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Posted: Thu Feb 24, 2011 3:01 pm
by drmyshottyizsik
Ok now you have a newbie game that is doctorless for one night...

Posted: Thu Feb 24, 2011 3:05 pm
by Ythan
Except newbie games vary.

Posted: Thu Feb 24, 2011 3:08 pm
by Tragedy
Massacre-Dodge Mafia


4 Quack Doctors
1 Insane Doctor
2 Doctors
2 Vigilantes


2 Serial Killers


3 Mafia Goons


--

Vanilla Townies are completely unintended for thus setup since it's fun confusing every single doctor and killers who they all are! Hehe.

Posted: Thu Feb 24, 2011 3:16 pm
by drmyshottyizsik
2 Townies
7 Doctors
2 Cops


2 Sks


2 Goons

Posted: Thu Feb 24, 2011 3:18 pm
by Tragedy
Haha, 7 Doctors!
I can imagine most doctors protecting one guy or everyone's protected except the one townie! :o

Posted: Thu Feb 24, 2011 3:20 pm
by Ythan
Except the number of protections is less than half the number of players.

Posted: Thu Feb 24, 2011 5:30 pm
by Crazy
drmyshottyizsik wrote:
2 Townies
7 Doctors
2 Cops


2 Sks


2 Goons
I'm not great with balance, but I'm pretty sure the mafia don't stand a chance there.

Posted: Thu Feb 24, 2011 5:38 pm
by gandalf5166
Yeah, pretty much. And depending on whether they're bulletproof or not, neither do either of the SKs.

Posted: Thu Feb 24, 2011 6:38 pm
by drmyshottyizsik
I was poking fun at tragedies game. In order to balance the one I posted 1 BP God father and like 3 Goons would be needed plus 1 more townie

Posted: Thu Feb 24, 2011 6:51 pm
by Crazy
Oh, lol, I didn't even see that Tragedy posted that right above Shotty's post...

Obviously that setup is swingy as crap, but I'm sure that was your whole point. But really, the chance of the town winning will really just be based on how much the scum crosskills.

Posted: Thu Feb 24, 2011 10:34 pm
by parknourie
Can anyone contribute in this forum?
I have an idea or two stored away.

Posted: Thu Feb 24, 2011 10:52 pm
by brokenscraps
parknourie wrote:Can anyone contribute in this forum?
I have an idea or two stored away.
Yes.

Posted: Fri Feb 25, 2011 6:07 am
by chkflip
CHK Mafia II


MAFIA

1 Framer
2 Goons

TOWN

1 Jailkeeper
1 Cop
5 Vanilla

OTHER

1 Serial Killer

Posted: Fri Feb 25, 2011 11:07 am
by Ythan
Anyone can
post
.

Posted: Fri Feb 25, 2011 1:21 pm
by Tragedy
"ITS A TRAP!"
Mafia

3 Mafia Framing Goons


2 Cops
1 Doctor
2 Millers
4 Vanilla Townies


Notes
: The 'Framing' Mafia Goons have the ability to either kill, or frame someone, making the target whom the the cop targets recieve a 'Guilty' verdict. The frame lasts until the Next Night.
If a Mafia Framer decides to Frame the Miller, it'll still be a 'Guilty' Verdict.

Posted: Fri Feb 25, 2011 4:54 pm
by Herodotus
Ythan wrote:Anyone can
post
.
I found the needle.

Posted: Fri Feb 25, 2011 5:06 pm
by parknourie
What's the needle Hero?

Anyways, I will post my idea.
Midnight Snack Mafia


2 Werewolves
2 Vampires

1 Doctor
1 Silverbullet Vigilante
1 Door Opener
2 Vulnerable Townies
6 Tight Doored Townies

Two separate scum teams. They can kill each other at night.
I just named Vampires cuz the specie sounded more appropriate here. But Werewolves and Vampires are just mafia goons.
Doctor
is a Doctor. He can protect as many attack at night on one person. So if someone gets attacked by Vamp and Werewolf, he doesnt die as long as the Doc protects him
Silverbullet Vigilante
can shoot anyone at night. He Cannot kill Vampires but anyone else will die on him. (unless doc does what he does)
Door Opener
chooses to open someone's door at night. If he opens the door on Vampire, they will die. If he opens a Tight Doored Townie's door, they will become vulnerable for the night.
Vulnerable Townies
don't know that they are vulnerable. They will turn into a scum partner if attacked by one side. So if vampires attack him, he becomes a vampire. If attacked by both scum teams, he will die.
Tight Doored Townies
they are just Townies who doesnt turn into scum if they are attacked at night but will just die. They don't know they are tight doored. However, if the Door Opener opens the door on them they will be vulnerable at night meaning they can turn into scums for the night.

Posted: Fri Feb 25, 2011 5:29 pm
by andrew94
is the door opener:
do you mean the door opener is like a vig that kills vampires

Posted: Fri Feb 25, 2011 5:30 pm
by parknourie
Kind of.

Posted: Fri Feb 25, 2011 5:52 pm
by Tragedy
That is the silliest setup I have ever seen yet. Just do know that just having one Door Opener can easily trouble the whole town into find out who it is... If only you could nominate him, haha.

Posted: Fri Feb 25, 2011 6:19 pm
by drmyshottyizsik
Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Goon


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.

Posted: Sun Feb 27, 2011 11:14 am
by drmyshottyizsik
thoughts?

Posted: Sun Feb 27, 2011 2:05 pm
by animorpherv1
It's decent, IMO. It doesn't seem broken at first glance.

Posted: Mon Feb 28, 2011 4:29 am
by chkflip
drmyshottyizsik wrote:Clean Up 11P
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
2-9 Townies


0-1 SKs


1 Janitor
1 BP Goon
Nominate
.

Posted: Mon Feb 28, 2011 6:14 am
by drmyshottyizsik
I actually thought about that set up. It's amazing what really thinking can do :)