In post 223, Akarin wrote:I also want to claim that my post restrictions aren't so bad. Like I could have a pretty much normal day while adhering to them both days, just might say some slightly weird stuff.
I've already broken both of my task post restrictions ୧(=ʘ͡ᗜʘ͡=)୨
Posted: Tue Dec 01, 2020 12:43 pm
by Battle Mage
In post 221, Titus wrote:I'm going to electrical. I'm doing my task.
Either a) scum kill me and leave less for y'all to do
Or b) scum kill elsewhere and I can get those tasks.
Agreeing to anything else seems stupid.
a. isnt quite right - if scum kill you, your task dont get done?
In post 223, Akarin wrote:I also want to claim that my post restrictions aren't so bad. Like I could have a pretty much normal day while adhering to them both days, just might say some slightly weird stuff.
I've already broken both of my task post restrictions ୧(=ʘ͡ᗜʘ͡=)୨
it probably only counts once you've done the task
Posted: Tue Dec 01, 2020 12:43 pm
by OutWorldER
VOTE: Pooky
Pooky/Alisae are scum.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
Posted: Tue Dec 01, 2020 12:44 pm
by SirCakez
In post 223, Akarin wrote:I also want to claim that my post restrictions aren't so bad. Like I could have a pretty much normal day while adhering to them both days, just might say some slightly weird stuff.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
In post 223, Akarin wrote:I also want to claim that my post restrictions aren't so bad. Like I could have a pretty much normal day while adhering to them both days, just might say some slightly weird stuff.
I've already broken both of my task post restrictions ୧(=ʘ͡ᗜʘ͡=)୨
it probably only counts once you've done the task
Once you're in the room in the next room phase anyway ^_^
Posted: Tue Dec 01, 2020 12:45 pm
by Alisae
In post 221, Titus wrote:I'm going to electrical. I'm doing my task.
Either a) scum kill me and leave less for y'all to do
Or b) scum kill elsewhere and I can get those tasks.
Agreeing to anything else seems stupid.
Cool ur with me
Posted: Tue Dec 01, 2020 12:46 pm
by Bell
Thanks Flea.
I barely played among us.
Oh. Hmm. If it works that way, that complicates things some.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
I wouldn't say all information, but this is a pretty valid point...
Posted: Tue Dec 01, 2020 12:48 pm
by Taly
In post 0, Thestatusquo wrote:Town has an additional win condition and wins the game immediately if all tasks are completed.
When a town player dies their uncompleted tasks will become public information.
Anyone (even imposters) may claim tasks that are public information by PMing me.
Tasks claimed by mafia that are not completed are not counted against the town completing all of their tasks.
oh, so dead townies can still have their missions be completed or null-in-void.
so it is possible for us to win via completing tasks.
i feel slightly better about
alisae
then
fuck it
I have a task in Admin, and Navigation.
literally the only con i see to claiming here is wine and paranoia that i have at least SOME control of dispelling if i were transparent about where i am going.
p-edit
Titus wrote:I'm going to electrical. I'm doing my task.
Either a) scum kill me and leave less for y'all to do
Or b) scum kill elsewhere and I can get those tasks.
Agreeing to anything else seems stupid.
i like this way of giving information. doesnt feel oversharing but provides context, and this disposition puts the claimer in SOME vulnerability so it is likelier sincere information .
but i dont know which of my rooms im going into yet, and the longer i put off claiming, the smaller my window is for making use of it.
I just don't think it makes sense at all
The reasons for the advantages in this plan have been stated in thread now
Posted: Tue Dec 01, 2020 12:49 pm
by Bell
I'm having baby sitter Titus flash backs.
Posted: Tue Dec 01, 2020 12:49 pm
by Flea The Magician
In post 235, Bell wrote:Thanks Flea.
I barely played among us.
Oh. Hmm. If it works that way, that complicates things some.
... I play it far too much... I would've been devastated if I missed the chance to play this one ( ͡◉ ͜ʖ ͡◉)
I'm also absolutely evil as the imposter in the game. I have stack killed, I have killed, walked away and reported others, and I have AFKilled in the start areas lol
Posted: Tue Dec 01, 2020 12:49 pm
by Akarin
This should be obvious but just to reiterate: the more townies that die, the more tasks we have to get done with fewer players.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
Immediately trying to get town to divulge all the information scum could possibly want, pushing NE's so they don't have to face any possible pressure, and distracting town away from actual scumhunting with our alternate win condition.
All of this is a favorable game-state for scum, not town. Town should want the locations they have to go to be secret so that scum can't plan where they're going without making reads (outside of circumstances were Town should want to team up with other Town in a hood.) Town should want scum elims for obvious reasons AND to reduce likelihood of the big scary extra kill. Town will still want regular elims for the reasons we always want regular elims. Tasks become distributable anyways when they die and we can push the public tasks to people who are widely TR'd and already going to the same location (which would be a scenario we'd actually want to have people claiming tasks.)
Thank you for coming to my TED talk. Please stop falling for scum ploys to give them a favorable gamestate.
This is cool
I can respond to this when I get home but I think we should talk
Posted: Tue Dec 01, 2020 12:51 pm
by Gamma Emerald
Some people misunderstood 2c
I was asking who you wanted to bus YOU, not who you wanted to bus
Posted: Tue Dec 01, 2020 12:51 pm
by SirCakez
i'm not really sorting here just mech focused since this seems winnable solely through mech