Posted: Wed Aug 24, 2016 4:35 am
Why aren't we lynching this holy fuck.In post 2362, DiamondSentinel wrote:Scum don't need information right now. Town does. Ergo, it's in our best interest to claim flavor.
Why aren't we lynching this holy fuck.In post 2362, DiamondSentinel wrote:Scum don't need information right now. Town does. Ergo, it's in our best interest to claim flavor.
Because being bad is not alignment indicative. Duh.In post 2375, BROseidon wrote:Why aren't we lynching this holy fuck.
I mean you've done an excellent job proving my point.In post 2356, MagnaofIllusion wrote:In post 2315, BROseidon wrote:This game is morons idk why we try
At a certain point it is.In post 2376, MagnaofIllusion wrote:Because being bad is not alignment indicative. Duh.In post 2375, BROseidon wrote:Why aren't we lynching this holy fuck.
Nacho is as addicted to bussing as I am to things I probably shouldn't mention in a mafia game.In post 2377, Cephrir wrote:Read Imperium's iso and tell me you're still convinced DS is scum
Yeah I guess I haven't gotten banned yet so you're probably fine.In post 2380, Spiffeh wrote:I haven't been that bad yet!
Is who you want to lynch in {DS, farside, grib, keyen, MoI}In post 2383, Spiffeh wrote:How about we meet in the middle and lynch whoever I want to lynch
Yep but it doesn't mean they're really scum. It's just luck.In post 2379, BROseidon wrote:At a certain point it is.In post 2376, MagnaofIllusion wrote:Because being bad is not alignment indicative. Duh.In post 2375, BROseidon wrote:Why aren't we lynching this holy fuck.
"Too scummy to be scum" is sometimes "just scum"
In post 2386, keyenpeydee wrote:Yep but it doesn't mean they're really scum. It's just luck.In post 2379, BROseidon wrote:At a certain point it is.In post 2376, MagnaofIllusion wrote:Because being bad is not alignment indicative. Duh.In post 2375, BROseidon wrote:Why aren't we lynching this holy fuck.
"Too scummy to be scum" is sometimes "just scum"
First: it would have told me that they thought that the VT role was less expected. I.e. That they would think that other things could be expected from that claim.In post 2370, MagnaofIllusion wrote:Town has plenty of information. Imperium's flip is a goldmine. This has been discussed to death already today.In post 2362, DiamondSentinel wrote:@MoI Flavor gives information.
Scum don't need information right now. Town does. Ergo, it's in our best interest to claim flavor.
Additionally, since we have no credible night action claims, then I would personally prefer to get information in the form of flavor.
If your reasoning is "Dayhunting is hard" then don't expect anyone who doesn't think like you do (aka most players) to support it.
But enlighten me - had you gotten a Clifford the Big Red Dog claim out of Spiffeh / Camt without the VT claim what info would that have told you?
First I'd have to look up who that was.In post 2371, Cephrir wrote:I don't think that's true, though. Suppose I claimed to be Yakko Warner (I am not). How would that help you?In post 2368, DiamondSentinel wrote:A decently well modded game doesn't have 7 possible strongman kills in a single night, or a role that can become completely deathproof. I could go on ad naseum.In post 2363, Cephrir wrote:Scum do need information so they can nightkill accordingly
Also, in a decently well modded game, flavor should give no alignment information and only a little role information at most
The point is that it can't hurt or more than it helps us.
I mean, this is kind of a useless discussion, because towns are very resistant to things like this anyways and it just plain isn't going to happen. But... yeah...
pedit: basically what moi said.
Thank you for pointing out the ludicrous-ness of said supposition.In post 2374, BROseidon wrote:Uh...In post 2354, DiamondSentinel wrote:Or that the game is somewhat bastard.
In post 94, Eleven wrote:Is it possible your game has any of the following: cults, mid-game alignment changes, moderator lies that cannot be reasonably anticipated (for example, Godfather, Tailor, Miller, Ninja, and mechanics like that are generally fine. Telling someone they are a reflexive doctor when they're actually a PGO is not), secret win conditions, un-divulged non-randomness in player role/alignment generation, direct moderator influence during the game? (Yes/No) - No
This seems like a good interaction for Transcend to me.In post 1405, Imperium wrote:This sounds like someone with familiarity with my play.In post 1360, Transcend wrote:How long has this day been going on for @Diamond
Waco vote sucks and has "easy nacho scapegoat" written all over it.
Do you know me? Do you hate the wagon just because it feels easy? Or do you hate the wagon because of something you see in Waco's posts?
I think it's more the tone of interaction with him to me.In post 2381, BROseidon wrote:Nacho is as addicted to bussing as I am to things I probably shouldn't mention in a mafia game.In post 2377, Cephrir wrote:Read Imperium's iso and tell me you're still convinced DS is scum
>o<In post 2388, BROseidon wrote:In post 2386, keyenpeydee wrote:Yep but it doesn't mean they're really scum. It's just luck.In post 2379, BROseidon wrote:At a certain point it is.In post 2376, MagnaofIllusion wrote:Because being bad is not alignment indicative. Duh.In post 2375, BROseidon wrote:Why aren't we lynching this holy fuck.
"Too scummy to be scum" is sometimes "just scum"
Good as in townie?In post 2390, Cephrir wrote:This seems like a good interaction for Transcend to me.
Yes, that's what I meantIn post 2394, BROseidon wrote:Good as in townie?In post 2390, Cephrir wrote:This seems like a good interaction for Transcend to me.
Because Nacho's point is actually right, and would make a lot of sense if Transcend were an alt.
And this illustrates why you need rope.In post 2385, BROseidon wrote:Is who you want to lynch in {DS, farside, grib, keyen, MoI}
Because that's my list at this point, although MoI is to get his bullshit out of the game more than actually thinking he's scum.