Posted: Mon Jun 07, 2021 4:44 am
Also, no redaction from me in the lover thread.
smh poooky smhIn post 2372, PookyTheMagicalBear wrote:BEST MAFIA PLAYER ON THE SITE FOR SHOIn post 2370, Ydrasse wrote:<3 u pooky
i dont thinkn no one was strongly townreading u imo everyone was scared to admit it. mafia started the chain of townreading u, then t3 (someone who wasn't vocally strong) said u were town as well but never emphasized why.In post 2371, Bingle wrote:I disagree very much that I didn’t look town Mena. As evidenced by the literally every other player townreading me.In post 2350, Menalque wrote:This game feels sort of like a case lesson in why ability to look town is often much greater utility than having good reads
yea i get that u killl ppl for their towniness (killing your townreads, or killing the towniest person in the game) however, in a f3 situation, u can manipulate the results in a way where there will be wifom in both sides of each scenario. then lay out the risk factors. imo, i think it will be more interesting ONLY IF you can execute it out correctly, like wtf why am i alive, did mafia set this shit up so it can be obvious for y to be scum? its kinda hard to measure how risky that play is because everyone has a unique playstyle and that playstyle comes with its own execution. i would just start pushing BS narratives. if u were pushed this day and i was the one to be in f3, i would def kill nm because that would be the biggest threat to my wincon, not mena who i can use to sway the vote on bingle, then we would have a 1v1 prospect in which i purposfully set up because my playstyle deems for an interesting and fun convo where ik bingle can ultimaly fall into my trap of the constant manipulation and go in with making (towny) excuses not to argue or debate with me.In post 2369, Ydrasse wrote:wifom over a nightkill is always too risky; you kill the person who is the biggest threat to your wincon. mena wasn’t being suspected at all and as, in theory, a hammer on you would have “”confirmed”” (even if incorrectly) the sentiment of you/bingle or nm, it doesn’t make sense for him to stay alive especially when he’s aware that he could have been wrong/pocketed and does re-evaluate at end of game. him dying after your flip would be the kill any scum here would make i think, or me if i was town at that point.In post 2357, GrandpaMo wrote:In post 2349, Ydrasse wrote:@2nd point, i’m always going to kill you there because wifom over “why are we both still here” is very dumb and you would have figured that out, i just take my chances with bingle/nm instead, way better odds.In post 2329, Menalque wrote:I actually did realise this after the fact but didn’t mention for a couple of reasonsIn post 2326, Bingle wrote:Mena never considered you and mo.
(1) the lack of anyone I could trust between the four of you was driving me insane and ydra’s reaction felt authentically happy... which I guess it was but for the wrong reason
(2) I figured that if it was ydra/mo then pretending to believe she was conf would get me brought to F3 instead of killed
fr? i think u would have wayyyy better odds with keeping mena alive and thats because nm / bingle were most likely way more set on nm + bingle. then just use the "why are we both still here" as the wifom stance against mayhaps nm and push the nm / mo narrative imo
well that comes with a fallacy i believe, because those people also strongly / or mildly townreading scum as well, and so it wouldnt have been a fair assessment to you. i think the townreads should really after everyone got a fair chance to be reevaluated and that was AFTER that nkIn post 2379, Bingle wrote:Pooky, A50, Luke, NM.
Like, literally every NK after Dann was strong tr-ing me.
It’s one of the rewards of modding, the grand reveal at the end. More importantly, you don’t always know that a game is actually over. Y could have been town trolling me. Lend could have given fake spoilers to keep the dead thread entertaining. Etc.In post 2373, Lukewarm wrote:Sorry for this - this was literally my first game where I died before endgame, so I did not knowIn post 2327, Ydrasse wrote:luke, don't post please!! <3 (the game's technically over but it's a courtesy thing :3)
thats why i was scared mod would have been like bingle's vote didn't count because he never unvoted from meIn post 2383, Bingle wrote:It’s one of the rewards of modding, the grand reveal at the end. More importantly, you don’t always know that a game is actually over. Y could have been town trolling me. Lend could have given fake spoilers to keep the dead thread entertaining. Etc.In post 2373, Lukewarm wrote:Sorry for this - this was literally my first game where I died before endgame, so I did not knowIn post 2327, Ydrasse wrote:luke, don't post please!! <3 (the game's technically over but it's a courtesy thing :3)
Wasn’t a big deal here, but as a rule never post in a game thread you’ve died in before the mod explicitly declares a winner, because if the game continues due to something you didn’t know you’ve accidentally cheated, one way or another.
I don't disagree that it was winnable, and I know that I bear the vast brunt of the responsibility for this loss, but it was very hard from my PoV. I don't think I have a bias towards dismissing you, but I do think that you're consistent enough between your scumgame and your towngame that expecting me to know the difference between you bussing someone and you having good reads is somewhat unreasonable.In post 2365, Not_Mafia wrote:I think this was winnable and you have a bias towards dismissing me or wanting me to be scum.In post 2350, Menalque wrote:This game feels sort of like a case lesson in why ability to look town is often much greater utility than having good reads
Nonetheless, congrats and gg scum and thanks mod for hosting
wait, even dead pt we have to wait for redactions?In post 2366, lendunistus wrote:mod PT will come in a few hours, mafia and dead PT will be released in 24 hours to allow for redactions to be madeIn post 2360, Ydrasse wrote:the setup seemed cool even if i didn’t get to use any of it ;;
when do we get pts?
Maybe I'm being unfair then, but there were several specific issues which I think I already laid out, but basically -- your read on me D1, your disappearance after pressing for the scumflip on D1, the fact that you felt to me far too confident on both me and on NM, the fact that you hadn't been killed, the fact you and NM felt very in sync on final day which reminded me very strongly of this game where I ruled out the scumteam precisely because they were weirdly in sync and I thought that they wouldn't be so obvious (+ that if it was them then with their already being in sync they'd just push someone instead of waiting) -- that prevented me from getting to a point where I could trust in that read.In post 2371, Bingle wrote:I disagree very much that I didn’t look town Mena. As evidenced by the literally every other player townreading me.In post 2350, Menalque wrote:This game feels sort of like a case lesson in why ability to look town is often much greater utility than having good reads
more or less balanced but maybe a little too swingy in it's current iteration. maybe just make the lovers masons or neighbours or something, this going to mountainous like that with a de facto useless third PR shot the difficulty up considerably. having had one of them for an extra night would maybe have helpedIn post 2359, lendunistus wrote:i’d be interested to hear your thoughts on the setup in general.
Wow. "Mason Buddy," here I was thinking we were LoversIn post 2390, VFP wrote:Well done scum, thanks Lend for modding.
Lukewarm was the best mason buddy I every had!
Yeah thats the best part.In post 2391, Lukewarm wrote:Wow. "Mason Buddy," here I was thinking we were LoversIn post 2390, VFP wrote:Well done scum, thanks Lend for modding.
Lukewarm was the best mason buddy I every had!
I definitely enjoyed having the Lovers chat with you too. It is so nice to be able to look at someone elses messages and not have to question them.
The final day you thing wasn’t a townread, it was a if Mena is scum I lose to Mena/Y deciding they’re a masonry thing, which I think I was pretty open about. Apparently I read too far into it, but I didn’t see a world where scum in the two of you lost. I townread NM hard off of effort because I’ve never seen scum nm effort anywhere near this hard and the only counter argument that wasn’t “I don’t think you’re right” came after mo was confscum to me and I didn’t have to reevaluate. I still haven’t read that game you linked, btw.In post 2388, Menalque wrote:Maybe I'm being unfair then, but there were several specific issues which I think I already laid out, but basically -- your read on me D1, your disappearance after pressing for the scumflip on D1, the fact that you felt to me far too confident on both me and on NM, the fact that you hadn't been killed, the fact you and NM felt very in sync on final day which reminded me very strongly of this game where I ruled out the scumteam precisely because they were weirdly in sync and I thought that they wouldn't be so obvious (+ that if it was them then with their already being in sync they'd just push someone instead of waiting) -- that prevented me from getting to a point where I could trust in that read.
Agree that it’s balanced, but I don’t think either swing mitigation technique would work. Making the lovers masons makes this town side hard, and neighbors in an open ARE masons.In post 2389, Menalque wrote:more or less balanced but maybe a little too swingy in it's current iteration. maybe just make the lovers masons or neighbours or something, this going to mountainous like that with a de facto useless third PR shot the difficulty up considerably. having had one of them for an extra night would maybe have helpedIn post 2359, lendunistus wrote:i’d be interested to hear your thoughts on the setup in general.
setup is fine as is imo. I definitely agree that it's a bit swingy and the game turning into mountainous after night 2 was a bit of a disappointment, but scum happened to get an MD positive on the babysitter night 1 which definitely contributed to the general lack of usefulness the PRs had this gameIn post 2396, Bingle wrote:Agree that it’s balanced, but I don’t think either swing mitigation technique would work. Making the lovers masons makes this town side hard, and neighbors in an open ARE masons.In post 2389, Menalque wrote:more or less balanced but maybe a little too swingy in it's current iteration. maybe just make the lovers masons or neighbours or something, this going to mountainous like that with a de facto useless third PR shot the difficulty up considerably. having had one of them for an extra night would maybe have helpedIn post 2359, lendunistus wrote:i’d be interested to hear your thoughts on the setup in general.
Scum deserved this win and it was 100% a fair game.
I’m not going to put it forward for approved or featured status because the game is swingy and a bit niche, but it’s a fine setup as is.