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Posted: Mon Feb 21, 2011 6:32 am
by Empking
Empking's Newbie


2 Mafia

1 Cop OR Insane Cop
1 Doctor
3 Townies

Posted: Mon Feb 21, 2011 6:56 am
by Crazy
Empking wrote:
Empking's Newbie


2 Mafia

1 Cop OR Insane Cop
1 Doctor
3 Townies
That still has (much of) the problem of the original Newbie Setup, that the Cop claims Day 1 so the Doctor can keep protecting him.

I'm also not fond of having an insane cop in a newbie game; that would give newbies the impression that it's a standard role, when it really isn't.

Posted: Mon Feb 21, 2011 7:05 am
by Empking
I'm also not fond of having an insane cop in a newbie game; that would give newbies the impression that it's a standard role, when it really isn't.
Not an actual newbie set up.

Posted: Tue Feb 22, 2011 4:34 am
by chkflip
IDK_NAMEHERE


MAFIA

1 Don w/ BPVx1
1 Roleblocking Busdriver
1 Ninja Hitman

TOWN

1 PBO/PGO
1 Bodyguard/Protector
1 Voyeur/Tracker/Watcher
2 Fisherman
3 Vanilla

OTHER

1 Serial Killer

Posted: Tue Feb 22, 2011 4:37 am
by Empking
What's a PBO? What's a Fisherman?

Posted: Tue Feb 22, 2011 4:59 am
by chkflip
Paranoid Bat Owner - As opposed to the gun owner, this one simply silences you for a full phase.

Fisherman - They have X% chance of "fishing" for items they'll use the next night.
MafiaWiki wrote:The following items are fishable. The number of the percent chance you have of catching each item.

10% Syringes (Doctor)
15% Magnifying Glasses (Cop)
20% Guns (Vigilante)
20% Bulletproof Vests (persistent [does not get used up], prevents one shot, is only used on you)
25% GPS Locators (Tracker)
25% Binoculars (Watcher)
The %'s =/= 100 because those are the chances of successfully "fishing" the items.

Posted: Tue Feb 22, 2011 5:08 am
by Empking
Almost certainly broken by mass claim.

Posted: Tue Feb 22, 2011 5:13 am
by chkflip
But then the town power roles would die night one after the mafia and SK claim vanilla? And what if an ACTUAL vanilla is believed to be mafia and lynched?

Mass claim fail.

Any game has the probability of mass claim, I'd assume; however, what do you propose would make this set-up less likely for that? Fewer town PRs? (I'm not trying to have a go at you or rouse you up, Emp, I'd honestly like your opinion.)

Posted: Tue Feb 22, 2011 5:21 am
by Empking
Personally I'd change the Fisherman into VTs and strip the scum of their power roles.

Posted: Tue Feb 22, 2011 5:21 am
by Ythan
I don't want anyone playing doctor on me with a syringe he fished out of the pond.

Posted: Tue Feb 22, 2011 5:30 am
by chkflip
How does stripping the mafia make mass claim any less effective?

Posted: Tue Feb 22, 2011 5:40 am
by Empking
chkflip wrote:How does stripping the mafia make mass claim any less effective?
It doesn't it just needs to happen if you get rid of the Fisherman for balance.

In a good open game (excluding certain varients (if it doesn't apply then its obvious) scum should be ablev to just claim VT.

In your original game if scum just claim VT then they will almost certainly lose (if they're going to win then SK will shoot for scum.)

In my proposed version the town has a much harder time due to the increased numbers of VTs.

Looking at your game further the PGO/PBO should probably change roles. They don't really work in open set ups.

Posted: Tue Feb 22, 2011 10:43 am
by chkflip
Flipper's Power Role Mafia


Under Construction

Posted: Tue Feb 22, 2011 4:09 pm
by Magua
I'm coming up to my turn in the open games queue, and I'd really like to run some variant of Donner Party Mafia (like this). I'd appreciate it if it could either be nominated, or changes suggested.

Posted: Tue Feb 22, 2011 6:38 pm
by drmyshottyizsik
Empking wrote:
Homage to Adel and Guardian


2 Mafia

2-4 Vigs
0-2 Townies
nominate

Posted: Tue Feb 22, 2011 7:53 pm
by chkflip
Magua wrote:
Donner Party Mafia, take 2


Based off Adel's Donner Party Mafia

12 players
2 Cannibal Mafia Goons

- Daytalk
- Each Cannibal Goon has their own larder of bodies
- Whichever Cannibal Goon submits the kill gets the body

1 Cannibal Serial Killer

- 1-shot NK immunity (even if double shot that night)
- 1-shot Roleblocker immunity
- The Cannibal Serial Killer is not notified when either 1-shot immunity is activated

1 Cannibal Vigilante

1 Dietician (Gunsmith)

- Returns a result of "Cannibal" on the Cannibal Mafia Goons, the Cannibal Serial Killer, the Cannibal Vigilante
- Returns a result of "Not Cannibal" on the VTs, the Roleblocker
- Returns a result of "No Result" if roleblocked
1 Roleblocker

6 Vanilla Townies


Mechanics
- No Lynch is not allowed.
- Cannibal: If a Cannibal night kills someone, they take the body and put it in their larder, resulting in no reveal to the town for that kill (the Cannibal who performed the kill learns the role/alignment, but no one else does). If a Cannibal night kills another cannibal, they take all of the bodies their target had as well (they learn those role/alignments as well).
- If more than one Cannibal nightkills the same target, they both learn the information, but not that the target was killed multiple times.
- If two Cannibals nightkill eachother, and are not in turn nightkilled by a third Cannibal, they and all their bodies are revealed.
- Lynch always results in public role/alignment reveal of the lynchee. If the lynchee was a Cannibal, the role/alignment of any bodies they had is also revealed publicly.

Notes
- Mafia is weaker than in a normal 1/3/9 setup; on the other hand, the Cannibal mechanic should give mafia more leeway in safeclaims, does not give town associative information immediately if a mafia is nightkilled, and the gunsmith is equally likely to get a guilty on a non-mafia as on a mafia. Still, they can lose before D2 if they're very unlucky.
- Roleblocker's purpose, setupwise, is so "I tried to kill that guy, and he didn't die" does not automatically mean the target must be the Serial Killer.

Thoughts?
Nominate

Posted: Wed Feb 23, 2011 12:18 pm
by Tragedy
Cult x Neighbors
Mafia

1 Cult Leader
2 Cultists


1 Mason Leader
2 Masons
1 Neighborly Stalker
9 Vanilla Townies


Notes

-The Mason Leader or Cult Leader cannot recruit each other.
-Vanilla Townies are informed of their alignment changes.
-Neighborly Stalker can check if his/her target is already recruited in a group. S/he cannot be recruited by any group.
-Cultists and Masons cannot be recruited by their foes.
-When the Cult Leader or Mason Leader is lynched, another member of the group will be picked to become the leader.
-The Cults can only talk in the Day, while the Masons could talk in the Night.
-Town Win Condition: When the Cult are all lynched.
-Scum Win Condition: When the Town are all lynched.

Posted: Wed Feb 23, 2011 12:44 pm
by gandalf5166
You do realize that that setup essentially has two cops? One is a "miller", but the other doesn't have to claim to get his target lynched, so it balances out to two cops.

Posted: Wed Feb 23, 2011 12:48 pm
by Magua
If both parties attempt to recruit a person, who wins?
What if the stalker checks someone who is being recruited that night?

Aside from that, unless the cultists have a nightkill, the setup has several flaws -- mason leader can declare openly, and the neighborly stalker can declare openly with his results (depending on timing questions). If the mason leader attempts to recruit someone and it fails to work, that person gets lynched. Etc.

Posted: Wed Feb 23, 2011 12:50 pm
by gandalf5166
Oh, I hadn't even realized that: Both cops can claim with no fear. So yeah, it's two cops, with one being a miller.

Posted: Wed Feb 23, 2011 1:51 pm
by chkflip
CHK Mafia


MAFIA

1 Don
1 Busdriver
2 Goons

TOWN

1 Quack Doctor (20% chance Insane, Paranoid, Naive, Weak, CPR)
1-Shot Watcher, Tracker, & Voyeur (learns what was done to target, but not who did it)
2 Fisherman
4 Vanilla

OTHER

1 Serial Killer

Posted: Wed Feb 23, 2011 3:35 pm
by drmyshottyizsik
3 Mafia goons
9 Townies
1 Cop

Posted: Thu Feb 24, 2011 1:27 pm
by Thok
Doc can't stop a Grenade:

3 Vanilla
1 Doctor
1 Cop
2 Mafia

Mafia has a nightkill, which they have a one shot ability to make unblockable. (Hence the name: normal the mafia shoots people, but once a game they throw a grenade instead.)

Posted: Thu Feb 24, 2011 1:31 pm
by drmyshottyizsik
Mafia is OP....
In a newbie game there are 2 mafia 1 cop and once doc and 5 townies sometimes and that is balanced... This has 2 less townies and mafia has more power. It's lylo day 2.

Posted: Thu Feb 24, 2011 2:08 pm
by Thok
drmyshottyizsik wrote:Mafia is OP....
In a newbie game there are 2 mafia 1 cop and once doc and 5 townies sometimes and that is balanced... This has 2 less townies and mafia has more power. It's lylo day 2.
3 Vanilla, cop, doc, 2 mafia favors towns.

That said, the whole "Lynch or lose on day two" is a reason to push it to 5 vanilla + cop + doc + 2 mafia with a one shot unblockable kill.