Page 10 of 357
Posted: Tue Feb 17, 2009 11:23 am
by PokerFace
<<Gets simulposted whenever he makes or edits his posts and not just in this thread today
Posted: Tue Feb 17, 2009 11:16 pm
by Empking's Alt
Posted: Wed Feb 18, 2009 12:23 am
by Empking
shaft.ed wrote:Who's the Cop? C9
2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
This great set up got lost.
Posted: Wed Feb 18, 2009 3:24 am
by The Fonz
Empking wrote:shaft.ed wrote:Who's the Cop? C9
2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
This great set up got lost.
Haha, nice one.
Posted: Wed Feb 18, 2009 6:21 am
by shaft.ed
Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
I'm thinking of a 3 of 4, or a 3 of 5 set up:
9 players:
2 scum
7 town
and either three of the following 4:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
OR three of the following 5:
1 Cop
1 Doc
1 Vanilla townie/ mafia RB
1 Vanilla townie
1 Miller
Flipping the RB over to the mafia side helps scum combat the possibility of town power roles and gives a possible solution to follow the cop.
This could still suffer from the situation that happened with Kison in F11 where the mafia RB was the D1 lynch, though a Cop/Doc combo is not gauranteed (or likely) in such an instance.
Posted: Wed Feb 18, 2009 6:21 am
by shaft.ed
The Fonz wrote:Empking wrote:shaft.ed wrote:Who's the Cop? C9
2 Mafia
1 Death Miller Cop
1 Bodyguard
5 townies
This great set up got lost.
Haha, nice one.
Why do you hate on the Death Miller Cops
Posted: Wed Feb 18, 2009 6:55 am
by The Fonz
They're not normal...?
Posted: Wed Feb 18, 2009 7:40 am
by Empking
Gunsmith
2 Mafia
1 SK (Kills with a spoon.)
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
Posted: Wed Feb 18, 2009 7:44 am
by Xylthixlm
Empking wrote: Gunsmith
2 Mafia
1 SK (Kills with a spoon.)
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.
The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.
Nobody actually scumhunts.
Posted: Wed Feb 18, 2009 7:53 am
by Trojan Horse
Nominate Mini Mountainous:
2 scum
10 vanilla townies
Night Start
So what do you guys think of this setup I just came up with?
Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?
Posted: Wed Feb 18, 2009 7:58 am
by The Fonz
Hehe. Even less chance for town than standard 2-10 mountainous, since it's a night start.
Posted: Wed Feb 18, 2009 7:59 am
by JDodge
Nominate Dr. Troj's revolutionary and ground-shaking setup
Posted: Wed Feb 18, 2009 8:00 am
by Empking
Xylthixlm wrote:Empking wrote: Gunsmith
2 Mafia
1 SK (Kills with a spoon.)
2 Cops (only see Mafia)
2 Gunsmiths
1 of Cop or Gunsmith who doesn't carry a gun.
The mafia claim cop, and hope they don't get caught by the real cops. Probably devolves to a counterclaim situation.
The SK claims gunsmith and tries to guess who the real gunsmiths are so he doesn't out himself by his role.
Nobody actually scumhunts.
If all mafia claim cop and the SK claims gun smith then they'll just round it and find the scum. I don't think that's what scum would do.
Trojan: If mafia is killed day 1 then the game is basically random and as such very boring. Even if their's two mafia going into night 1 the game doesn't have a high enough Scum:Town ratio to be interesting.
Posted: Wed Feb 18, 2009 8:02 am
by somestrangeflea
Trojan Horse wrote:Nominate Mini Mountainous:
2 scum
10 vanilla townies
Night Start
So what do you guys think of this setup I just came up with?
Nice and simple, and it should be balanced, I think. If not, it's easy to tweak; if it's too hard for the town, just add a couple of townies.
Now, I don't want to push an untested setup into the open queue without any discussion; for all I know, this setup might be totally broken. Does anyone have any comments or suggestions?
Broken by massclaim.
Posted: Wed Feb 18, 2009 8:04 am
by shaft.ed
The Fonz wrote:Hehe. Even less chance for town than standard 2-10 mountainous, since it's a night start.
then 2:11?
Posted: Wed Feb 18, 2009 8:07 am
by Trojan Horse
Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?
Hmm. Maybe having just 9 townies and starting with day would be better. Or maybe it should be 11, as shafted said. I'll think about it.
Empking: I thought about that. But if we raise the Scum:Town ratio, the game will just be too imbalanced in the scum's favor. We could add some power roles to the town, of course, but that would ruin the whole concept.
Maybe this wasn't such a good idea after all.
Posted: Wed Feb 18, 2009 8:07 am
by Empking
shaft.ed wrote:The Fonz wrote:Hehe. Even less chance for town than standard 2-10 mountainous, since it's a night start.
then 2:11?
So 2:10 only a player isn't allowed to play?
Posted: Wed Feb 18, 2009 8:09 am
by shaft.ed
Empking wrote:shaft.ed wrote:The Fonz wrote:Hehe. Even less chance for town than standard 2-10 mountainous, since it's a night start.
then 2:11?
So 2:10 only a player isn't allowed to play?
But the scum get to select which player they'd rather not play against giving discussion a minor jumping off point.
Posted: Wed Feb 18, 2009 9:03 am
by SensFan
Trojan Horse wrote:Fonz: what is this "standard 2-10 mountainous" you speak of? You make it sound like someone came up with this setup before. Anyway, I don't see what the problem is with a night start; there's an even number of players, so even with a day start, the town would have to nolynch eventually. So why not just start with night?
2:10 Mountainous (Day Start) is a tried set-up, played several times. Town has never won.
Posted: Wed Feb 18, 2009 9:16 am
by Xylthixlm
Well-played mountainous tends towards the same win probabilities as you would get from random lynching.
Posted: Wed Feb 18, 2009 9:22 am
by hohum
Question:
Can we nominate tried and true setups to go into the open game queue? I'd like to see less exotic games being run and more setups like New C9ths, Bird C9, and F11 style setups.
Posted: Wed Feb 18, 2009 9:26 am
by Xylthixlm
Yes you can. And should.
Posted: Wed Feb 18, 2009 9:31 am
by The Fonz
shaft.ed wrote:Been thinking about the Two of Four concept. Basically the Miller hurts scum because it makes a confirmed innocent towards end game if not countered. Thus forcing scum into a 50/50 situation at massclaim.
And? The miller isn't there to hurt the town. The other roles are equally confirmable, and more useful. Heck, the idea is that town gets two non-townie roles. The point of the miller is to mitigate follow-the-cop. I like that setup, and not just because i invented it. That said, your setup's pretty cool.
How about:
SS9
Two scum
Five townies
One supersaint
One of cop, doc, roleblocker, chosen at random.
JK9
Jailkeeper
Tracker
Five townies
Two scum
Eye C9
Watcher
Tracker
Five townies
Two scum
Preview Edit: ITT Sens shows his lack of a sens of humour.
Posted: Wed Feb 18, 2009 9:43 am
by shaft.ed
Nominate JK9
I think Eye C9 is too harsh on scum
Posted: Wed Feb 18, 2009 9:45 am
by hohum
Nominate: New C9ths
for another run
Nominate: Bird C9
for another run