Mini 170 - Time Travel Mafia, Game Over!


Forum rules
Fuldu
Fuldu
Mafia Scum
Fuldu
Mafia Scum
Mafia Scum
Posts: 2369
Joined: January 26, 2004

Post Post #225 (ISO) » Tue Apr 19, 2005 1:51 pm

Post by Fuldu »

I asked and was told that I could use the shield night one, but decided (correctly, as it turns out), that I was a decent bet for protection night one.
It takes a village to raise a lynch mob.
User avatar
Drummer
Drummer
Goon
User avatar
User avatar
Drummer
Goon
Goon
Posts: 830
Joined: April 3, 2005
Location: Tulsa

Post Post #226 (ISO) » Tue Apr 19, 2005 5:21 pm

Post by Drummer »

Wow. My third post and the game is over. Not my most difficult game thus far...
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #227 (ISO) » Tue Apr 19, 2005 5:34 pm

Post by mathcam »

armlx wrote:Time travel huts my head.
Heh.

NIGHT 1 Choices
Mafia - Axelrod Kills armlx night 1
MgM - Kill Fuldu night 2 (uses 1 day of fuel)
Tactix - No action.
Darklight - Protects Fuldu night 1
SapphireVerde - None yet

NIGHT 2 Choices
Mafia - Electra kills MGM night 1 (uses 1 day of fuel)
Mgm - Kill Nanook night 2
Tactix - Kill MGM night 2
Darklight - Protect MGM night 2
SapphireVerde - None yet

NIGHT 3 CHOICES
Mafia - Axelrod kills DragonSlayer night 1 (uses 2 days of fuel)
Mgm - No choice
Darklight - Back to night 2 to save Fuldu
Tactix - kill Darklight night 1
SapphireVerde - None yet

Comment: Night 2 was awesome, the vig killed the serial killer, but the serial killer was protected by the doc. The SK's kill was blocked by a time shield, and despite all this, the SK and another person woke up dead.

Additional fact: If Darklight had survived that night, he would have received SapphireVerde's unused stash of time fuel (another single usage).

Cam
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #228 (ISO) » Tue Apr 19, 2005 5:39 pm

Post by mathcam »

As to the modkill question, it was going to depend on how replaceable the infraction was. For example, if I was going to modkill someone for being a jerk, I'd probably try to find a replacement instead. If a quoting of the role PM occurred, then yeah, I'd probably remove them from the timeline altogether (and make a note not to allow that person to play in future games).

Cam
User avatar
SubtleTactix
SubtleTactix
Townie
User avatar
User avatar
SubtleTactix
Townie
Townie
Posts: 87
Joined: August 19, 2004

Post Post #229 (ISO) » Tue Apr 19, 2005 5:53 pm

Post by SubtleTactix »

Well, the game was totally awesome. I apologize to my townie brethren for stirring up such confusion, but I still don't think my claim was so horrible.

I realize now that I made an implicit assumption when I claimed on day two; I was banking on there being a cop in the game. (All my other minis so far have had at least one...) I figured I couldn't confuse the town too much, b/c if my claim wasn't considered believable, a cop would settle it with an investigation.

I can't believe Mgm was the serial killer. That's awesome -- I spat out my coffee laughing when I read Mgm's quote of my old post. Way to go, fallible logic!

Oh, and I have no problem with Day 3 ending the way it did. Crola and I would have had to have voted a common target together to change the outcome, and I think that wasn't too likely at that point.

Anyway, thanks mathcam. I think the setup was balanced very well.
[size=75]"No hard feelings Tactix, sorry about leading the crusade against you." -- Crola[/size]
User avatar
Crola
Crola
Mafia Scum
User avatar
User avatar
Crola
Mafia Scum
Mafia Scum
Posts: 1171
Joined: May 24, 2004
Location: Here

Post Post #230 (ISO) » Tue Apr 19, 2005 11:56 pm

Post by Crola »

No hard feelings Tactix, sorry about leading the crusade against you.
This is the first game I played really agressively, and also the first game I lived to the end in.
Good game Cam.
Kun Lan:"Oops, I guess my trick didn't work on you."
Harman:"Tricks are for kids, Kun. I'm an old man."
~ Killer7
User avatar
armlx
armlx
Most JDTay-like
User avatar
User avatar
armlx
Most JDTay-like
Most JDTay-like
Posts: 13500
Joined: February 25, 2005

Post Post #231 (ISO) » Wed Apr 20, 2005 10:22 am

Post by armlx »

Time travel games have great flavor, but I think they are inherently inbalanced towards the killing groups if no restrictions are placed on travel. This is just due to the dynamics of killing someone in the past causing a chain reaction of deaths (see the past time travel mafias for reference). Mathcam did a great job balancing this, though the town needed a cop IMO. Had the Vig not killed the doc town would have most likely won.

The only part of TT games I don't like is having to keep up with them after I died. That and not realizing I could sign up for another theme mini after I died.
Away Wednesday the 24th through the 31st
User avatar
mathcam
mathcam
Captain Observant
User avatar
User avatar
mathcam
Captain Observant
Captain Observant
Posts: 6116
Joined: November 22, 2002

Post Post #232 (ISO) » Wed Apr 20, 2005 12:28 pm

Post by mathcam »

The reason I didn't have a cop was (as I mentioned in the SuperMini time travel game) is that I dislike the following scenario:

Cop outs scum
Mafia goes back in time and kills cop before he investigated them
Town lynches scum anyway because the information is already out there.

There are several solutions to this, each less patable than the previous. The one I ran in the supermini was to shuffle everyone's roles, so that the information became worthless. While clever (I think), it goes a long way to making the game less fun. Alternatively, I could have done something like keeping the thread hidden from the general public, and replacing players who had information that the timeline suggested they shouldn't. This also has (many) problems, mostly logistically, but also on the fun scale. So my conclusion, which I rather like, was that it was best just to not have them at all.

Cam
User avatar
armlx
armlx
Most JDTay-like
User avatar
User avatar
armlx
Most JDTay-like
Most JDTay-like
Posts: 13500
Joined: February 25, 2005

Post Post #233 (ISO) » Sat Apr 23, 2005 7:31 am

Post by armlx »

I see your point, but you could flavor wise do something like the cop sends his info back to Night 1 at his house or something. Would be really complicated though.
Away Wednesday the 24th through the 31st
User avatar
MeMe
MeMe
Post or Perish
User avatar
User avatar
MeMe
Post or Perish
Post or Perish
Posts: 10710
Joined: October 6, 2002
Location: Missouri
Contact:

Post Post #234 (ISO) » Thu Jun 23, 2005 4:42 am

Post by MeMe »

last post
Remember...It's not a lie if you believe it. -- G. Costanza
Locked