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Posted: Sat Apr 16, 2016 3:33 pm
by Ircher
Triplet Voter (Random Alignment)
3 Votes; 1/3 each.
Moderator Note: Lynch thresholds should not be rounded, and for threshold purposes, a tuplet voter possesses only a single vote.
Also, for alignment: Roll 1d6:
1 -- Town
2 -- Mafia
3 -- Werewolf
4 -- Serial Killer
5 -- Survivor
6 -- Jester
@Call's role:
That role is a bit op when combined with a vote amplifier. But yeah, there's where it be usedul. Or maybe to hammer multiple wagons.
Posted: Sat Apr 16, 2016 3:35 pm
by callforjudgement
Unjester Doublevoter
You win if you aren't lynched (i.e. you get daykilled, nightkilled, or endgamed).
Posted: Sat Apr 16, 2016 3:37 pm
by BNL
X Alignment multivoter
Reroll to determine alignment. Each day you may vote any number of players at once, but you may vote each player only once at a time.
Posted: Sat Apr 16, 2016 3:40 pm
by BNL
Indecisive Lyncher
Once during the game, at night, you may PM the mod to change your target to a randomised player among the players alive (except your original target and you).
Posted: Sat Apr 16, 2016 3:53 pm
by Ircher
Random Alignment Random Role
This is not a full reroll; its constrained:
Alignment: 1d10:
1 - Town
2 - Mafia
3 - Werewolf
4 - Alien
5 - Serial Killer
6 - Survivor
7 - Jester
8 - Lyncher
9 - Player's Choice
10 - Mod's Choice
Roles: 1d20:
1 - Ascetic Vigilante
2 - 2-Shot Lynchproof
3 - 3-Shot Bulletproof
4 - Even-Night Alignment Cop
5 - Macho Follower
6 - Odd-Night Watcher
7 - Voyeur Neighbor
8 - Investigation-Immune Tracker
9 - 2-Shot Doctor
10 - Reflexive Jailkeeper
11 - Paranoid Gun Owner
12 - Ninja Rolestopper
13 - Strongman Roleblocker
14 - Backup Cult Leader (Alignment and win con will change if the original cult leader dies; if doesnt exist -- no effect)
15 - Encryptor 1-Shot King
16 - Weak Bus Driver
17 - Hated Doublevoter
18 - Heroic Doublet Voter
19 - Hated Motion Detector
20 - N1, D2, N3, D4, N5 Bomb (Does not activate when killed on unspecified phases)
Posted: Sat Apr 16, 2016 3:55 pm
by callforjudgement
Goon
(of an arbitrary groupscum faction that exists in the game)
↑ BNL wrote:Indecisive Lyncher
Once during the game, at night, you may PM the mod to change your target to a randomised player among the players alive (except your original target and you).
I like that. Gives a built-in explanation for what happens if the target gets nightkilled.
PEDIT: You do realise that a scum King is an autowin unless they get vigged, right? Or are you using some strange definition I don't know of?
Posted: Sat Apr 16, 2016 4:04 pm
by Ircher
Vanilla Townie
I was just gonna say it was nothing unless a hero is lynched in which case the king gets lynched.
Edit 05/22/19: I changed it to be a standard Kingmaker (w/ only 1-Shot) instead for consistency purposes.
Posted: Sat Apr 16, 2016 4:11 pm
by Ircher
Random Alignment Random Role
This is not a full reroll; its constrained:
Alignment: 1d10:
1 - Town
2 - Mafia
3 - Werewolf
4 - Alien
5 - Serial Killer
6 - Survivor
7 - Jester
8 - Lyncher
9 - Player's Choice
10 - Mod's Choice
Roles: 1d20:
1 - Ascetic Vigilante
2 - 2-Shot Lynchproof
3 - 3-Shot Bulletproof
4 - Even-Night Alignment Cop
5 - Macho Follower
6 - Odd-Night Watcher
7 - Voyeur Neighbor
8 - Investigation-Immune Tracker
9 - 2-Shot Doctor
10 - Compulsive Fruit Vendor
11 - Beloved Paranoid Gun Owner
12 - Ninja Rolestopper
13 - Strongman Roleblocker
14 - Backup Universal Backup
15 - Loyal Encryptor King (Affects faction kill)
16 - Weak Bus Driver
17 - Hated Doublevoter
18 - Heroic Doublet Voter
19 - N1, N4 Motion Detector
20 - Vengeful Bomb
Posted: Sat Apr 16, 2016 4:28 pm
by callforjudgement
Town Hero
If you are lynched, and the lynch vote was affected in any way by unusual voting mechanics (King, Doublevoter, another player being Governed, etc.), you survive and the player or players whose mechanics interfered with the lynch vote dies.
↑ Ircher wrote:VT
I was just gonna say it was nothing unless a hero is lynched in which case the king gets lynched.
I put one into the role pool earlier but the odds of hitting it were pretty low. Let's have another, now that you've brought it up. (Amusingly, my definition doesn't actually end up killing your variant of the King, because it doesn't trigger based on names; name-restricted roles tend to be bad ideas in Grand Idea because the odds of them hitting a role they can interact with are so low.)
Posted: Sat Apr 16, 2016 4:39 pm
by BNL
X Alignment Unvoter
Reroll to determine alignment. Your vote is worth -1.
should this be in Worst Roles instead?
Posted: Sun Apr 17, 2016 2:19 am
by Ircher
Golden Alien
@BNL - I think that one is reasonsbly playable. The mod should adjust voting threshold appropriately though.
Posted: Sun Apr 17, 2016 8:01 am
by Ircher
Random Alignment Random Role
(Note: Not the same possibilites as a previous version.)
Alignment - 1d10
1. Mafia
2. Werewolf
3. Survivor
4. Town
5. Jester
6. Alien
7. Serial Killer
8. Lyncher
9. Cult (If there is a cult leader, this player will be part of that faction)
10. Mod's Choice (Out of the above)
Role - 1d25
1. Atheist Actor (Always return Not Cult; Can only place hammer votes (I would just ignore rather than modkill for breaking the restriction))
2. Reflexive Bodyguard (Protects everyone who targets player; each protect counts as a separate kill)
3. Hated CPR Doctor
4. Triggered Deflector (Trigger is to be targeted by a bus driver; once targeted once, may use ability on any subsequent nights; cannot self-target)
5. Voteless Encryptor (If town: Grants daytalk for masons and neighbors (of any alignment))
6. Post-Restricted Forensic Investigator (Cannot hammer any players who showed up in any of their reports)
7. 2-Shot Gladiator
8. Macho Hider (Own action can protect them from kills, but nothing else)
9. Delayed Inventor (Abilities: Vig, Doc, Roleblock; cannot self-target and can only give each invention once; all inventions are 1-Shot)
10. Odd-Night Janitor (Does not gain flip info)
11. D3 King (In the kingmaker sense)
12. Even-Night Lightning Rod (Note: Technicalky compulsive)
13. Lynchproof Miller (Not in LyLo)
14. Neapolitan Neighbor
15. Non-Consective Night Oracle (Can only give binary answers)
16. Poison Doctor Ninja
17. Ascetic Rolestopper
18. Seraph Knight Enabler
19. Weak Tracker
20. Compulsive Universal Backup (Once obtains role, must use it every night)
21. Loud Visitor
22. Strongman Watcher
23. Deathproof Lover (Choose another player to be the *hidden* lover)
24. Loyal Jailkeeper
25. Vengeful Framer
Posted: Sun Apr 17, 2016 4:38 pm
by callforjudgement
Town Archangel
Each night, choose a player. That player will be protected from the Mafia's factional kill (specifically; this won't block other sources of kills).
Posted: Mon Apr 18, 2016 7:51 am
by Maruchan
VT
I want to run another grand idea in the same principle of
http://forum.mafiascum.net/viewtopic.php?f=84&t=62222 but with a new theme other than fruit vendors. Anyone got a good idea for a sub-theme of this thread for me to make a game out of? A specific player's role suggestions, a spicific subtype of roles (only roles with abnormal voting mechanics) etc. I jsut wanan go another not-quite-fully-grand-diea again.
Posted: Mon Apr 18, 2016 9:12 am
by callforjudgement
We've had a bunch of roles posted using the "flying" modifier (really it was just Sméagol originally but other people joined in eventually), and it only really works if there's a high density of it. (In order to work you need to throw some non-flying roles in too, though, so you'd have to modify the search a bit. Or not; there are a few roles there which happened to use the word in another context and thus show up in the search, including VT, and that would allow you to assemble a viable setup.)
Also, I need to post a role in order to make this post valid. Hmm, what about this?
Mafia Ninja Semi-Strongman
If you perform your faction's factional kill, you investigate as though you performed no action that night, and it pierces any protections that specifically block kills on its target. (It does not pierce protections such as Rolestops or Ascetic that can block actions other than kills.) (EDIT: Although there's no point in piercing Ascetic because it doesn't stop kills anyway.)
Posted: Tue Apr 19, 2016 6:40 am
by Sméagol
Mafia voters roleblocker
While you're alive, you will automatically roleblock everyone who has a vote active at the end of the day, with the exception of factional abilities. This ability will not trigger if you yourself have cast a vote.
Posted: Tue Apr 19, 2016 6:56 am
by Sméagol
Town RGB cop
Investigate someone to find out their alignment. Your results will be in one of the following formats (which one is predetermined pre-game):
Format 1
red
// for town results.
green
// for non-town results.
Format 2
green
// for town results.
blue
// for non-town results.
Format 3
blue
// for town results.
red
// for non-town results.
Posted: Tue Apr 19, 2016 10:09 am
by Felissan
Mafia Goon
↑ Sméagol wrote:Mafia voters roleblocker
While you're alive, you will automatically roleblock everyone who has a vote active at the end of the day, with the exception of factional abilities.
If this guy's voting at the end of a day, he causes a paradox.
Posted: Tue Apr 19, 2016 10:39 am
by KittyMo
Underdog Secret Double Voter
Your second vote is cast via privately messaging the mod and will be attributed to "Anonymous" in vote counts
Posted: Tue Apr 19, 2016 11:15 am
by Sméagol
Neutral paradox hunter
You have the same win condition as town, but in addition, you have the following alternative win condition:
If an ability interaction causes a paradox, you win, and leave the game. You may also decide how the paradox should be resolved.
↑ Felissan wrote:
If this guy's voting at the end of a day, he causes a paradox.
I originally had in mind for the player's own vote to be ignored for the purpose of its ability, but decided it would be a nice additional drawback, and added a clause. Too bad, because I like paradoxes.
Posted: Tue Apr 19, 2016 11:40 am
by Sméagol
Town vector tracker
Investigate the smallest number of player slots the target is removed from its own target in the playerlist.
Comment
4 examples, assuming a total of 9 players:
1] The target player is number 3, and the target player's target is number 7, the returned result is
4
.
2] The target player is number 1, and the target player's target is number 8, the returned result is
2
.
3] If the target player targets itself, the returned result is
0
4] If the target player has no target, the returned result is
NULL
.
Posted: Tue Apr 19, 2016 1:06 pm
by Cheery Dog
Town Insane Seer
town vector tracker would be fun if they're redirected.
Posted: Tue Apr 19, 2016 8:21 pm
by callforjudgement
Town Parity Cop
Each night, you can target a player. Players who investigate as part of the same faction will give the same result, and who investigate as part of different factions will give different results, but the actual results are randomly chosen words and you won't be directly told how they map to factions (although you might be able to figure it out from, say, observing a flip).
Posted: Tue Apr 19, 2016 8:29 pm
by Cheery Dog
Town Bus Redirector
Each night you may target one player. You should also submit another two names (one of these can be the came as your target and/or yourself).
If the targeted played is a Bus Driver, you will redirect their action to the secondary names.
Posted: Tue Apr 19, 2016 8:34 pm
by callforjudgement
Town Wagon Redirector
Each night you may target two players. Everyone who voted for the first target on the previous day will have any night actions they use retargeted to the second target.