going to wake up to a pile of dead townies tomorrow. Or not wake up at all.
We've flipped:
- 2 orange PRs
and
- 2 red goons
- 1 red PR
There's at least 1 more orange and 1 more red out there. The three kids sitting in limbo makes this wacky but having just one kill (MPR) with 1 vig + 2 scum groups left just seems off. Maybe I'm just paranoid but damn.
There's at least 1 more orange and 1 more red out there. The three kids sitting in limbo makes this wacky but having just one kill (MPR) with 1 vig + 2 scum groups left just seems off. Maybe I'm just paranoid but damn.
Thats my issue but theoretically we could have super won and I jailed Budja and Nacho blocked Cyber and that -could- explain it.
Or one of them is in limbo AND the other kill is explained above.
Or, of course, they opted to be cool kids and not shoot.
Doesn't matter. If we can hit one before lylo AND Nacho AND I are alive we can not lose. Even at 4.
wins - Drippereth, xofelf, Kmd4390, Starbuck, MehPlusRawr, SpyreX, Papa Zito, xvart, Elmocrates, Nachomamma8, curiouskarmadog, FeFiFoFum (technically - he never got Modkilled though I suppose posthumous Modkill might be in order - please hold on that one), Jack, SensFan, ooba, Elscouta, J-Scope.
Because I made some changes transferring my Notes-PMs to the actual Role PMs (usually changing Silmaril Abilities and such) I hope I get everything down accurately. Quicktopic links and Night Actions to follow.
"Then Sauron shifted shape, from wolf to serpent, and from monster to his own accustomed form; but he could not elude the grip of Huan without forsaking his body utterly."(Silmarillion, 180)
Group Abilities:
Night Kill
- Every Night, one member of
Morgoth's Mafia
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Masonry
- You may communicate pre-game and each Night with the other members of Morgoth's Mafia [url-QT]here[/url]. The ability to do so is lost if the group member
Thruringwethil
dies in any way. In the event that you lose the ability to communicate, the highest-ranking member of the group who is alive will send in the kill and may specify any living member of the group to perform it. The ranking order is
"Thingol therefore sent Mablung after her, with many hardy march-wards, to find her and guide her, and to learn what news they might; but Nienor was bidden to remain behind." (Silmarillion, 217)
"Alone of the messengers Mablung, chief captain of the King, escaped, and he brought the dread tidings to Thingol." (Silmarillion, 184).
Shapeshift
- Every Night you
must
PM me to choose a form from below to become. If you fail to do so, you will revert to your default form,
Werewolf
. This action is preferably submitted in the form
Shapeshift to: Form
.
Werewolf
- Only in this form may you submit your Mafia's group kill action.
Vampire (Special)
- In this form you may allow Night talking for your Mafia group should
Thuringwethil
be dead. You may submit this action during the Day prior to ensure Night talking is available for the entire Night (though you may not talk during the Day ever) but if you do so you will not have the option to change your form after the Night has started.
Serpent
- In this form all non-Kill actions targeting you will be blocked.
Silmaril Bonus Ability:
Shapeshift
– When you hold the Silmaril, you may (not must) choose to shapeshift to your
Fair Form
.
Fair Form
- In this form you may choose to target a player to determine his or her role. This action is preferably submitted in the form
Investigate: Playername
. Your results will be sent to you in the format
Playername is a Role
. This information will not include character name or alignment.
You win when only members of Morgoth's Mafia are alive or nothing can prevent the same.
"Then Morgoth recalled the doom of Huan, and he chose from among the whelps of the race of Draugluin; and he fed him with his own hand upon living flesh, and put his power upon him. Swiftly the wolf grew, until he could creep into no den, but lay huge and hungry before the feet of Morgoth. There the fire and anguish of hell entered into him, and he became filled with a devouring spirit, tormented, terrible, and strong. Carcharoth, the Red Maw, he is named in the tales of those days, and Anfauglir, the jaws of thirst. And Morgoth set him to lie unsleeping before the doors of Angband, lest Huan come."(Silmarillion, 180)
Group Abilities:
Night Kill
- Every Night, one member of
Morgoth's Mafia
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Masonry
- You may communicate pre-game and each Night with the other members of Morgoth's Mafia [url-QT]here[/url]. The ability to do so is lost if the group member
Thruringwethil
dies in any way. In the event that you lose the ability to communicate, the highest-ranking member of the group who is alive will send in the kill and may specify any living member of the group to perform it. The ranking order is
is not in this game. You also know that if there are any other men of Barahir in this game, they received the following as part of their Role PMs:
Or a similar picture.
"For these were slain one by one until at last only twelve remained to Barahir: Beren his son, and Baragund and Belegund his nephews, the sons of Bregolas, and nine faithful servants of his house whose names were long remembered in the songs of the Noldor: Radhruin and Dairuin they were, Dagnir and Ragnor, Gildor and Gorlim the unhappy, Arthad and Urthel, and Hathaldir the young. Outlaws without hope they bacame, a desperate band that could not escape and would not yield, for their dwellings were destroyed, and their wives and children captured, slain, or fled." (Silmarillion, 155)
Passive Abilities:
Protect
- You know you may be called upon to Protect another player. You know no more details at this time.
Silmaril Bonus Ability:
Unblockable
– When you hold the Silmaril, if you perform the group kill, it will bypass any and all Roleblock-type actions. This bonus will be in automatic effect on any Night during which you possess the Silmaril.
You win when only members of Morgoth's Mafia are alive or nothing can prevent the same.
"She was the messenger of Sauron, and was wont to fly in vampire's form to Angband; and her great fingered wings were barbed at each joint's end with an iron claw." (Silmarillion, 178)
Group Abilities:
Night Kill
- Every Night, one member of
Morgoth's Mafia
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Masonry
- You may communicate pre-game and each Night with the other members of Morgoth's Mafia [url-QT]here[/url]. The ability to do so is lost if the group member
Thruringwethil
dies in any way. In the event that you lose the ability to communicate, the highest-ranking member of the group who is alive will send in the kill and may specify any living member of the group to perform it. The ranking order is
is considered by the Moderator a viable fakeclaim:
"High above the realm of Morgoth Thorondor and his vassals soared, and seeing now the madness of the Wolf and Beren's fall they came swiftly down, even as the powers of Angband were released from the toils of sleep." (Silmarillion, 182)
Encrypt
- While you are alive, your Mafia group may converse at Night in its designated Quicktopic. Your Mafia group will lose this automatic ability if you die in any way.
Silmaril Bonus Ability:
Encrypt
– When you hold the Silmaril, you will passively allow your Mafia group to converse at any time, including during the Day. This bonus will be in automatic effect at any time during which you possess the Silmaril.
You win when only members of Morgoth's Mafia are alive or nothing can prevent the same.
"Then Sauron sent Draugluin, a dread best, old in evil, lord and sire of the werewolves of Angband. His might was great; and the battle of Huan and Draugluin was long and fierce." (Silmarillion, 174)
Group Abilities:
Night Kill
- Every Night, one member of
Morgoth's Mafia
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Masonry
- You may communicate pre-game and each Night with the other members of Morgoth's Mafia [url-QT]here[/url]. The ability to do so is lost if the group member
Thruringwethil
dies in any way. In the event that you lose the ability to communicate, the highest-ranking member of the group who is alive will send in the kill and may specify any living member of the group to perform it. The ranking order is
is considered by the Moderator a viable fakeclaim:
"There were ten that stood by him; and the cief of them, who was named Edrahil, stooping lifted the crown and asked that it be given to a steward until Felagund's return." (Silmarillion, 170)
"On an evening of autumn Felagund and Beren set out from Nargothrond with their ten companions; and they journeyed beside Narog to his source in the Falls of Ivrin." (Silmarillion, 170)
Silmaril Bonus Ability:
Lightning Rod
– When you hold the Silmaril, you will passively redirect all actions targeting other members to yourself. This bonus will be in automatic effect at any time during which you possess the Silmaril.
You win when only members of Morgoth's Mafia are alive or nothing can prevent the same.
"In later days they were great hunters in the woods of Middle-earth; and a hunter too was Celegorm, who in Valinor was a friend of Oromë, and often followed the Vala's horn." (Silmarillion, 60)
Group Abilities:
Night Kill
- Every Night, one member of the
Kinslayers
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Silmaril Theft
– Each Night, one member of the
Kinslayers
may attempt to steal the Silmaril from another Player. If that player possesses the Silmaril, the Simaril may transfer ownership to whoever submitted the action. This action is preferably submitted in the form
Steal Silmaril From: Playername
. You may submit this action in addition to any active abilities you use on a given Night.
Masonry
- You may communicate pre-game and each Night with
Curufin
(Playername), the other member of the Kinslayers [url-QT]here[/url].
"Thus Beren came before King Finrod Felagund; and Felagund knew him, needing no ring to remind him of the kin of Bëor and of Barahir. Behind closed doors they sat, and Beren told of the death of Barahir, and of all that had befallen him in Doriath; and he wept, recalling Lúthien and their joy together. But Felagund heard his tale in wonder and disquiet; and he knew that the oath he had sworn was come upon him for his death, as long before he had fortold to Galadriel." (Silmarillion, 169)
"Thus befell the contest of Sauron and Felagund which is renowned. For Felagund strove with Sauron in songs of power, and the power of the King was very great; but Sauron had the mastery, as is told in the Lay of Leithian." (Silmarillion, 171).
"In the pits of Sauron Beren and Felagund lay, and all their companions were now dead; but Sauron purposed to keep Felagund to the last, for he perceived that he was a Noldo of great might and wisdom, and he deemed that in him lay the secret of their errand. But when the wolf came for Beren, Felagund put forth all his power, and burst his bonds; and he wrestled with the werewolf, and slew it with his hands and teeth; yet he himself was wounded to the death." (Silmarillion, 174)
Ninja
- Any active ability you take cannot be detected by any Watch-type or Track-type actions (i.e. actions which determine who or what targeted a given player at a given time).
Silmaril Bonus Ability:
Unblockable
– When you hold the Silmaril, if you perform the group kill, it will bypass any and all Roleblock-type actions. This bonus will be in automatic effect on any Night during which you possess the Silmaril.
Revive (Special)
- When you hold the Silmaril, you gain a one-shot ability to remove a player from the Halls of Mandos to the game proper (that is, revive him). This ability may be used at any time, Night or Day. This ability is preferably submitted in the form
Revive: Playername
. This ability expires the first time yo ue it, even if you continue to possess the Silmaril afterwards.
You win when only members of the Kinslayers are alive or nothing can prevent the same.
"The seven sons of Fëanor wereMaedhros the tall; Maglor the mighty singer, whose voice was heard far over land and sea; Celegorm the fair, and Caranthir the dark; Curufin the crafty, who inherited most of his father's skill of hand; and the youngest Amrod and Amras, who were twin brothers, alike in mood and face." (Silmarillion, 60)
Group Abilities:
Night Kill
- Every Night, one member of the
Kinslayers
may target another player to kill him or her. This action is preferably submitted in the form
Kill: Playername
.
Silmaril Theft
– Each Night, one member of the
Kinslayers
may attempt to steal the Silmaril from another Player. If that player possesses the Silmaril, the Simaril may transfer ownership to whoever submitted the action. This action is preferably submitted in the form
Steal Silmaril From: Playername
. You may submit this action in addition to any active abilities you use on a given Night.
Masonry
- You may communicate pre-game and each Night with
Celegorm
(Playername), the other member of the Kinslayers [url-QT]here[/url].
(singular Vala) is not in this game, and that the Moderator considers Servant of Thingol (Elf) and Follower of Finrod (Elf) to be viable fakeclaims:
"And as she knelt before him her tears fell upon his feet like rain upon the stones; and Mandos was moved to pity, who never before has been so moved, nor has been since.
Therefore he summoned Beren, and even as Lúthien had spoken in the hour of his death they met again beyond the Western Sea. But Mandos had no power to withhold the spirits of Men that were dead within the confines of the world, after their time of waiting; nor could he change the fates of the Children of Ilúvatar" (Silmarillion, 187).
"Far aloft between the shafts of Hírilorn a wooden house was built, and there Lúthien was made to dwell; and the ladders were taken away and guarded, save only when the servants of Thingol brought her such things as she needed." (Silmarillion, 172)
"There were ten that stood by him; and the cief of them, who was named Edrahil, stooping lifted the crown and asked that it be given to a steward until Felagund's return." (Silmarillion, 170)
"On an evening of autumn Felagund and Beren set out from Nargothrond with their ten companions; and they journeyed beside Nrog to his source in the Falls of Ivrin." (Silmarillion, 170)
Active Abilities:
Invent
– Every Night you may send and Invention to another player (but not to yourself). This action is preferably submitted in the form
Invent {Invention}: Playername
. You may only send one Invention each Night; when you have sent all your Inventions, you may not send any more. The following is a list of the Inventions you may send:
Bulletproof
: The player will gain one-shot immunity from kills (this is not a Roleblock-type effect).
Governor (Special)
: The player may stop any voteable maneuver (Lynch, Revive, or Destroy) from resolving that Day. This action cannot stop the lynch of the user.
Rolecop
: The next Night the player may submit a Rolecop action.
Roleblock
: The next Night the player may submit a Roleblock action.
Votecount
: The player may lower the threshold for a specific player for either Lynch, Revive, or Destroy one Day only..
[/list]
Silmaril Bonus Ability:
Double Action OR Self Target
– When you hold the Silmaril, you will be able to send up to two different Inventions one Night OR to send an Invention to yourself. This bonus expires the first time you use it even if you continue to possess the Silmaril afterwards.
Revive (Special)
- When you hold the Silmaril, you gain a one-shot ability to remove a player from the Halls of Mandos to the game proper (that is, revive him). This ability may be used at any time, Night or Day. This ability is preferably submitted in the form
The Silmaril, Third Party Shifting Killer of the race of Primeval Jewels
.
"As three great jewels they were in form. But not until the End, when Fëanor shall return who perished ere the Sun was made, and sits now in the Halls of Awaiting and comes no more among his kin; not until the Sun passes and the Moon falls, shall it be known of what substance they were made. Like the crystals of diamond it appeared, and yet was more strong than adamant, so that no violence could mar it or break it within the kingdom of Arda. Yet the crystal was to the Silmarils as is the body to the Children of Ilúvatar: the house of its inner fire, that is within it and yet in all parts of it, and is its life. And the inner fire of the Silmarils Fëanor made of the blended light of the Trees of Valinor, which lives in them yet, though the Trees have long withered and shine no more. Therefore even in the darkness of the deepest treasury the Silmarils of their own radiance shone like the stars of Varda; and yet, as were they indeed living things, they rejoiced in light and received it and gave it back in hues more marvelous than before." (Silmarillion, 67)
Passive Abilities:
Possession
- At all times you are alive, you must be in the possession of another player. If the player possessing you is successfully killed, you will revert to the possession of the killer. If the player possessing you is lynched, you will revert to the possession of a random player on the lynch wagon. There may or may not be other ways you may be transferred from the possession of one player to another. Because you cannot be in possession of yourself, you have no Silmaril Bonus. You begin the game in the possession of Anon.
Neighborhood
- You will have any time talking powers with whoever possesses you at a given time. You must post under the name Silmaril; your possessor will post under his or her username. You may converse with Anon here starting pre-game.
Safeclaim
- You know that Galadriel of the race of Elves is not in this game:
"A sister they had, Galadriel, most beautiful of all the house of Finwë; her hair was lit with gold as though it had caught in a mesh the radience of Laurelin." (Silmarillion, 61)
"Finrod was with Turgon, his friend; but Galadriel, the only woman of the Noldor to stand that day tall and valiant among the contending princes was eager to be gone. No oaths she swore, but the words of Fëanor concerning Middle-earth had kindled in her heart, for she yearned to see the wide unguarded lands and to rule there a realm at her own will." (Silmarillion, 84)
"Galadriel his sister went not with him to Nargothrond, for in Doriath dwelt Celeborn, kinsman of Thingol, and there was great love between them. Therefore she remained in the Hidden Kingdom, and abode with Melian, and of her learned great lore concerning Middle-earth." (Silmarillion, 115)
Active Abilities:
Kill (Special)
- One during the game, you may target another player to kill him or her. This action is preferably submitted in the format
Kill: Playername
. You may submit this at Night or during the Day, in which case it will resolve with the lynch. This ability expires after the first time you use it.
Possession (Special)
- If you ever die or are killed in any way, you will be removed to the
Halls of Mandos
. At that time you must PM me a player who has never possessed you previously; if you fail to do so, I will randomly choose a player from those who meet that criterion. The next Night that player will gain possession of you and you will move back to the game proper (that is, you won't be dead anymore).
Possession (Special)
- At any time during the Day, you may (not must) PM me the name of a player who has never possessed you previously. You will revert to the possession of that player. This ability resolves with the lynch.
You win when the game ends AND all players who have previously possessed you, but not the one who does so currently, are dead.
For example, if at the end of the game Player A, Player B, and Player C have previously possessed you and you are now in the possession of Player D, you would win if A, B, and C are dead but D is alive. You would not win if any one of A, B,and C are alive.