Assuming ooba bolds some zany phrase in thread and dies immediately afterwards, Peacebringer.
of course you say that because you are scum, scum, scum as I have stating nearly all game
You didn't say it very loudly until you had someone to champion your cause for you.
seriously, no one has championed my cause other than a little white knighting here and there, but you do a good job of misting so that no one wants to touch you even though your play has been less than stellar and avoiding the game other than pushing things here to a conclusion to get you a win.
Posted: Fri Nov 15, 2013 4:15 pm
by N
nabe
noun
a neighborhood movie theater.
Deadline is in
(expired on 2013-11-27 08:20:12)
Posted: Fri Nov 15, 2013 8:09 pm
by ooba
I'm back!
Posted: Fri Nov 15, 2013 8:34 pm
by ooba
So we're looking at 2 more scum - 4 in 17 sounds about right.
The two cops are still alive - I'll hate myself if BBM turns up scum. I guess RC would be vindicated in her replace out too.
then- my role is Networker. It is negative ultility. There may be logic in my dying, as anyone who has a QT has full access during the day as long as alive. I die they lose it.
Luna, Triggered Vig
In post 1593, Luna Lovegood wrote:I am a Narcoleptic Nightkiller. Each night, I can target someone for death, and they will die if I'm not asleep. Mnmemonic N1, Kid A N2, Mitillos N3.
Posted: Fri Nov 15, 2013 8:55 pm
by ooba
It's a pity that Nero mollie died so early, it looks like the entire game was designed around that role.
I was thinking Luna+BBM, but looking at the roles, I think its more probable that it's one possible town vig + one possible town cop + one mafia cop.
Varsoon looks bad with the traitor flip. 4 scum comprised of 1 double voter + 2 normal scum + one traitor seems possible. If Varsoon's scum though, not scum with BBM - because they could have hammered either PB or Luna on page 85 for the win - wouldn't have been hard to coordinate with daytalk. The close timestamps:
BBM - Fri Nov 15, 2013 11:46 am
Varsoon - Fri Nov 15, 2013 11:48 am
Varsoon - Fri Nov 15, 2013 11:49 am
BBM - Fri Nov 15, 2013 12:03 pm
Luna Lovegood
PeaceBringer
Varsoon
Mac
BBmolla
Luna Lovegood
-
-
-
-
-
PeaceBringer
-
-
-
-
Varsoon
-
-
-
Mac
-
-
BBmolla
X*
X
X
-
X - Defenitely not scumbuddies
X* - Leaning not scumbuddies, but unsure
Assuming ooba bolds some zany phrase in thread and dies immediately afterwards, Peacebringer.
yeah but ooba shouldnt die today.
Why not? It is a free kill, after all.
because if ooba is town and varsoon is scum, scum can autowin pretty much?
Posted: Fri Nov 15, 2013 11:05 pm
by Mac
ive got some shit to do but illbe back in an hout hopefully to discuss some things with you all about nero/mollie's role.
Posted: Fri Nov 15, 2013 11:21 pm
by Varsoon
Ooba, thank you.
I don't trust either of the cop claims.
Daytalk enabler is a scum-claim.
Luna's claim is wonky, and I don't think it checks out.
Ooba's claim feels like a genius scum-claim.
I want to put my vote between PB, Mac, and BBmolla right now.
Was very tempted to PB, but it feels too easy.
Posted: Sat Nov 16, 2013 12:27 am
by BBmolla
So
What you're saying is
Everyone is scum
Posted: Sat Nov 16, 2013 12:49 am
by Mac
so i was looking at what mollienero's role could do to our prs by way of changing them. imagine each of the following have been normalised:
dopog, Non-Negotiable Namecaller, Compulsive Framer, Nice > non-compulsive framer
mnemonicdevice, Nothing Notable, Vanilla Townie, Nice, lynched day 2 > nothing
PeregrineV, Noodle Negotiator, Fruit Vendor, Nice, died night 2 > nothing
Kmd4390, Nothing Notable, Vanilla Townie, Nice, lynched day 3 > nothing
DeasVail, Necromancer, Seer, Nice, died night 3 > nothing
Dante, Nagging Notifier, Mafia Roleblocker Mailman, Naughty, lynched day 4 > nothing
Rail Tracer, Nothing Notable, Vanilla Townie, Nice, died night 4 > nothing
Mitillos, Nearby Newcomer, Universal Backup Traitor turned Compulsive Framer Traitor, Naughty, lynched day 5 > turns to normal mafia perhaps?
Majiffy, Non-Necessary Negligent-er, Conditional Action Delayer, Nice, died night 5 > actions work straight away?
Shadowy Poison, Nanny, Babysitter, Nice, died night 5 > turns to proper doctor?
where i was going with this is that clearly town has some decoys - seer, fruit vendor - to the normaliser. scum don't really have anything that could change apart from traitor>mafia but im not even sure this would happen. this is why I think peacebringer is a naughty daytalk enabler - when the decoys are normalised, nothing happens. when his role is normalised, nothing happens but he still works for scum.
2 cops seems overpowered too, it's twisting my gut to see that if we were both targetted town would be overpowered AS FUCK. like if i was normalised night one and molla night two, by night 5 we could have half the towns alignments known roughly. AND DAYTALK. it just doesn't add up for me, hence why i have some suspicions of molla. also i feel weird that he's not considering this at all and just calling me town.
side note: varsoon isn't scum with anyone except PB or me (since he & partner could've jumped on to PB and hammered - assuming we're in mylo.)
In post 2142, Mac wrote:so i was looking at what mollienero's role could do to our prs by way of changing them. imagine each of the following have been normalised:
dopog, Non-Negotiable Namecaller, Compulsive Framer, Nice > non-compulsive framer
mnemonicdevice, Nothing Notable, Vanilla Townie, Nice, lynched day 2 > nothing
PeregrineV, Noodle Negotiator, Fruit Vendor, Nice, died night 2 > nothing
Kmd4390, Nothing Notable, Vanilla Townie, Nice, lynched day 3 > nothing
DeasVail, Necromancer, Seer, Nice, died night 3 > nothing
Dante, Nagging Notifier, Mafia Roleblocker Mailman, Naughty, lynched day 4 > nothing
Rail Tracer, Nothing Notable, Vanilla Townie, Nice, died night 4 > nothing
Mitillos, Nearby Newcomer, Universal Backup Traitor turned Compulsive Framer Traitor, Naughty, lynched day 5 > turns to normal mafia perhaps?
Majiffy, Non-Necessary Negligent-er, Conditional Action Delayer, Nice, died night 5 > actions work straight away?
Shadowy Poison, Nanny, Babysitter, Nice, died night 5 > turns to proper doctor?
where i was going with this is that clearly town has some decoys - seer, fruit vendor - to the normaliser. scum don't really have anything that could change apart from traitor>mafia but im not even sure this would happen. this is why I think peacebringer is a naughty daytalk enabler - when the decoys are normalised, nothing happens. when his role is normalised, nothing happens but he still works for scum.
2 cops seems overpowered too, it's twisting my gut to see that if we were both targetted town would be overpowered AS FUCK. like if i was normalised night one and molla night two, by night 5 we could have half the towns alignments known roughly. AND DAYTALK. it just doesn't add up for me, hence why i have some suspicions of molla. also i feel weird that he's not considering this at all and just calling me town.
side note: varsoon isn't scum with anyone except PB or me (since he & partner could've jumped on to PB and hammered - assuming we're in mylo.)
here is some tings you are not considering.
Luna's claim made well after being know that there is a normalizer and can easily be faked to appear like there was something normalized.
With my role as the day talk enabler and with the normalizer role that could "fix" one of them or both, I cannot see the logic of a mod designing the game with wonky views, a normalizer, and a GG/BG pairing. Add in the psychology of the play and it does not add up that there is scum there at all.
Posted: Sat Nov 16, 2013 1:53 pm
by BBmolla
In post 2142, Mac wrote:2 cops seems overpowered too, it's twisting my gut to see that if we were both targetted town would be overpowered AS FUCK. like if i was normalised night one and molla night two, by night 5 we could have half the towns alignments known roughly. AND DAYTALK. it just doesn't add up for me, hence why i have some suspicions of molla. also i feel weird that he's not considering this at all and just calling me town.
Give me a situation where that could reasonably happen.
Posted: Sat Nov 16, 2013 1:55 pm
by BBmolla
Alright, it's completely unreasonable I'll just leave it there. The minute either of us claim we're dead (if we could have been sanified).
Actually, we could have just claimed naive and paranoid and lived forever if mafia didn't know about normalizer I suppose.
Hrm.
Posted: Sat Nov 16, 2013 2:01 pm
by BBmolla
Here's what bugs me about the setup: It literally revolves around one role, and that role (as luck dictates) ended up dying night 1.
In post 0, N wrote:Reviewed by quadz08, Antihero, and Faraday.
In post 1, Magua wrote:- Is one role key to the setup? If so, that's usually bad. Also, expect that role to die D1/N1.
Did seriously none of these three expect this and compensate for it? :/
I guess I'm just agreeing with you now.
Posted: Sat Nov 16, 2013 2:05 pm
by BBmolla
In post 2142, Mac wrote:where i was going with this is that clearly town has some decoys - seer, fruit vendor - to the normaliser. scum don't really have anything that could change apart from traitor>mafia but im not even sure this would happen. this is why I think peacebringer is a naughty daytalk enabler - when the decoys are normalised, nothing happens. when his role is normalised, nothing happens but he still works for scum.