Dance:
Pairs will be announced publicly. Votes on either player of a pair will be considered identical; i.e. if Alice and Bob are announced to be partners, VOTE: Alice, VOTE: Bob and VOTE: Alice/Bob are all accepted as votes on Alice/Bob.
If a majority is not reached by deadline, no player is eliminated and the game will proceed into Night phase.
Mod: The part quoted above does not match with the rule set requiring players to vote on a group to kill. Please advise. Is no lynch possible in a dance?
In Dance, the ruleset says that a pair must be voted on to kill. Listing a single member of the pair is considered equivalent to listing the entire pair for voting purposes.
Voting for No Lynch is not possible in Dance, but if a majority vote is not agreed on by deadline, no player will be eliminated.
Posted: Sun Apr 28, 2019 8:05 pm
by Time Devil
Actually, Popcorn deserves to be at the bottom regardless.
Popcorn is a blind lynch that's easy to lose control of. The votes might be useful the next day, but probably will just end up causing even more chaos.
In post 2216, RadiantCowbells wrote:i'm going to literally no comment on the first coalition and even ask to be excluded from it.
then I get absolute control over the second coalition if/when it fails.
no.
not putting you in a coalition is game throwing.
I’m not really understanding what coalition does. Can someone explain it to me?
~Nancy obviously
Posted: Sun Apr 28, 2019 10:27 pm
by NanceFloor
In post 2230, RadiantCowbells wrote:like there's no reason tmck would have been softing from early in the game as scum. he's town. idk what you think is going to happen.
+1
Agree with this or scum would have CC’d him.
~N
Posted: Sun Apr 28, 2019 10:30 pm
by NanceFloor
In post 2232, OkaPoka wrote:also I want to repeat that the two coalitions MUST BE DIFFERENT
other than our guaranteed town
So no, RC cannot be in both coalitions.
I’m really confused about the coalition power.
So, I will sheep my strongest trs unless someone can explain it to me.
Coalition:
Selectable only with less than 3 Mafia dead.
Town by majority vote choose a majority group of players (half living players rounded down plus one, equal to power selection threshold) in the game. If all chosen players are town, town immediately win. Otherwise, the game continues into Night phase with no deaths, and the Mafia cannot kill that Night.
Coalition:
Vote for players in this manner: VOTE: A, B, ... , X. Votes will be considered the same if they are on the same set of players, regardless of the order. If the vote is on a wrong number of players, the vote will be moved to Not Voting.
If a majority group is not selected by deadline, the power is forfeited and the game will proceed into Night phase.
So basically, if I understand it right myself. .. We select 9 players (with 16 alive now). If all of those players are Town then it's game over with a Town victory.
Coalition:
Selectable only with less than 3 Mafia dead.
Town by majority vote choose a majority group of players (half living players rounded down plus one, equal to power selection threshold) in the game. If all chosen players are town, town immediately win. Otherwise, the game continues into Night phase with no deaths, and the Mafia cannot kill that Night.
Coalition:
Vote for players in this manner: VOTE: A, B, ... , X. Votes will be considered the same if they are on the same set of players, regardless of the order. If the vote is on a wrong number of players, the vote will be moved to Not Voting.
If a majority group is not selected by deadline, the power is forfeited and the game will proceed into Night phase.
So basically, if I understand it right myself. .. We select 9 players (with 16 alive now). If all of those players are Town then it's game over with a Town victory.
Yeah, I think that’s our best option, so long as we can correctly identify half the town right?
~N
Posted: Sun Apr 28, 2019 11:20 pm
by themilkcartonkid
I think picking coalition at this point is a terrible idea. I think we should dance first, then either 1 of 4 twice or coalition twice
Posted: Sun Apr 28, 2019 11:21 pm
by themilkcartonkid
Also, it would be nice to not die tonight
Posted: Sun Apr 28, 2019 11:27 pm
by BNL
VC 2.1.2 has been completed! Some mod questions have been answered there.
Posted: Mon Apr 29, 2019 12:48 am
by Taly
I went through a few scenarios in my mind on how we can play these few days:
Keep in mind,
Coalition
disregards an NK if we're wrong,
Reveal
only protects the person we use it on for NKs for THAT night, and
1of4
gives no NK protection.
So these scenarios somewhat assume
TMCK
is the auto-kill the moment scum has the opportunity, yet they're viable scenarios regardless here.
These scenarios are also based on
TMCK
only being able to repick a power that has been used, which is my understanding of his role.
Spoiler: Coalition>Reveal>Coalition
A second chance at auto-winning is always great.
Reveal
could be used on anyone who we listed as
Coalition
but think could be Mafia at a failure.
TMCK
would have to repick
Coalition
after we use
Reveal
on someone, in the event we fail the first time.
This path nearly ensures a win... if town wants to be cohesive in this game.
At most, we're looking at only 1 scum NK here.
Spoiler: 1of4>1of4>Reveal>Coalition
This is definitely the longer and more thorough approach to creating a townbloc for
Coalition
, but it presents an equal amount of more pros and cons.
1of4
does not automatically ensure 3 town upon a scum lynch, nor does it necessarily confirm a certain person as Mafia upon a town lynch.
The function of
1of4 x2 (Pending on TMCK repicking it a second time in a row)
is to give as many PoE'd scumlynches as possible prior to
Coalition
.
The more scum we lynch, the odds of placing scum in
Coalition
numerically lower greatly.
If we lynch town, we have a gold mine of information to evaluate the wagon, the group of
1of4
, and inspect the townbloc we've created.
Reveal
helps us regardless of our lynch accuracy.
We're looking at 3 scum NKs here, though. Which could be dangerous since town's biggest goal right now is townbloccing thoughtfully and not solely out of PoE.
Spoiler: Why Reveal X2>Coalition or Reveal>Protect>Reveal>Coalition Is Risky And Potentially Unrewarding
Reveal x2>Coalition
does not confirm both potential conftown we veil as safe from a scum-NK.
But even if we did
Reveal>Protect>Reveal>Coalition
, we can't use
Protect
on our potential conftown person via
Reveal
... So a
second Reveal
seems pointless and
Protect
in the first place is extremely difficult to gauge if we've even used it on town, because scum can still NK elsewhere.
Reveal
only seems like a sound idea if we're planning to use it right before
Coalition
, because there's no guarantee
TMCK
or other conftown will survive.
Another thing with doing
Reveal
first is... finding someone we all collectively want resolved...
If we do
Reveal x2>Coalition
, town is being risky with 2 scum NKs right after we use
Reveal
. Essentially, we'd have to hit scum to counteract out cost deficit and I don't think
"confirming scum"
is a productive mentality at all when approaching
Reveal
...
Using
Protect
is dependent on using it if we conftown someone after the first
Reveal
. The
second Reveal
should just be looking to do a normal
Reveal
with the same risks as the above.
...But this is also dependent on
TMCK
surviving to us using
Protect
so we can repick
Reveal
afterwards. Not a fan of this.
Spoiler: Coalition/Reveal/1of4/Protect Power Descriptions
1of4
The game will have a commercial break, in which the Mafia choose 4 players, at least one of which must be Mafia aligned. Town must choose by majority vote a player from this 4 player group, who will be eliminated from the game.
Coalition
Selectable only with less than 3 Mafia dead.
Town by majority vote choose a majority group of players (half living players rounded down plus one, equal to power selection threshold) in the game. If all chosen players are town, town immediately win. Otherwise, the game continues into Night phase with no deaths, and the Mafia cannot kill that Night.
Reveal
Choose by majority vote a player. That player’s alignment will be revealed, and will be immune from kills that Night.
Protect
Choose by majority vote a player to make immune to one nightkill for the rest of the game. This immunity will fail if the player is non-Vanilla or has been targeted with the Reveal power. The Mafia may not kill after this.
Also, I have 2 strong scumreads, but I'm legit not even thinking about scumhunting at the moment.
Townbloccing wins this game.
1of4
or
Coalition
are the powers I'm looking at to use right now.
Posted: Mon Apr 29, 2019 12:59 am
by Taly
Also
mbaki
gets 2 throat punches for playing specifically to have
TMCK
hard claim D1
kittybells
gets a throat punch for insta-voting
Protect
2178, and another throat punch for giving a strong scumread in this phase of the game 2206
i would throat punch
oka
for luls
i would give everyone who has voted
Dance
an extra throat punch, but i want to know how this
Dance
power works because its potentially really helpful or a real fucking shitty power.
@Mod, three questions about Dance:
How are pairs decided within the dance? Are they random? Do 2 people just agree to pair? Does Mafia choose?
Pairs aren't permanent, are they?
Does everyone have to have a pair?
Posted: Mon Apr 29, 2019 1:05 am
by Taly
ily
mbaki/kittybells/oka <3
dont take the throat punches too seriously bc i tr u 3
Posted: Mon Apr 29, 2019 1:11 am
by Taly
another thing
we lynched scum, yaaay
but can we not get 10x dumber?
just a thought
Posted: Mon Apr 29, 2019 1:17 am
by Taly
Veto
is one of those powers that if we somehow fuck everything up then we have a last resort out of our ass, not interested.
Arena
is the same as
Veto
... except I don't trust people to make smart late-game decisions... or smart decisions in mafia at all, oh well.
also if we did
Dance
, whether we repick
Dance
is entirely dependent on our results from the first,
1of4
or
Coalition
are better repicks with the strategies i provided imo... MAYBE even