Posted: Mon Feb 28, 2011 6:14 am
I actually thought about that set up. It's amazing what really thinking can do
Well done, shotty.drmyshottyizsik wrote:I actually thought about that set up. It's amazing what really thinking can do
I think it's more of a it gets nominated, people Nth it if they want to, and then someone comes in and looks at the nominations and decides which ones are acceptable.drmyshottyizsik wrote:how many Nth's is needed to get it aproved
Hmmm... let's see.drmyshottyizsik wrote:Clean Up 11P
0-1 Cops
0-2 Doctors
0 or 2 Masons
0-1 Watchers
0-1 Trackers
0-1 Vigs
2-9 Townies
0-1 SKs
1 Janitor
1 BP Goon
They have a BP goon and a Janitor... how much more power do they need? I could make the goon II and BP...Andrius wrote:Wait.
So there's NO other scum power?
Explain this. Its pretty obvious who died.shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
look at the bottom of the new editAndrius wrote:Tragedy, shut up. You're not helping.
Explain this. Its pretty obvious who died.shotty wrote: BUT as long as the janitor is alive, the mafia is the only one who noes who the NK was.
The point is, you have massive openings for town power. A Cop and MULTIPLE DOCS without a Mafia RB? Broken.
Masons and a Cop/Tracker/Watcher?
The scum are 100% vulnerable to the old-as-hell-itself Cop/Doc combo without a RB.
And with Masons/Tracker/Watcher/Vig and TWO mafia things will get ugly.
Because there is only 2 mafia and a possible 9 town.Andrius wrote:And why exactly is the RB Bulletproof?
I was going to ask you guys about that.Should he have any?Andrius wrote:Does the SK have any immunities?