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Posted: Thu Jan 10, 2013 6:28 am
by Guy_Named_Riggs
/in great expectations

Posted: Thu Jan 10, 2013 11:10 am
by Zoidberg
/in hohum's game

Posted: Thu Jan 10, 2013 1:45 pm
by chkflip
/in to mod Mainstream Mini-Mafia v2.0 (as in it's the same flavor, different game. Use the same warning, too.)

Posted: Fri Jan 11, 2013 2:27 am
by gorckat
/in 109 if still room.

Posted: Fri Jan 11, 2013 3:24 am
by borkjerfkin
Can you mod more than one mirco at a time?

Posted: Fri Jan 11, 2013 3:32 am
by Ser Arthur Dayne
Hoopla wrote:Mirroring the Modding Requirements for other queues, moderators will now be able to run two Micros concurrently if they have two games modding experience (and if they aren't running games in other queues).

(not sure if Quadz follows the same thing or not).

Posted: Fri Jan 11, 2013 3:33 am
by Om of the Nom
I'm modding two games right now.

Posted: Fri Jan 11, 2013 3:33 am
by borkjerfkin
K -- I only have one finished game so I don't fit that criteria yet.

Posted: Fri Jan 11, 2013 3:56 am
by Majiffy
chkflip wrote:/in to mod Mainstream Mini-Mafia v2.0 (as in it's the same flavor, different game. Use the same warning, too.)

Wait there was a warning on the original? Shit.

Posted: Fri Jan 11, 2013 5:16 am
by quadz08
STILL TAKING SIGNUPS:


Micro 109:

Setup:
Closed Normal
Mod:
hohum
Status:
5/7
roflcopter
theaceofspades
TheTrollie
Zoidberg
gorckat

Micro 111:
Great Expectations
Setup:
Open
Mod:
Timeater
Status:
6/9
BBMolla
Jarvis
redFF
Mehdi2277
ProHawk
Guy_Named_Riggs

Micro 112:
Medical Mafia
Setup:
Open
Mod:
crywolf20084
Status:
0/9

Posted: Fri Jan 11, 2013 6:44 am
by Voidedmafia
Meh, I'll help with modding, I suppose.

/mod ...well, I guess it'd be an Open, I suppose.

Posted: Fri Jan 11, 2013 6:46 am
by Voidedmafia
Voidedmafia wrote:Meh, I'll help with modding, I suppose.

/mod ...well, I guess it'd be an Open, I suppose.

Well, it's not normal, but I was wanting to mod it as closed.

Posted: Fri Jan 11, 2013 7:34 am
by callforjudgement
That's fine; closed themes are legal in this queue, even if the reason they're themed is complex roles rather than flavour.

You can just advertise "closed, not normal". You do at least need to state the player count, though, or the list mod won't be able to work out when the game is full.

Posted: Fri Jan 11, 2013 7:40 am
by Voidedmafia
callforjudgement wrote:That's fine; closed themes are legal in this queue, even if the reason they're themed is complex roles rather than flavour.

You can just advertise "closed, not normal". You do at least need to state the player count, though, or the list mod won't be able to work out when the game is full.

Ah, okay (though my game isn't that complex, but still). The game headings say "Closed Normal, Open, or Themed" which is why I wasn't sure.

Could you please change my game type to Closed non-normal if possible, Quadz?

Posted: Fri Jan 11, 2013 11:57 am
by Cheery Dog
That is by site standards considered a theme.

Posted: Fri Jan 11, 2013 12:53 pm
by Om of the Nom
Micro 108 has ended in a
scum
win.

Posted: Fri Jan 11, 2013 12:54 pm
by Human Destroyer
/in Great Expectations

Posted: Fri Jan 11, 2013 12:57 pm
by chkflip
Shit, /out. I'm modding a Newbie right now, too, so one has to finish before I can mod another here. BOLLOCKS.

Posted: Fri Jan 11, 2013 1:00 pm
by Human Destroyer
I thought Newbies didn't count toward that?

Posted: Fri Jan 11, 2013 1:02 pm
by Om of the Nom
/in 112
Also quadz if the queue is ever out of mods I can mod a game if need be.

Posted: Fri Jan 11, 2013 1:08 pm
by basketballstar24
/in Great Expectations

Posted: Fri Jan 11, 2013 1:52 pm
by Elmo TeH AzN
/in 109
/in mod

Posted: Fri Jan 11, 2013 1:54 pm
by borkjerfkin
chkflip wrote:Shit, /out. I'm modding a Newbie right now, too, so one has to finish before I can mod another here. BOLLOCKS.


newbies indeed do not count as a game in progress

Posted: Fri Jan 11, 2013 9:44 pm
by SafetyDance
/in 111. Hammer?

Posted: Fri Jan 11, 2013 11:49 pm
by Maestro
Yes, that is what it's called. :lol: