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Posted: Fri Mar 13, 2009 9:13 pm
by skitzer
Hm. I'm still owrking it out, but I thought about adding a role that could revive letters. And yes, I would probably leave Voting and Mod questions out of the picture.

Posted: Tue Mar 17, 2009 12:40 pm
by Hoopla
skitzer wrote:I have a setup called Lacking Letters Mafia. It has 26 players (naturally) and each role has a letter. As players were eliminated, the use of their letter would be forbidden.

Would this get too frustrating and unenjoyable?
That would be frustrating toward the end - unless you had a smaller player list, something like 16, and had ten letters that were unused and therefore 'unlosable'. I like the idea of some sort of Scrabble based mafia.

Posted: Tue Mar 17, 2009 9:05 pm
by Wall-E
Virus Mafia

Fifteen players. Three of them are carriers and can make others sick. If the three carriers can make everyone in the game sick before they are killed, they win.

The town has a doctor and a cop, who I guess we can call something flavor-y like "The Surgeon."

The three sick players do not know each-other, but if one of them tries to infect the other, they gain shared information and can communicate freely with each other outside the thread, but the third carrier dies the following night if he does not join the others by either infecting one of them or being infected by one of them. When two or more carriers are joined thus, they gain a nightkill.

Day/night phase, otherwise standard rules. The doctor can make sick players healthy.

Posted: Wed Mar 18, 2009 12:08 am
by Seraphim
Needs more doctors. This is pretty much a game with a cult...unless new carriers can't join with the first three?

Posted: Wed Mar 18, 2009 5:26 am
by VP Baltar
Can the doctor(s) cure the originally infected players?

Posted: Sun Mar 22, 2009 5:17 am
by xRECKONERx
How about a "Lost" themed Mafia game? Seems perfect, for anyone who doesn't watch the show: you'd have the Survivors of the plane crash, the "Others" (Mafia) inhabiting the Island, then you'd have a Doctor (Jack), a Torturer/Lie Detector (Sayid), and a Tracker (Kate).

The Others would have a hierarchy too, with Jacob being the Godfather, Ben being a Usurper, and the rest of the Others being regular Mafia Goons.

Posted: Sun Mar 22, 2009 5:32 am
by charter
xRECKONERx wrote:How about a "Lost" themed Mafia game? Seems perfect, for anyone who doesn't watch the show: you'd have the Survivors of the plane crash, the "Others" (Mafia) inhabiting the Island, then you'd have a Doctor (Jack), a Torturer/Lie Detector (Sayid), and a Tracker (Kate).

The Others would have a hierarchy too, with Jacob being the Godfather, Ben being a Usurper, and the rest of the Others being regular Mafia Goons.
You'd have to change around the rolls, or else a massclaim would break the setup.

Posted: Sun Mar 22, 2009 6:22 am
by Thok
xRECKONERx wrote:How about a "Lost" themed Mafia game? Seems perfect, for anyone who doesn't watch the show: you'd have the Survivors of the plane crash, the "Others" (Mafia) inhabiting the Island, then you'd have a Doctor (Jack), a Torturer/Lie Detector (Sayid), and a Tracker (Kate).

The Others would have a hierarchy too, with Jacob being the Godfather, Ben being a Usurper, and the rest of the Others being regular Mafia Goons.
Several Lost games have been run, for example this game.

Posted: Mon Mar 30, 2009 5:56 am
by shaft.ed
Has anyone ever done a game where every player has a PR whereby they can only quote song lyrics? Or perhaps works of literature, theatre or film?

Posted: Mon Mar 30, 2009 9:54 pm
by Riceballtail
Tajo's PR in "Pick A PR" by Fonz was he could only post in Star Trek quotes.

Posted: Tue Mar 31, 2009 4:13 am
by shaft.ed
Riceballtail wrote:Tajo's PR in "Pick A PR" by Fonz was he could only post in Star Trek quotes.
Make it so

Posted: Tue Apr 14, 2009 12:45 pm
by alexhans
This is a game I run once on another page but was dead because I had an accident and couldn't carry on (no co-mods there).
-----------------------
In the nearings of the San Lorenzo de Almagro Futbol Club, an enormous shantytown keeps growing. Murders are at the call of the day. Thefts, kidnappings and all kinds of crimes take place without any apparent response from the authorities. Drug money keeps flowing and empowering the different gangs that terrorize Bajo Flores.
The innocent people of this neighborhood are desperate for a solution before all hell breaks loose. We are approaching a breaking point.


Based in real facts!

There are three known Mafia gangs.

The Argentinians.
The Bolivians.
The Paraguayans.

Each mafia consists in one normal mafia goon and one mafia with a power role (Lookout, Bodyguard or Corrupt Cop)

The drug traffic varies depending the amount of mafia gangs left. (Extremely High, High, Moderate, insignificant)

The only roles that will show up upon death are Cops, Journalists, Doctors and Rich men. Without specifications of sanity or efficiency.

Possible Roles:

Arms Dealer:

He has the ability to give each night a free NK (for the next night) to any chosen player. Although he doesn't belong to any, he is pro mafia, and appears so if investigated. In order to win he must survive and a mafia gang must win the game.

Cops:


Sane:
He is able to watch people at night and find if they are mafia or not. His results are always the truth.

Paranoid:
He always finds the target to be the mafia.

Naive:
He always finds the target to be innocent.

Corrupt Cop:
Works for the mafia. He is able to watch people at night and find if they are mafia or not. (he can be either Sane, Paranoid or Naive)

Doctor:


Efficient:
He guards the target from death.

Intern:
He has a 50 % chance of guarding the target.

Witch Doctor:
He kills his targets instead of guarding them.

Journalist


Good:
He tracks a person each night and finds out where it went.

Lousy:
He tracks a person each night but has only a 50 % chance of succeeding. If he fails, he will receive a random person.

Lookout:

The lookout is a roleblocker that works for the mafia.

Vigilante:

The Vigilante has the ability to Night Kill. He is pro Town.

Serial Killer:

The crazy sniper has the ability to Night Kill. He wins when everybody else is dead.

Rich Man:

The Rich man is a townie that if killed, generates a lot of heat in the media. So its killer is rapidly hunt down by the GEOF (Argentinian Special Forces, like SWAT or SAS)

Security:

Same as a bodyguard. He can protect someone from death. When his target is attacked he dies and drags the killer with him.

Beggar:

The beggar is a townie that can hide behind other people to avoid being night killed. If the person behind whom they were hiding is targeted they will die too.

Hooligans:

The Hooligans are like masons. They are townies and they know each other's alignment.

ShantyTown Leader:

The leader is elected by secret vote every day. He gains a roleblocking ability for the night but cannot attempt another night action if he uses the roleblock. He has 2 lynching votes (not necessarily to the same person)

You may be able to use your abilities forever, or just once or twice.


TIPS:
People may PM me to give anonymous tips to the police at night. A random cop will be chosen each time a tip is sent and he will receive it. You wont be sure which cop gets the tip... It could be a corrupt one, a sane one, etc.
One TIP per night. Tips are night actions. You can only make one Night action per night so if you send a tip, you can't perform another action.

to send a tip Write TIP as the title of your PM to me.
--------------------------------
How I choose the setup varies with the amount of players and some random things.
I finally had 12 people and used
1 Arms Dealer
1 Argentinian mafia goon
1 Argentinian mafia RB
1 Paraguayan mafia goon
1 Paraguayan mafia cop
1 Sane cop
1 Efficient: Doc
1 Good Journalist
1 Security Guy
1 Beggar
2 Hooligans
1 Townie.

They managed to lynch the cop and kill the doc and journalist in one night. They are a bit hasty over there...

But I was wondering what do you think about it? I'm not gonna mod it soon because I don't have 3 months yet and I want to mod a mini normal first but I'd like your input on the mod. Ideas, Suggestions, critique...

I've read everything about balancing and modding in the mafia wiki but I'm not sure of how this game can develop if I don't try it. It relies heavily on PR's I think but the interesting thing is that it is more like a triangle of balance between the 2 mafias and town with the third party roles actively involved.

Posted: Fri Apr 17, 2009 7:44 am
by hp [leaves]
With The Lights Out Mafia


Mini-Theme 12 Player

It's pretty dark upon here. However, this game has all you need:

- Unlimited lynches in a day!
- Many vigs!
- Cooler roles!
- Deep South!
- Punishment for lurking!

BUT; everything comes with a price:

- Lynched and killed players' death will come instantly; however, their alignment will be revealed at the end of the day.
- Vigged/NK'ed people will disappear without a notice.
- Other type of actions will resolve normally (hopefully).
- Too dark, no vote counts by the mod. You could try keeping track of those. They would
usually
be correct. (No super tricky votes, I promise)

Posted: Sat Apr 18, 2009 7:41 pm
by Tarhalindur
An idea I've had running through my head for a bit, posting to see if there's interest:

Build Your Role Mafia (aka Lego Mafia):
(probably Mini Theme, could be a Large)

Nobody starts with any abilities, but a list of a LOT of possible abilities would be posted at the beginning of the game. At the beginning of the game and at certain points thereafter (when certain conditions are met), players would be allowed to choose one of the listed abilities and gain that ability permanently.

Some potentially broken abilities would only be selectable late in the game, if at all (especially Vig abilities - no Texas Justice allowed; probably one of {Doc, Cop} would also have limitations).

Posted: Sun Apr 19, 2009 5:39 am
by Mr. Flay
There was a game at some point where you could buy your ability (and Points Mafia also was related), but I don't remember the name. Your version would probably want to be a speed game because the potential for imbalance becomes extremely high extremely fast, and scumhunting is likely to take a back seat to ability synergy and logic puzzles.

May also want to look at Realistic Mafia and JOAT Mafia. Perhaps also You Are What You Eat, though assignment was random in that one.

Posted: Sun Apr 19, 2009 5:45 am
by OhGodMyLife
At some point in the future I'll be running
OGML's Movie Collection Mafia
, a game where every role is a character from a given list of awesome movies I own.

If any oldbies remember similar games I would appreciate links so I can try to avoid too much overlap.

Posted: Sun Apr 26, 2009 8:02 am
by Seraphim
Would anyone be interested in a Lord of the Flies-themed Mafia game? I'm not completely sure on mechanics yet but have a general idea of how it would work.

Posted: Mon Apr 27, 2009 2:52 am
by DrippingGoofball
Coming in August:

Maximum Security Penitentiary Mafia


Featuring:
Nutri-loaf
Grey food
Tattoos
Parole Board
Crips, Bloods
Shivs
Showers
Structured schedules
Sociopaths
Lifers

Flavorful, ever changing lynching mechanics!

Game motto:
The game where all investigations are guaranteed 100% guilty as hell.

Posted: Fri May 01, 2009 3:03 pm
by Mafiaplayer
Racist Mafia.
Town:Divided into black townies and white townies. The town loses when all black or white townies are eliminated. And I mean the whole town. As in, if all the white townies are eliminated, the black townies lose too, and vice versa. Wins when the KKK and Black Panthers are eliminated.
KKK:Wins when the black panthers and all black townies are eliminated. Kills only work on black townies and the Black Panthers.
Black Panthers:Wins when the KKK and all white townies are eliminated. Kills only work work on white townies and the KKK.

Posted: Sat May 02, 2009 10:09 am
by DrippingGoofball
Mafiaplayer wrote:Racist Mafia.
Town:Divided into black townies and white townies. The town loses when all black or white townies are eliminated. And I mean the whole town. As in, if all the white townies are eliminated, the black townies lose too, and vice versa. Wins when the KKK and Black Panthers are eliminated.
KKK:Wins when the black panthers and all black townies are eliminated. Kills only work on black townies and the Black Panthers.
Black Panthers:Wins when the KKK and all white townies are eliminated. Kills only work work on white townies and the KKK.
Add "lynches" and mith will have to shut down the site for hate propaganda.

Posted: Sat May 02, 2009 10:31 am
by Wall-E
Hah!

It's a cool idea. I think if you changed the flavor it might be highly likely to be run. Werewolves and Vampires are always fighting. You could do something with that, and have the Vampire Killers be Belmonts or Von Helsings. The werewolf haters could similarly be wolfsbane shamans or something else.

Posted: Sat May 02, 2009 10:37 am
by Wall-E
Two spelling errors here:
DrippingGoofball wrote:Coming in August:

Maximum Security
Penitentiary
Mafia


Featuring:
Nutri-loaf
Grey food
Tattoos
Parole Board
Crypts
(I'll probably be shot for putting that in red), Bloods
Shivs
Showers
Structured schedules
Sociopaths
Lifers

Flavorful, ever changing lynching mechanics!

Game motto:
The game where all investigations are guaranteed 100% guilty as hell.

Posted: Sat May 02, 2009 10:50 am
by dahill1
No, she was right. It's crips as in the crips and bloods.

Posted: Sat May 02, 2009 10:52 am
by Wall-E

Posted: Sat May 02, 2009 10:54 am
by dahill1
Ok then..

winner gets to choose the loser's avatar for a month