Posted: Tue Mar 19, 2019 2:34 am
Also I was so ridiculously ok with losing the game if it meant the game was more fun for everyone else just because we let RC be town.
There's a careful balance between paranoia mislynch and paranoia paragon guess.In post 2274, Enter wrote:Slower game = more prone to paranoia mislynch => he should end game early to prevent that as scum, but he didn't => town.
You're implying he's not afraid of a paranoia paragon guess?In post 2276, Auro wrote:There's a careful balance between paranoia mislynch and paranoia paragon guess.In post 2274, Enter wrote:Slower game = more prone to paranoia mislynch => he should end game early to prevent that as scum, but he didn't => town.
RC's a player who would take on a 1v1 as scum if town were to suddenly start paranoia'ing him.
There was never any sign of multiple players turning onto him, which enabled him to.
No, I'm saying that he is exactly *very* afraid of a paragon guess, and that gives him greater incentive to stretch the game at the cost of having the game dynamics change - a much smaller risk to take on.In post 2277, Enter wrote:You're implying he's not afraid of a paranoia paragon guess?
I'd argue very greatly the opposite.
I think the longer the game goes the more likely we are to start getting paranoid about RC => dragging it out longer is dumb because it will lead us to pick him => he's town because he doesn't care, he just wants to lynch the right personIn post 2278, Auro wrote:No, I'm saying that he is exactly *very* afraid of a paragon guess, and that gives him greater incentive to stretch the game at the cost of having the game dynamics change - a much smaller risk to take on.In post 2277, Enter wrote:You're implying he's not afraid of a paranoia paragon guess?
I'd argue very greatly the opposite.
Oh, our thought processes differ here then, on the bolded part.In post 2279, Enter wrote:I think the longer the game goes the more likely we are to start getting paranoid about RC=> dragging it out longer is dumb because it will lead us to pick him => he's town because he doesn't care, he just wants to lynch the right person
Ah. If I have good reads I want to close on them fast because if I wait too long I will overthink them and go back on them => I imagine a good scumhunter would be afraid of the same (also the possibility that a wagon would fall apart on their scum read, this has also happened to me numerous times and getting the wagon back together can be rough) => I assume the best scumhunter on site would be ok with lynching someone early if they felt they had a solid read. This is why I didn't really scumread RC for Saudade's mislynch, I assumed that he had a solid read and wanted to close down on it immediately.In post 2280, Auro wrote:Oh, our thought processes differ here then, on the bolded part.In post 2279, Enter wrote:I think the longer the game goes the more likely we are to start getting paranoid about RC=> dragging it out longer is dumb because it will lead us to pick him => he's town because he doesn't care, he just wants to lynch the right person
One of the best scumhunters on the site closing out a mislynchquicklywould induce paranoia for me.
Haha, but you never know if said reads are *actually* good.In post 2282, Enter wrote:If I have good reads I want to close on them fast because if I wait too long I will overthink them and go back on them
You do after the game when it hurts you the most!In post 2283, Michael Scott wrote:Haha, but you never know if said reads are *actually* good.In post 2282, Enter wrote:If I have good reads I want to close on them fast because if I wait too long I will overthink them and go back on them
I hate the paranoia that comes with it.
Like in SC2, I was beginning to think a slot was scum while we maintained that another slot was 99% scum, I began casing my slot but the game ended because the slot we claimed to be sure on thought we were scum for it. Sigh.
Starcraft Mafia 2 was a really painful game.In post 2284, Enter wrote:You do after the game when it hurts you the most!
I've heard many storiesIn post 2285, Michael Scott wrote:Starcraft Mafia 2 was a really painful game.In post 2284, Enter wrote:You do after the game when it hurts you the most!
Volxen and I obvtowned, and had a lynchpool of 4, with 1 in each two pairs - giving us a 75% chance of winning.
Yet, we botched it up
Thanks palIn post 2273, Auro wrote:Saudade, I think your playstyle was fine, actually. I disagree that you played bad.
In post 102, Enter wrote:Shoshone is making up her case on Saude
In post 104, Aubrey wrote:I don’t think scum overly urges people to double check them though.
In post 105, Enter wrote:I talked about it in the main thread. Her argument is changing.In post 103, Aubrey wrote:Oh, give the juicy deets dude.This is NAI.In post 104, Aubrey wrote:I don’t think scum overly urges people to double check them though.
In post 107, Aubrey wrote:eh. I think it’s a bit more townie in this instance.
In post 108, Enter wrote:I disagreeIn post 107, Aubrey wrote:eh. I think it’s a bit more townie in this instance.
Who is going to call her on it?
@AubreyIn post 106, Shoshin wrote:I can't believe Enter is actually checking the meta.
In post 148, volxen wrote:Enter is a major problem, though. He has mentioned "MS+Shoshin" as the scumteam consistently all throughout the game, and he is clearly the dominant one among the three Paragons. Our short-term goal is to get one of URAP2 or Saudade lynched, but we also need Enter to believe that whichever one wasn't lynched is partnered with either us or Shoshin.
Ow. Little did you know, I know that I'm easily manipulated. That's one of the reasons I went back to my original read on you guys.In post 295, Auro wrote:WIFOM is the way to go, Enter is easily manipulated. But natural sounding WIFOM though