[OLD] Open Setup Ideas and Discussion
Forum rules
- PokerFace
-
PokerFace Too Useful
- PokerFace
- Too Useful
- Too Useful
- Posts: 6209
- Joined: July 20, 2007
- Location: Ohio, USA
- Contact:
<<Gets simulposted whenever he makes or edits his posts and not just in this thread todayWhen I joined this site I was a software tester for mobile applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software. Its funny how my life has turned out. Somewhere a Time Traveler is laughing madly-
-
Empking's Alt
- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
- The Fonz
-
The Fonz Jack of All Trades
- The Fonz
- Jack of All Trades
- Jack of All Trades
- Posts: 9014
- Joined: April 2, 2007
- Location: UK
- shaft.ed
-
shaft.ed dem.agogue
- shaft.ed
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
I'm thinking of a 3 of 4, or a 3 of 5 set up:
9 players:
2 scum
7 town
and either three of the following 4:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
OR three of the following 5:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
1 Miller
Flipping the RB over to the mafia side helps scum combat the possibility of town power roles and gives a possible solution to follow the cop.
This could still suffer from the situation that happened with Kison in F11 where the mafia RB was the D1 lynch, though a Cop/Doc combo is not gauranteed (or likely) in such an instance.- shaft.ed
-
shaft.ed dem.agogue
- shaft.ed
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
- The Fonz
-
The Fonz Jack of All Trades
- The Fonz
- Jack of All Trades
- Jack of All Trades
- Posts: 9014
- Joined: April 2, 2007
- Location: UK
- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
- Xylthixlm
-
Xylthixlm !xmafia win
- Xylthixlm
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.Empking wrote:Gunsmith
2 Mafia
1 SK (Kills with a spoon.)
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.
Nobody actually scumhunts.#mafia@irc.globalgamers.net
"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi- Trojan Horse
-
Trojan Horse Oldest Trick in the Book
- Trojan Horse
- Oldest Trick in the Book
- Oldest Trick in the Book
- Posts: 611
- Joined: April 20, 2004
- Location: Southern California
Nominate Mini Mountainous:
2 scum
10 vanilla townies
Night Start
So what do you guys think of this setup I just came up with? Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?- The Fonz
-
The Fonz Jack of All Trades
- The Fonz
- Jack of All Trades
- Jack of All Trades
- Posts: 9014
- Joined: April 2, 2007
- Location: UK
- JDodge
-
JDodge Accept it
- JDodge
- Accept it
- Accept it
- Posts: 5926
- Joined: May 6, 2005
- Location: Atop my cloud
- Contact:
Nominate Dr. Troj's revolutionary and ground-shaking setup- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
If all mafia claim cop and the SK claims gun smith then they'll just round it and find the scum. I don't think that's what scum would do.Xylthixlm wrote:
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.Empking wrote:Gunsmith
2 Mafia
1 SK (Kills with a spoon.)
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.
Nobody actually scumhunts.
Trojan: If mafia is killed day 1 then the game is basically random and as such very boring. Even if their's two mafia going into night 1 the game doesn't have a high enough Scum:Town ratio to be interesting.Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi- somestrangeflea
-
somestrangeflea Mafia Scum
- somestrangeflea
- Mafia Scum
- Mafia Scum
- Posts: 1783
- Joined: June 20, 2007
- Location: Location, Location
- Contact:
Broken by massclaim.Trojan Horse wrote:Nominate Mini Mountainous:
2 scum
10 vanilla townies
Night Start
So what do you guys think of this setup I just came up with? Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?- shaft.ed
-
shaft.ed dem.agogue
- shaft.ed
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
- Trojan Horse
-
Trojan Horse Oldest Trick in the Book
- Trojan Horse
- Oldest Trick in the Book
- Oldest Trick in the Book
- Posts: 611
- Joined: April 20, 2004
- Location: Southern California
Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?
Hmm. Maybe having just 9 townies and starting with day would be better. Or maybe it should be 11, as shafted said. I'll think about it.
Empking: I thought about that. But if we raise the Scum:Town ratio, the game will just be too imbalanced in the scum's favor. We could add some power roles to the town, of course, but that would ruin the whole concept.
Maybe this wasn't such a good idea after all.- Empking
-
Empking Empking's Alt's Alt
- Empking
- Empking's Alt's Alt
- Empking's Alt's Alt
- Posts: 16758
- Joined: May 4, 2008
- shaft.ed
-
shaft.ed dem.agogue
- shaft.ed
- dem.agogue
- dem.agogue
- Posts: 4998
- Joined: August 15, 2007
- Location: St. Louis
But the scum get to select which player they'd rather not play against giving discussion a minor jumping off point.Empking wrote:
So 2:10 only a player isn't allowed to play?shaft.ed wrote:
then 2:11?The Fonz wrote:Hehe. Even less chance for town than standard 2-10 mountainous, since it's a night start.- SensFan
-
SensFan Fortuna Ex Deus
- SensFan
- Fortuna Ex Deus
- Fortuna Ex Deus
- Posts: 7760
- Joined: November 11, 2007
- Location: Hamilton, Ontario
- Contact:
2:10 Mountainous (Day Start) is a tried set-up, played several times. Town has never won.Trojan Horse wrote:Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record- Xylthixlm
-
Xylthixlm !xmafia win
- Xylthixlm
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
- hohum
-
hohum Uncle Potbear
- hohum
- Uncle Potbear
- Uncle Potbear
- Posts: 4192
- Joined: July 22, 2008
- Location: Shenandoah Valley
- Contact:
- Xylthixlm
-
Xylthixlm !xmafia win
- Xylthixlm
- !xmafia win
- !xmafia win
- Posts: 5414
- Joined: July 12, 2006
- The Fonz
-
The Fonz Jack of All Trades
- The Fonz
- Jack of All Trades
- Jack of All Trades
- Posts: 9014
- Joined: April 2, 2007
- Location: UK
And? The miller isn't there to hurt the town. The other roles are equally confirmable, and more useful. Heck, the idea is that town gets two non-townie roles. The point of the miller is to mitigate follow-the-cop. I like that setup, and not just because i invented it. That said, your setup's pretty cool.shaft.ed wrote:Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
How about:
SS9
Two scum
Five townies
One supersaint
One of cop, doc, roleblocker, chosen at random.
JK9
Jailkeeper
Tracker
Five townies
Two scum
Eye C9
Watcher
Tracker
Five townies
Two scum
Preview Edit: ITT Sens shows his lack of a sens of humour. - The Fonz
- Xylthixlm
- hohum
- Xylthixlm
- SensFan
- shaft.ed
- Empking
- Trojan Horse
- shaft.ed
- somestrangeflea
- Empking
- JDodge
- The Fonz
- Trojan Horse
- Xylthixlm
- Empking
- The Fonz
- shaft.ed
- shaft.ed
- The Fonz
- Empking
- PokerFace