Their role was
Please send in your night actions if you have any.
In post 1807, DkKoba wrote:LmaooooooIn post 1800, tictac wrote:scratch that.In post 1799, tictac wrote:why is koba?In post 1789, Roden wrote:I...what? I'm sorry, why am I alive?
neighborhood not gonna be 2scumz, so koba clear
Gg Greeting and thanks for replacing in.In post 2253, Greeting wrote:Congratulations to town. I made a mistake replacing in at 60 something pages and could not fake any reads.
Hey it happens. Koba did a really good job of a pocket.In post 2260, Roden wrote:Oh god, I'm so glad I stopped tunneling Shadow enough to unvote
Good Vig shot by Enchant, sorry for doubting the scum read on Koba so much
Thanks for modding Norwee and GG
Yeah I think killing HEM kinda sealed it. Town won’t have an investigative if there’s masons with 12 alive. It creates an unwinnable situation for scum in elo.In post 2269, DkKoba wrote:btw I completely guessed Enchant's modifier based on what I know about RC, my rolecop checks were on tictac and Mathblade slot(marci)
I almost said Night 2 Vigilante but then I remembered something about him saying he likes setups that would be entertaining to watch and not entertaining for him to play in - ergo Novice fits better.
Biggest mistake was killing HEM when it looked like he softed an investigative on ShadowGirl - I thought there was a town Gunsmith due to my role existing - and I thought that was the Gunsmith.
Agree to disagree.In post 2270, DkKoba wrote:Also mathblade, a rolecop absolutely fits in the setup for town, starting off with 12 people as opposed to 13 is a huge shift in balance in favor of the mafia team with 3 mafia present, and rolecop adds very little value for the town other than being a named townie that can semi-prove their own role.