Come out roll was a seven. Pay the line.
Oh and
Using a random generator isn't a way of looking town, scum.freeko wrote:Lol damnit I left my lights on. Let me go take care of that. I also gotta figure out how to decide how to random on 11 people. Maybe a set of casino dice will work. Lets see what happens
Come out roll was a seven. Pay the line.
Oh andvote corvuus
at least be creative with your sarcasm.freeko wrote:** blatant sarcasm to follow **
Oh come on, I ran out of ideas for a random vote. At least give me some credit for making the casino reference for rolling my casino dice. Too bad I dont feel like an OMGUS vote right yet on you.
** end sarcasm.. nah not yet **
Just because you lost big money on the dont pass line, dont blame me. I think you are playing with the house, which would make you scum amirite?
** ok, now I really end sarcasm **
To be brutally honest, Master Ruck, I am at least semi-trolling you. There are lots of discussions if you trawl around mafia discussion about how to start the game without using the rvs.Master Ruck wrote:I shallUnvotethen. I never did like the rvs anyway. It just seems pointless to me, though I guess there's not many other ways to start the game.
Mod: What's the status on Slicey and Corvuus?
I wonder how many compulsive liars we have on ms.net... :PMaster Ruck wrote:Sometimes it helps, sometimes it's null. Mostly we should just play the game, but if a player has a meta of being a compulsive lier or some other such thing, then I would take it into consideration and be wary of that user.
Obviously, I can't. If I could, though, what would be the point in wasting that information?Shadow Knight wrote:We techinically, I have zero completed games on this site. How would you metagame me?
Personality doesn't change, or at least not that drastically. Sure, people's play improves, changes, call it what you like. That doesn't invalidate meta. Changes are generally gradual, so your meta can become out of date. Take Battle Mage. Battle Mage, I don't know if you've ever seen him around, has a ridiculous ppd. When he joined, his name was a byword for being insanely active yet playing incredibly poorly (and also being an arrogant prat). All of these things have now mellowed, and he's now a decent mafia player and a decent person. One of the things about BM was that he was almost impossible to pick as scum. As people got used to him, got used to his mannerisms, they began to pick up on it. Meta can work with gut. I could tell you, say, Glork was scum, without ever having any proof, because I've played with him a lot, and I've played with him as scum a lot - this is despite not having played with him in ages. This was rambling and didn't really communicate the point I wanted it to, I think.Artem wrote:Meta is only so useful, as players learn and playstyles tend to change.
What I use meta for the most is checking if certain players just like to play scummy regardless of their alignment (chronic lurkers, for example). But even then, I usually make it a point to discourage scummy play.
<-- big proponent of "if you're a townie, act townie".
I personally don't like meta-ing another person. I prefer to play with someone multiple times in order to get a feel for their playstyles with various roles. Meta has its uses, but in essence can be a detriment to a game if you use that meta as a stereotype for that player's playstyle.Shanba wrote:Personality doesn't change, or at least not that drastically. Sure, people's play improves, changes, call it what you like. That doesn't invalidate meta. Changes are generally gradual, so your meta can become out of date. Take Battle Mage. Battle Mage, I don't know if you've ever seen him around, has a ridiculous ppd. When he joined, his name was a byword for being insanely active yet playing incredibly poorly (and also being an arrogant prat). All of these things have now mellowed, and he's now a decent mafia player and a decent person. One of the things about BM was that he was almost impossible to pick as scum. As people got used to him, got used to his mannerisms, they began to pick up on it. Meta can work with gut. I could tell you, say, Glork was scum, without ever having any proof, because I've played with him a lot, and I've played with him as scum a lot - this is despite not having played with him in ages. This was rambling and didn't really communicate the point I wanted it to, I think.Artem wrote:Meta is only so useful, as players learn and playstyles tend to change.
What I use meta for the most is checking if certain players just like to play scummy regardless of their alignment (chronic lurkers, for example). But even then, I usually make it a point to discourage scummy play.
<-- big proponent of "if you're a townie, act townie".
Acting townie is all well and good. Can you tell me what that actually means? I will always (try to) act in the way that most benefits my team. Sometimes that means sacrificing a hit to others perception of me. Say a wagon has formed on a player. All of a sudden, you realise he's scum! Should you avoid voting him, because your sudden change of heart would look scummy? No, of course not!
Scummy depends on the context. Under most cases, I would call things like distracting the town scummy. I've seen vanilla townies fake posting restrictions. I call that scummy (because in game, you don't know they're town till they're swinging from a tree).Shanba wrote:Shadow Knight - what is scummy? Scummy behaviour is behaviour that is indicative of a player being scum, yeah? Well I argue that said behaviour changes from person to person. In other words, the same actions would make one player look scummy but not another.