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Posted: Mon Feb 28, 2011 6:14 am
by drmyshottyizsik
I actually thought about that set up. It's amazing what really thinking can do :)

Posted: Mon Feb 28, 2011 6:14 am
by Tragedy
If you think/imagine hard enough, that is. :O

Posted: Mon Feb 28, 2011 7:06 am
by gandalf5166
The only problem is that if SK is lynched D1, town knows it can do follow the cop.

Posted: Mon Feb 28, 2011 10:26 am
by drmyshottyizsik
>.> that was meant to read 1-2 doctors OR a cop for sure.

Posted: Mon Feb 28, 2011 11:41 am
by gandalf5166
Oh. It's awesome then.

EDIT: 2nd

Posted: Mon Feb 28, 2011 1:21 pm
by drmyshottyizsik
how many Nth's is needed to get it aproved

Posted: Mon Feb 28, 2011 2:31 pm
by Mr. Flay
drmyshottyizsik wrote:I actually thought about that set up. It's amazing what really thinking can do :)
Well done, shotty.

Posted: Mon Feb 28, 2011 2:33 pm
by gandalf5166
drmyshottyizsik wrote:how many Nth's is needed to get it aproved
I think it's more of a it gets nominated, people Nth it if they want to, and then someone comes in and looks at the nominations and decides which ones are acceptable.

Posted: Mon Feb 28, 2011 2:35 pm
by Tragedy
You know people would take the idea anyways. :P

Posted: Mon Feb 28, 2011 4:08 pm
by Andrius
So how exactly are roles "given out"?
Any plans for a Scum Vig?
How about them Scum Masons? I heard they're pretty bastard. :P

Posted: Mon Feb 28, 2011 4:16 pm
by ReaperCharlie
drmyshottyizsik wrote:Clean Up 11P
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
2-9 Townies


0-1 SKs


1 Janitor
1 BP Goon
Hmmm... let's see.

I choose:

0 Cops
0 Doctors
0 Masons
0 Watchers
0 Trackers
0 Vigs
9 Townies


0 SKs


1 Janitor
1 BP Goon


Good? :P

Posted: Mon Feb 28, 2011 4:18 pm
by Ythan
Not the worst setup you've designed.

Posted: Mon Feb 28, 2011 4:42 pm
by drmyshottyizsik
Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Goon


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.

Posted: Mon Feb 28, 2011 4:44 pm
by Andrius
Wait.
So there's NO other scum power? :?

Posted: Mon Feb 28, 2011 4:47 pm
by Tragedy
Scum Power?
Like No Survivor that's like a Jester?

Posted: Mon Feb 28, 2011 4:48 pm
by Ythan
what

Posted: Mon Feb 28, 2011 4:49 pm
by drmyshottyizsik
Andrius wrote:Wait.
So there's NO other scum power? :?
They have a BP goon and a Janitor... how much more power do they need? I could make the goon II and BP...

Posted: Mon Feb 28, 2011 4:53 pm
by Tragedy
8 : 1 : 2
or
9 : 2

In most likely cases, Town was have more opportunities to win if they had more Informative Roles, by the way.
So if like there's a Watcher, a Tracker, a cop and 2 masons, it's more likely to have the game to easily end within 2-4 Days.

Posted: Mon Feb 28, 2011 4:57 pm
by drmyshottyizsik
a 4 day open 11 P is a good game.

Posted: Mon Feb 28, 2011 5:02 pm
by Andrius
Tragedy, shut up. You're not helping.
shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Explain this. Its pretty obvious who died.

The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?

The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.

Posted: Mon Feb 28, 2011 5:03 pm
by drmyshottyizsik
Shotty's Clean Up 11P(Final Edit)
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
3-9 Townies


0-1 SKs


1 Janitor
1 BP Role Blocker


Rolls would be assinged randomly. Basically Since there are 9 possible PRs (1 cop, 2 Doctors, 2 Masons, 1 Watcher, 1 Tracker and 1 Sk/Vig) It will work like this.
First you have to pick a random number between 0-2

If that number is 0 or 1 then there is no SK and the set up is chosen as follows:
No SK

Pick a number randomly 0-1, this determines the number of cops.
Pick a number randomly 0-2, this determines the number of doctors.
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
Pick a number randomly 0-1 this determines the number of watchers.
If six PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
If six PRs have not already been selected, pick a number 0-1, this determines the number of vigs.
Since there is no SK, take 9 and subtract it by the number of PRs assigned and that is how many townies you have.

If the first random number is 2 then there is an SK and the set up selection goes like this.
SK Set Up

Pick a number randomly 0-2. If it is 0, the town get 1 doctor for sure. If it is 1, the town gets 1 cop for sure. If it is 2, the town gets 2 doctors for sure.
Pick a number randomly 0-2, this adds that many doctors to the already for sure number of doctors(There can still be a max of 2 Docotrs)
Pick a number randomly 0-1, this adds that many cops to the already for sure number of cop(There can still be a max of 1 Cop)
Pick a number randomly 0-2, if the number is 2 then there are masons, other wise there are not.
If five PRs have not already been selected, pick a number randomly 0-1 this determines the number of watchers.
If five PRs have not already been selected, pick a number 0-1, this determines the number or trackers.
Since there is an SK, take 8 and subtract by the number of PRs chosen, this is how many townies you have.

All deaths will reveal who the player was, BUT as long as the janitor is alive, the mafia is the only one who noes what the NK's role was.

Posted: Mon Feb 28, 2011 5:04 pm
by drmyshottyizsik
Andrius wrote:Tragedy, shut up. You're not helping.
shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
Explain this. Its pretty obvious who died.

The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?

The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.
look at the bottom of the new edit

Posted: Mon Feb 28, 2011 5:05 pm
by Andrius
Does the SK have any immunities?

Posted: Mon Feb 28, 2011 5:06 pm
by Andrius
And why exactly is the RB Bulletproof?

Posted: Mon Feb 28, 2011 5:17 pm
by drmyshottyizsik
Andrius wrote:And why exactly is the RB Bulletproof?
Because there is only 2 mafia and a possible 9 town.
Andrius wrote:Does the SK have any immunities?
I was going to ask you guys about that.Should he have any?