I (apparently) have a meta of using numerics to track my thoughts on players throughout the game, which others have realized is useful for reading and questioning my thought process. I have been attempting to supplement this with a less-mathematical playstyle in this game, given that it's somewhat poor at capturing interactions (of which there are significantly more in larger games), so it'll be a bit more divergent from some of my actions than usual.
Spoiler: as requested
Posted: Sat Nov 30, 2013 11:24 am
by Toomai
Incidentally, I'm kinda leaning towards 2106 being maybe a coaching effort to tell a less-competent scumbuddy to prehammer.
Posted: Sat Nov 30, 2013 11:35 am
by sangres
Dude please never change the graph thing
Posted: Sat Nov 30, 2013 11:36 am
by sangres
it'e fucking great
Posted: Sat Nov 30, 2013 11:39 am
by sangres
In post 2161, Toomai wrote:Incidentally, I'm kinda leaning towards 2106 being maybe a coaching effort to tell a less-competent scumbuddy to prehammer.
the three man quickhammer seems a bit excessive to cut down discussion; it wasn't actually THAT big of a deal that orc got to self-hammer
Posted: Sat Nov 30, 2013 11:40 am
by sangres
What were the drops in the TiP scumread about?
Posted: Sat Nov 30, 2013 11:43 am
by Cephrir
Your graphs are beautiful.
I actually love that it took until Day 3 for that to come up, like, so much.
Posted: Sat Nov 30, 2013 11:52 am
by sangres
I know!
Posted: Sat Nov 30, 2013 11:56 am
by yessiree
why did no one notice this contradiction by hermy?
In post 2156, Hermy wrote:Sorry, I just skimmed through the thread. I've learnt my lesson about actually reading the thread before posting.
This post claims she was not aware of how many votes were on orc before voting him.
There was this ("you should claim [at L-8]"), this (that whole wagon was suspect, and I believe at the time I decided he had the least reason to go along with it, though admittedly I can't remember why right now), this ("hammer without claim"), and this (the mentioned inconsistency about previous).
imagine you are driving a car
contents: four people who hate each other, two yappy dogs, and a small amount of dog vomit
time: six hours
fml
Posted: Sat Nov 30, 2013 5:45 pm
by JacobSavage
(Hugs the Mod)
Toomai, do you happen to have reasons for why you moved the percentages up and down?
Is it always the same jump each time?
Do you have the raw data somewhere that I can look at?